neves@uwvax.UUCP (David Neves) (12/30/84)
Here are some hints to Advanced Rogue 2.0 that I have noted. Pools: Some are bad and some are good. I don't know how to tell the difference. If you do not want to take a chance ignore them. You can identify potions and scrolls by dipping them in the pool. I don't believe the pool will do anything to them. Wands, armour, etc. may increase, decrease, or stay the same when dipped in a pool. The decrease can be dramatic (i.e. going from positive to negative. I've dipped excess rings in pools and have had luck with that. After you have dipped something in a pool and step on it again you can either stay on the pool, be transported elsewhere within the level, be transported up/down a level, or drown. If you drown you are dead. Phasing: A potion, Cleric prayer, Magician Spell. You are feeling light-headed. This allows you to pass through walls. It is great for escaping monsters, or quickly going from one spot to another in a maze. Dragons can flame at you, and you can be put to sleep, etc. if within a wall. If the spell/potion wears off while you are in a wall then you die of petrification. If you are within a wall at a party room the monsters will try to leave the party room (I guess they know they can't get you.) Pudding: Do not beat on Pudding as you will just multiply them. If you have a wand of disintegration use it. There are a couple of other wands that will work as well. A wand of anti-matter is the ultimate wand. It distroys everything (including any path in front of you). Trading Post: You cannot drop or sell cursed things in a trading post. So if you cannot carry anything else, get rid of something before you enter the trading post. You can sometimes tell if something is good by the amount of gold you have to pay for it. A 150 gold potion might be cursed, while a 450 potion might be blessed. Items that are the same will cost the same amount of gold within the trading post (I believe). Scrolls: A cursed scroll of teleportation might transport you deep into the dungeon. Be sure to identify teleportation scrolls. A blessed scroll will transport you up a level or two. Party rooms: Try to identify them before you get to them. One way of getting the loot is to get into phasing and stay at the edge of the wall. The monsters will try to leave if they can. If there are dragons in there they will try to distroy you. Another way is to go to the entrance, back out of the doorway, and beat on the monsters one-by-one as they come out. I don't believe dragons will flame at you when they are in the doorway (I could be wrong). You might also set a trap (see below) just behind you to prevent someone sneaking up to you or to trap any monsters that get created trying to help a monster you are beating up on. Traps/etc.: A thief can set traps (up to 4 on a level?). One interesting thing I found out is that others can set traps as well. The key is that your dexterity must be 16 or over. I was a magician and had 2 dexterity rings that put me over 16 and was setting two traps per level. If you wisdom gets over 16 you can also do some simple prayers. If you are a Cleric you can affect the dead. This will turn some monsters away from you and distroy others. Try it. Amulet. When you find the amulet you can go up levels. If you go up a level drop the amulet and go down levels you will not find another amulet down in the dungeon. -- ...!{allegra,heurikon,ihnp4,seismo,uwm-evax}!uwvax!neves neves@uwvax
yee@ucbvax.ARPA (Peter E. Yee) (01/02/85)
> Trading Post: You cannot drop or sell cursed things in a trading post. > So if you cannot carry anything else, get rid of something before you > enter the trading post. You can sometimes tell if something is good by > the amount of gold you have to pay for it. A 150 gold potion might be > cursed, while a 450 potion might be blessed. Items that are the same will > cost the same amount of gold within the trading post (I believe). Another hint for trading posts: Go in with a full load,ie every letter up to and including v containing an item. Then ask the price of an item, and then attempt to buy it. It will say that you have no more room, and then tell you what the item is, exactly, including plusses, curses and the like. The drop something if you wish to buy that item. -Peter Yee ..ucbvax!yee yee@Berkeley.ARPA
herbie@watdcsu.UUCP (Herb Chong [DCS]) (01/03/85)
> Here are some hints to Advanced Rogue 2.0 that I have noted. > > Pools: Some are bad and some are good. I don't know how to tell the > difference. If you do not want to take a chance ignore them. You can > identify potions and scrolls by dipping them in the pool. I don't believe > the pool will do anything to them. Wands, armour, etc. may increase, decrease, > or stay the same when dipped in a pool. The decrease can be dramatic (i.e. > going from positive to negative. I've dipped excess rings in pools and have > had luck with that. you can't tell the difference between good and bad pools until you try to use them. About 50% of the time, the pool will enchant your weapon, ring, or armor. About 25% of the time, it will be cursed instead. The rest of the time, nothing happens. A thing that becomes cursed automatically has negative attributes. Thus a +5,+5 enchanted two-handed sword can become a -2,-2 sword. On the other hand a cursed weapon, armor, or ring will become positive no matter what the negative attributes are. > > After you have dipped something in a pool and step on it again you can > either stay on the pool, be transported elsewhere within the level, be > transported up/down a level, or drown. If you drown you are dead. most of the time, you are teleported to another room. you can be teleported up 1 or 2 levels, or down 1 to 4 levels. a small portion of the time, you drown. the rest of the time, nothing happens. our version is hacked so that any teleportation causes the same effects as a potion of confusion. > Phasing: A potion, Cleric prayer, Magician Spell. You are feeling > light-headed. This allows you to pass through walls. It is great for > escaping monsters, or quickly going from one spot to another in a maze. > Dragons can flame at you, and you can be