[net.games.rogue] setting traps in Super Rogue 2.0

phil@amdcad.UUCP (Phil Ngai) (11/18/84)

What is the theory behind setting traps in Super Rogue 2.0?
Is there a limit to the number of traps I can set? Does it
use anything up?

Also, what is a staff of striking? Do I use it like cold or fire?
I tried it on some monsters and it didn't seem to do much.

thanks.

-- 
 A California carpool is two or more persons in an automobile.

 Phil Ngai (408) 749-5790
 UUCP: {ucbvax,decwrl,ihnp4,allegra,intelca}!amd!amdcad!phil
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did@ucla-cs.UUCP (11/20/84)

> What is the theory behind setting traps in Super Rogue 2.0?
> Is there a limit to the number of traps I can set? Does it
> use anything up?

if (ntraps >= MAXTRAPS || ++trap_tries >= MAXTRPTRY || levtype == POSTLEV ||
    rnd(50)>=(tp->t_stats.s_dext+tp->t_stats.s_lvl/2+thief_bonus)) {
	if (is_player)
		msg("The trap failed!");
	return;
}

Ergo, there is a limit.

> Also, what is a staff of striking? Do I use it like cold or fire?
> I tried it on some monsters and it didn't seem to do much.

For it to hit, you have to be in the square adjacent to the monster.  It
seems to be worthless in any case.

Dave
Arpa: did@UCLA-LOCUS.ARPA
Uucp: {ucbvax || ihnp4 || randvax || sdcrdcf || trwspp || ism780} !ucla-cs!did