sigma@usl.UUCP (Spyridon Triantafyllopoulos) (12/12/84)
Here is another question to bug us for the next time period!! Q: How Rogue (5.2 or ?.?) assigns hit points as you go on with the game? Sometimes I am 12 at level 1, and after killing something i go to 13 at level 2, then 17 at level 3 etc. On other occasions I have gone to 22 from 12, and then 31, etc. How the increment according to level is made ?? I have been at level 5 with 27 points and it is obvious that at the 8th or 9th game level down the maze it does not help much.. I suspect that there is some fixed increment that is added to the existing points when you get the increment, i.e. level 1 = 12 + (say) 10 = 20 at level 2, but if i am not in a good shape, say 3 at level 1 + 10 (same increment) = 13....qed. Any Answers??????????? Spiros Triantafyllopoulos Computer Science Department University of Southwestern Louisiana {ut-sally, akgua}!usl!sigma
ksl@hou2e.UUCP (K.LIU) (12/15/84)
A: For every level you get an additional 1-8 (maybe 12) hp.
herbie@watdcsu.UUCP (Herb Chong, Computing Services) (12/16/84)
on 5.3 it is 1-10 per experience level. Herb Chong... I'm user-friendly -- I don't byte, I nybble....
guy@sdcc12.UUCP (12/17/84)
> Here is another question to bug us for the next time period!! > > Q: How Rogue (5.2 or ?.?) assigns hit points as you go on > with the game? Sometimes I am 12 at level 1, and after > killing something i go to 13 at level 2, then 17 at level > 3 etc. On other occasions I have gone to 22 from 12, and > then 31, etc. How the increment according to level is > made ?? I have been at level 5 with 27 points and it is > obvious that at the 8th or 9th game level down the maze > it does not help much.. > > I suspect that there is some fixed increment that is added to the > existing points when you get the increment, i.e. level 1 = 12 + > (say) 10 = 20 at level 2, but if i am not in a good shape, say > 3 at level 1 + 10 (same increment) = 13....qed. > > Any Answers??????????? > > Spiros Triantafyllopoulos > Computer Science Department > University of Southwestern Louisiana > {ut-sally, akgua}!usl!sigma Yes, the experience required to go up in 5.3 is different. Here is a table of the required values (from E_levels -- I used adb to get these) Level Experience Level Experience Level Experience ----- ---------- ----- ---------- ----- ---------- 1 0 8 640 15 100000 2 10 9 1300 16 200000 3 20 10 2600 17 400000 4 40 11 5200 18 800000 5 80 12 13000 19 2000000 6 160 13 26000 20 4000000 7 320 14 50000 21 8000000 If you go over level 20, however, weird things can happen. Probably has something to do with the fact that the next entry in E_levels (corresponding to level 22) is zero. Hit points are generated by random number generation between 1-12 points. These scores are completely independent from 1 level to the next. -- ihnp4 \ akgva \ decva > sdcsvax!sdcc3!guy dcdwest / ucbvax / All good things must come to an en....
plh@ukma.UUCP (Paul L. Hightower) (12/17/84)
>From sigma@usl.UUCP (Spyridon Triantafyllopoulos) Sun Feb 6 01:28:16 206 > > Q: How Rogue (5.2 or ?.?) assigns hit points as you go on > with the game? ... When you go up a level, you get 1d10 additional hit points. ("1d10" means you get the sum of rolling 1 10-sided die. This is standard Dungeons & Dragons notation, on which Rogue is heavily dependent. A good guess for many questions can be obtained by referring to the Advanced D&D Manuals.) Paul Hightower University of Kentucky