[net.games.rogue] 2.0 hints

neves@uwvax.UUCP (David Neves) (12/30/84)

Here are some hints to Advanced Rogue 2.0 that I have noted.

Pools:  Some are bad and some are good.  I don't know how to tell the
difference.  If you do not want to take a chance ignore them.  You can
identify potions and scrolls by dipping them in the pool.  I don't believe
the pool will do anything to them.  Wands, armour, etc. may increase, decrease,
or stay the same when dipped in a pool.  The decrease can be dramatic (i.e.
going from positive to negative.  I've dipped excess rings in pools and have
had luck with that.

After you have dipped something in a pool and step on it again you can
either stay on the pool, be transported elsewhere within the level, be
transported up/down a level, or drown.  If you drown you are dead.

Phasing:  A potion, Cleric prayer, Magician Spell.  You are feeling
light-headed.  This allows you to pass through walls.  It is great for
escaping monsters, or quickly going from one spot to another in a maze.
Dragons can flame at you, and you can be put to sleep, etc. if within
a wall.  If the spell/potion wears off while you are in a wall then you
die of petrification.  If you are within a wall at a party room the monsters
will try to leave the party room (I guess they know they can't get you.)

Pudding:  Do not beat on Pudding as you will just multiply them.  If you
have a wand of disintegration use it.  There are a couple of other wands
that will work as well.  A wand of anti-matter is the ultimate wand.  It
distroys everything (including any path in front of you).

Trading Post:  You cannot drop or sell cursed things in a trading post.
So if you cannot carry anything else, get rid of something before you
enter the trading post.  You can sometimes tell if something is good by
the amount of gold you have to pay for it.  A 150 gold potion might be
cursed, while a 450 potion might be blessed.  Items that are the same will
cost the same amount of gold within the trading post (I believe).

Scrolls:  A cursed scroll of teleportation might transport you deep into
the dungeon.  Be sure to identify teleportation scrolls.  A blessed scroll
will transport you up a level or two.

Party rooms:  Try to identify them before you get to them.  One way of
getting the loot is to get into phasing and stay at the edge of the
wall.  The monsters will try to leave if they can.  If there are
dragons in there they will try to distroy you.  Another way is to
go to the entrance, back out of the doorway, and beat on the monsters
one-by-one as they come out.  I don't believe dragons will flame at
you when they are in the doorway (I could be wrong).  You might also
set a trap (see below) just behind you to prevent someone sneaking up
to you or to trap any monsters that get created trying to help a
monster you are beating up on.

Traps/etc.:  A thief can set traps (up to 4 on a level?).  One interesting
thing I found out is that others can set traps as well.  The key is that
your dexterity must be 16 or over.  I was a magician and had 2 dexterity
rings that put me over 16 and was setting two traps per level.  If you
wisdom gets over 16 you can also do some simple prayers.  If you are
a Cleric you can affect the dead.  This will turn some monsters away
from you and distroy others.  Try it.

Amulet.  When you find the amulet you can go up levels.  If you go up a
level drop the amulet and go down levels you will not find another amulet
down in the dungeon.

-- 

...!{allegra,heurikon,ihnp4,seismo,uwm-evax}!uwvax!neves
neves@uwvax

yee@ucbvax.ARPA (Peter E. Yee) (01/02/85)

> Trading Post:  You cannot drop or sell cursed things in a trading post.
> So if you cannot carry anything else, get rid of something before you
> enter the trading post.  You can sometimes tell if something is good by
> the amount of gold you have to pay for it.  A 150 gold potion might be
> cursed, while a 450 potion might be blessed.  Items that are the same will
> cost the same amount of gold within the trading post (I believe).

Another hint for trading posts:  Go in with a full load,ie every letter up to
and including v containing an item.  Then ask the price of an item, and then
attempt to buy it.  It will say that you have no more room, and then tell you
what the item is, exactly, including plusses, curses and the like.  The drop
something if you wish to buy that item.

						-Peter Yee
						..ucbvax!yee
						yee@Berkeley.ARPA

herbie@watdcsu.UUCP (Herb Chong [DCS]) (01/03/85)

> Here are some hints to Advanced Rogue 2.0 that I have noted.
> 
> Pools:  Some are bad and some are good.  I don't know how to tell the
> difference.  If you do not want to take a chance ignore them.  You can
> identify potions and scrolls by dipping them in the pool.  I don't believe
> the pool will do anything to them.  Wands, armour, etc. may increase, decrease,
> or stay the same when dipped in a pool.  The decrease can be dramatic (i.e.
> going from positive to negative.  I've dipped excess rings in pools and have
> had luck with that.
you can't tell the difference between good and bad pools until you try to
use them.  About 50% of the time, the pool will enchant your weapon, ring,
or armor.  About 25% of the time, it will be cursed instead.  The rest
of the time, nothing happens.  A thing that becomes cursed automatically
has negative attributes.  Thus a +5,+5 enchanted two-handed sword can
become a -2,-2 sword.  On the other hand a cursed weapon, armor, or ring
will become positive no matter what the negative attributes are.

> 
> After you have dipped something in a pool and step on it again you can
> either stay on the pool, be transported elsewhere within the level, be
> transported up/down a level, or drown.  If you drown you are dead.
most of the time, you are teleported to another room.  you can be teleported
up 1 or 2 levels, or down 1 to 4 levels.  a small portion of the time, 
you drown.  the rest of the time, nothing happens.  our version is hacked
so that any teleportation causes the same effects as a potion of confusion.

