[net.games.rogue] 9.0 rogue weapon analysis

saba@ihu1h.UUCP (B. Sabalaskey) (10/31/84)

This message relates to super-rogue 9.0. I assume that the analysis
provided is the same for other versions of that wonderful game.

The assumption that enchanting a weapon increases the number of die and
number of sides on each die is incorrect. For example, the long sword is
a "1d10" weapon. The average damage is (1 + 10) / 2 = 5.5. A +2,+0 long
sword would hit more often, but not make any difference in damage. The
hit depends on your level, the monsters level & dexterity [dexterity
only in super-rogue], any rings affecting hits, any appropriate hero's
status (ie, a stronger player can hit better), and, of course, the first
number in the weapon's status. If one had a +0,+2 long sword, the +2
damage is added AFTER the hit is calculated. For example, the average
damage is increased to 7.5, which is 5.5 + 2. I hope this clarifies
things.

Bruce Sabalaskey
ihu1h!saba
AT&T Bell Laboratories