dan@rna.UUCP (Dan Ts'o) (01/08/85)
Hi, How do you get rid of those ghosts in HACK ? They are among the most annoying monsters... The only saving graces are that they can be blinded and they move relatively slowly. Am I also right that not only do you get the ghost of a previous player, but that along with it comes (often) its dog and all the monsters in that level where the player died (as well as piles of objects left by the dead player). Several time I have entered a level only to be surrounded by orc, as barely escaping, find not one, not two, but three ghosts after me along with many (say three) times the monsters that normally appear on a level. And the worst is to be trapped between several ghosts which seem unkillable. (makes sense, I guess). Also more often than not, the escape door down is covered by junk, making very hard to discover an escape downward. Dan
albert@harvard.ARPA (David Albert) (01/09/85)
> Hi, > How do you get rid of those ghosts in HACK ? They are among the > most annoying monsters... The only saving graces are that they can be > blinded and they move relatively slowly. > Am I also right that not only do you get the ghost of a previous > player, but that along with it comes (often) its dog and all the monsters > in that level where the player died (as well as piles of objects left by > the dead player). > Dan As a caveman, down on about level 8, with strength of 18/02 (I ate some spinach) I had no problem killing ghosts and in fact polished off three in a row quite nicely. Their dogs, I am glad to say, were no longer around; the old dogs do stay around on occasion, but not always, it seems. After killing the ghosts, I ended up with about 20 scrolls, 20 potions, and 20 rings more than before. I like ghosts! -- "...sometimes I believed as many as six impossible things before breakfast." David Albert ihnp4!ut-sally!harvard!albert (albert@harvard.ARPA)
red@ukma.UUCP (Red Varth) (01/14/85)
Wands of death, wands of fire, wands of cold, wands of polymorph (be careful with these), and teleport-away are the most effective in dealing with ghosts. As far as them being the ghosts of previous gamers, you're right about that. I believe it remembers whether or not you had a dog, and if you did, it keeps that around too. Ghost loot: weapons and armor are almost certainly cursed. Wands usually don't have very many charges. (some have none). I think the ghost wanders around on the level where the player died. The best things about ghosts are that they're slow (and if you have a staff of Slow Monster....). Wands of magic-missile don't seem to be effective. If I remember right, it said "The magic-missile goes through the ghost--More__" Or something like that. Hope this helps, Red (ukma!red)