> Phasing:  A potion, Cleric prayer, Magician Spell.  You are feeling
> light-headed.  This allows you to pass through walls.  It is great for
> escaping monsters, or quickly going from one spot to another in a maze.
> Dragons can flame at you, and you can be put to sleep, etc. if within
> a wall.  If the spell/potion wears off while you are in a wall then you
> die of petrification.  If you are within a wall at a party room the monsters
> will try to leave the party room (I guess they know they can't get you.)
Xorns don't try to leave.  they still attack you as long as they themselves
aren't in walls.  at deeper dungeon levels, party rooms are very dangerous.
once you get to about level 26 or so, much magic has to be carried just
to survive one.

> Pudding:  Do not beat on Pudding as you will just multiply them.  If you
> have a wand of disintegration use it.  There are a couple of other wands
> that will work as well.  A wand of anti-matter is the ultimate wand.  It
> distroys everything (including any path in front of you).
a wand of cancellation also works pretty well here, but once you get deep
enough into the dungeon to run into black puddings, a wand of polymorph
is pretty good too.  chances are that you'll create a monster that's
much easier to kill, but you'll also not gain the high experience points
of beating up a high level monster.

> Trading Post:  You cannot drop or sell cursed things in a trading post.
> So if you cannot carry anything else, get rid of something before you
> enter the trading post.  You can sometimes tell if something is good by
> the amount of gold you have to pay for it.  A 150 gold potion might be
> cursed, while a 450 potion might be blessed.  Items that are the same will
> cost the same amount of gold within the trading post (I believe).
the worth of an object is proportional to the worth of an object if you
were to be a total winner with that object in your possession.  if a potion
is MUCH higher priced than another, then it is also probably more useful.
armors and weapons are harder to judge because they have a considerable
range or values.

> Scrolls:  A cursed scroll of teleportation might transport you deep into
> the dungeon.  Be sure to identify teleportation scrolls.  A blessed scroll
> will transport you up a level or two.
if the scroll is cursed, you will be teleported to at 3 times
your current level + (10 to 19). very nasty and usually fatal.

> Party rooms:  Try to identify them before you get to them.  One way of
> getting the loot is to get into phasing and stay at the edge of the
> wall.  The monsters will try to leave if they can.  If there are
> dragons in there they will try to distroy you.  Another way is to
> go to the entrance, back out of the doorway, and beat on the monsters
> one-by-one as they come out.  I don't believe dragons will flame at
> you when they are in the doorway (I could be wrong).  You might also
> set a trap (see below) just behind you to prevent someone sneaking up
> to you or to trap any monsters that get created trying to help a
> monster you are beating up on.
breath weapons (dragons) and other stuff like that (blindhelm's gaze)
will attack diagonally if YOU are in the doorway, so be sure to be at
least one back.  a scare monster scroll is invaluable, but it doesn't
protect you against breath weapons.  also, a dragon or something that
can breathe will attack you even if there is a monster in the way.
i have had dragons kill themselves in a party room because they were
getting in the way of each other's breath weapons.  a blessed scroll of
hold monster is helpful, but there are certain monsters with high
experience levels that will break free of a spell of hold monster.
if you haven't run into one yet, i guarantee an interesting experience.

> Traps/etc.:  A thief can set traps (up to 4 on a level?).  One interesting
> thing I found out is that others can set traps as well.  The key is that
> your dexterity must be 16 or over.  I was a magician and had 2 dexterity
> rings that put me over 16 and was setting two traps per level.  If you
> wisdom gets over 16 you can also do some simple prayers.  If you are
> a Cleric you can affect the dead.  This will turn some monsters away
> from you and distroy others.  Try it.
you are allowed so many ATTEMPS to set a trap on a given level of the
dungeon.  if you are lucky, you may have all of them work, but it's up
to you to remember where they are.

Herb Chong...

I'm user-friendly -- I don't byte, I nybble....

UUCP:  {decvax|utzoo|ihnp4|allegra|clyde}!watmath!water!watdcsu!herbie
CSNET: herbie%watdcsu@waterloo.csnet
ARPA:  herbie%watdcsu%waterloo.csnet@csnet-relay.arpa
NETNORTH, BITNET: herbie@watdcs, herbie@watdcsu

rakon@aluxz.UUCP (kohler) (01/03/85)

> Trading Post:  You cannot drop or sell cursed things in a trading post.
> So if you cannot carry anything else, get rid of something before you
> enter the trading post.  You can sometimes tell if something is good by
> the amount of gold you have to pay for it.  A 150 gold potion might be
> cursed, while a 450 potion might be blessed.  Items that are the same will
> cost the same amount of gold within the trading post (I believe).
>
     Trading posts can be great if you do these:
      1) Do a magic detection in the trading post to single out 
         the blessed items. 
      2) Remember the prices you pay in different games.  Scrolls,
         potions and rings cost the same from game to game.  For
         example, scrolls of enchantment are always 600, so you
         can usually find them by pricing.  However, hold monster is
         also 600, but it's good to have too, so I don't complain.
      3) There is also a system of cursed and blessed pricing: a 50%
         mark-up for blessed items and a 50% discount for cursed items.
         In the original example, the potion's base price would have
         been 300.
      4) Sometimes you can cheat the trading post.  I was carrying a
         single +3 arrow after going deep enough that bow fighting
         was pretty worthless.  When I priced it, I was offered over
         1000 gold pieces (!) which I took.
      5) You can drop or sell some cursed items, as long as the trading
         post is willing to price them, ie, a 150 cursed scroll of light.

                   RAKON ( I feel weak now ) THE MULTICOLOURED
  

rakon@aluxz.UUCP (kohler) (01/03/85)

  Another trading post price index :   Trading post prices for normal
    item are always 3 times the price the quartermaster offers. 

  And speaking of quartermasters, did you ever watch a party room and see the
quarter master being jostled around?  Kinda funny, huh.
 
                          RAKON THE TRADER