[net.games.rogue] Points and Experience in Rogue

sigma@usl.UUCP (Spyridon Triantafyllopoulos) (01/24/85)

Still on the experience level in rogue... (5.2 on 11/780)
I now know thanks to you netpeople) that when you move up
a level you increase by 1d12 (or 1d10?). What i noticed 
recently was that the amount of increase appears to be      
fixed in a game. For example, if you get 12 -> 13 or 14,
i.e, an increase by 1-2 points, it will almost NEVER 
increase by any significant amount and you end up 
playing on level 6 with 35 points. On the other hand, if
your first increase is large, say by 8-10 points, then
all subsequent increases are by that amount, i.e, 
12 -> 20 -> 31 -> 40, etc and then the game is playable.
So, is the random number 1d12 determined ONCE in the 
beginning of the game and then added or calculated 
every time you move up a level?? i find it difficult 
to believe that 12 -> 13 -> 19 -> 25 -> 31 -> 35 is random
compared to say,12 -> 20 -> 31 -> 40 -> 49 -> 58. 
Any opinions???

-- Spiros

Spiros Triantafyllopoulos  <> USENET {ut-sally, akgua}!usl!sigma
Computer Science Dept, USL <> CSNet  TriantafyllopoulosS%usl@csnet-relay.ARPA
 
      "my disclaimer is at my lawyer's office (/dev/null) for repairs"

rsk@stat-l (Wombat) (01/28/85)

	Spyridon, you are absolutely...wrong.  The hit points/level
increase is 1d10, period.  It does not depend on prior increases, in any
version of rogue that I am familiar with.  Any "pattern" of hit point
increases in a single game is merely an artifact of the random number
generator.
-- 
Rich Kulawiec @ Purdue Unix Wombat Group	rsk@purdue-asc.arpa
(decvax,ihnp4,uiucdcs)!pur-ee!rsk.uucp (decwrl,hplabs,ucbvax)!purdue!rsk.uucp

I'm not one to advocate violence, drugs, and insanity,
but it's always worked for me." ---Dr. Hunter S. Thompson