put to sleep, etc. if within > a wall. If the spell/potion wears off while you are in a wall then you > die of petrification. If you are within a wall at a party room the monsters > will try to leave the party room (I guess they know they can't get you.) Xorns don't try to leave. they still attack you as long as they themselves aren't in walls. at deeper dungeon levels, party rooms are very dangerous. once you get to about level 26 or so, much magic has to be carried just to survive one. > Pudding: Do not beat on Pudding as you will just multiply them. If you > have a wand of disintegration use it. There are a couple of other wands > that will work as well. A wand of anti-matter is the ultimate wand. It > distroys everything (including any path in front of you). a wand of cancellation also works pretty well here, but once you get deep enough into the dungeon to run into black puddings, a wand of polymorph is pretty good too. chances are that you'll create a monster that's much easier to kill, but you'll also not gain the high experience points of beating up a high level monster. > Trading Post: You cannot drop or sell cursed things in a trading post. > So if you cannot carry anything else, get rid of something before you > enter the trading post. You can sometimes tell if something is good by > the amount of gold you have to pay for it. A 150 gold potion might be > cursed, while a 450 potion might be blessed. Items that are the same will > cost the same amount of gold within the trading post (I believe). the worth of an object is proportional to the worth of an object if you were to be a total winner with that object in your possession. if a potion is MUCH higher priced than another, then it is also probably more useful. armors and weapons are harder to judge because they have a considerable range or values. > Scrolls: A cursed scroll of teleportation might transport you deep into > the dungeon. Be sure to identify teleportation scrolls. A blessed scroll > will transport you up a level or two. if the scroll is cursed, you will be teleported to at 3 times your current level + (10 to 19). very nasty and usually fatal. > Party rooms: Try to identify them before you get to them. One way of > getting the loot is to get into phasing and stay at the edge of the > wall. The monsters will try to leave if they can. If there are > dragons in there they will try to distroy you. Another way is to > go to the entrance, back out of the doorway, and beat on the monsters > one-by-one as they come out. I don't believe dragons will flame at > you when they are in the doorway (I could be wrong). You might also > set a trap (see below) just behind you to prevent someone sneaking up > to you or to trap any monsters that get created trying to help a > monster you are beating up on. breath weapons (dragons) and other stuff like that (blindhelm's gaze) will attack diagonally if YOU are in the doorway, so be sure to be at least one back. a scare monster scroll is invaluable, but it doesn't protect you against breath weapons. also, a dragon or something that can breathe will attack you even if there is a monster in the way. i have had dragons kill themselves in a party room because they were getting in the way of each other's breath weapons. a blessed scroll of hold monster is helpful, but there are certain monsters with high experience levels that will break free of a spell of hold monster. if you haven't run into one yet, i guarantee an interesting experience. > Traps/etc.: A thief can set traps (up to 4 on a level?). One interesting > thing I found out is that others can set traps as well. The key is that > your dexterity must be 16 or over. I was a magician and had 2 dexterity > rings that put me over 16 and was setting two traps per level. If you > wisdom gets over 16 you can also do some simple prayers. If you are > a Cleric you can affect the dead. This will turn some monsters away > from you and distroy others. Try it. you are allowed so many ATTEMPS to set a trap on a given level of the dungeon. if you are lucky, you may have all of them work, but it's up to you to remember where they are. Herb Chong... I'm user-friendly -- I don't byte, I nybble.... UUCP: {decvax|utzoo|ihnp4|allegra|clyde}!watmath!water!watdcsu!herbie CSNET: herbie%watdcsu@waterloo.csnet ARPA: herbie%watdcsu%waterloo.csnet@csnet-relay.arpa NETNORTH, BITNET: herbie@watdcs, herbie@watdcsu
rakon@aluxz.UUCP (kohler) (01/03/85)
> Trading Post: You cannot drop or sell cursed things in a trading post. > So if you cannot carry anything else, get rid of something before you > enter the trading post. You can sometimes tell if something is good by > the amount of gold you have to pay for it. A 150 gold potion might be > cursed, while a 450 potion might be blessed. Items that are the same will > cost the same amount of gold within the trading post (I believe). > Trading posts can be great if you do these: 1) Do a magic detection in the trading post to single out the blessed items. 2) Remember the prices you pay in different games. Scrolls, potions and rings cost the same from game to game. For example, scrolls of enchantment are always 600, so you can usually find them by pricing. However, hold monster is also 600, but it's good to have too, so I don't complain. 3) There is also a system of cursed and blessed pricing: a 50% mark-up for blessed items and a 50% discount for cursed items. In the original example, the potion's base price would have been 300. 4) Sometimes you can cheat the trading post. I was carrying a single +3 arrow after going deep enough that bow fighting was pretty worthless. When I priced it, I was offered over 1000 gold pieces (!) which I took. 5) You can drop or sell some cursed items, as long as the trading post is willing to price them, ie, a 150 cursed scroll of light. RAKON ( I feel weak now ) THE MULTICOLOURED
rakon@aluxz.UUCP (kohler) (01/03/85)
Another trading post price index : Trading post prices for normal item are always 3 times the price the quartermaster offers. And speaking of quartermasters, did you ever watch a party room and see the quarter master being jostled around? Kinda funny, huh. RAKON THE TRADER