[net.games.rogue] Experience level / Hit points relationship

sigma@usl.UUCP (Spyridon Triantafyllopoulos) (12/12/84)

Here is another question to bug us for the next time period!!

   Q: How Rogue (5.2 or ?.?) assigns hit points as you go on 
      with the game? Sometimes I am 12 at level 1, and after
      killing something i go to 13 at level 2, then 17 at level
      3 etc. On other occasions I have gone to 22 from 12, and 
      then 31, etc. How the increment according to level is
      made ?? I have been at level 5 with 27 points and it is
      obvious that at the 8th or 9th game level down the maze
      it does not help much..

I suspect that there is some fixed increment that is added to the
existing points when you get the increment, i.e. level 1 = 12 + 
(say) 10 = 20 at level 2, but if i am not in a good shape, say
3 at level 1 + 10 (same increment) = 13....qed.
 
              Any Answers???????????
           
Spiros Triantafyllopoulos
Computer Science Department
University of Southwestern Louisiana
{ut-sally, akgua}!usl!sigma

ksl@hou2e.UUCP (K.LIU) (12/15/84)

A: For every level you  get an additional 1-8 (maybe 12) hp.

herbie@watdcsu.UUCP (Herb Chong, Computing Services) (12/16/84)

on 5.3 it is 1-10 per experience level.

Herb Chong...

I'm user-friendly -- I don't byte, I nybble....

guy@sdcc12.UUCP (12/17/84)

> Here is another question to bug us for the next time period!!
> 
>    Q: How Rogue (5.2 or ?.?) assigns hit points as you go on 
>       with the game? Sometimes I am 12 at level 1, and after
>       killing something i go to 13 at level 2, then 17 at level
>       3 etc. On other occasions I have gone to 22 from 12, and 
>       then 31, etc. How the increment according to level is
>       made ?? I have been at level 5 with 27 points and it is
>       obvious that at the 8th or 9th game level down the maze
>       it does not help much..
> 
> I suspect that there is some fixed increment that is added to the
> existing points when you get the increment, i.e. level 1 = 12 + 
> (say) 10 = 20 at level 2, but if i am not in a good shape, say
> 3 at level 1 + 10 (same increment) = 13....qed.
>  
>               Any Answers???????????
>            
> Spiros Triantafyllopoulos
> Computer Science Department
> University of Southwestern Louisiana
> {ut-sally, akgua}!usl!sigma



Yes, the experience required to go up in 5.3 is different.
Here is a table of the required values (from E_levels -- I
used adb to get these)

Level	Experience	Level	Experience	Level	Experience
-----	----------	-----	----------	-----	----------
1	0		8	640		15	100000
2	10		9	1300		16	200000
3	20		10	2600		17	400000
4	40		11	5200		18	800000
5	80		12	13000		19	2000000
6	160		13	26000		20	4000000
7	320		14	50000		21	8000000

If you go over level 20, however, weird things can happen.
Probably has something to do with the fact that the next entry
in E_levels (corresponding to level 22) is zero.

Hit points are generated by random number generation between 1-12
points. These scores are completely independent from 1 level to the
next.

-- 

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	decva     > 	sdcsvax!sdcc3!guy
	dcdwest	 /
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	All good things must come to an en....

plh@ukma.UUCP (Paul L. Hightower) (12/17/84)

>From sigma@usl.UUCP (Spyridon Triantafyllopoulos) Sun Feb  6 01:28:16 206
>
>   Q: How Rogue (5.2 or ?.?) assigns hit points as you go on 
>      with the game? ...

  When you go up a level, you get 1d10 additional hit points.  ("1d10" means
you get the sum of rolling 1 10-sided die.  This is standard Dungeons & Dragons
notation, on which Rogue is heavily dependent.  A good guess for many questions
can be obtained by referring to the Advanced D&D Manuals.)

Paul Hightower
University of Kentucky