[net.games.rogue] Suggested Changes in Hack

dim@cbuxc.UUCP (Dennis McKiernan) (01/10/85)

[Actually from Daniel Kian Mc Kiernan]

  1) As some one else said, hitting the space-bar should not cause a pause.

  2) Considering how slow the games frequently runs, type-ahead should be
flushed when a monster enters the room and/or when the user gets hit by a
monster; otherwise the game can become dreadfully tedious when searching-out a
wall, &c.

  3) Again considering the frequent slowness, it would be nice if the number-
of-turns-elapsed were displayed at the bottom-right of the screen; otherwise,
the type-ahead cheats the user.
     For example: Let's say that the user is searching out a wall.  The little
dog comes in and runs around, occasionally resting.  Then the display stops.
The user assumes that the search produced no results, and hits the h-key.  But,
in fact, the display had stopped because the computer was taking its own
goddamned time.  The search is resumed; the dog runs around; the search comes
to an end; the dog steps in the way; and -- POW! -- you kill the little dog.
     This sort of thing happens to me all the time, and the only way the avoid
it is to wait a minute or two between each entry.

                                        DKMcK

mcewan@uiucdcs.UUCP (01/29/85)

>        For example: Let's say that the user is searching out a wall.  The little
>   dog comes in and runs around, occasionally resting.  Then the display stops.
>   The user assumes that the search produced no results, and hits the h-key.  But,
>   in fact, the display had stopped because the computer was taking its own
>   goddamned time.  The search is resumed; the dog runs around; the search comes
>   to an end; the dog steps in the way; and -- POW! -- you kill the little dog.
>        This sort of thing happens to me all the time, and the only way the avoid
>   it is to wait a minute or two between each entry.
>   

A very simple way around this problem (at least it works in all versions
of rogue I've played, although I've never played hack) is to hit a key
that does not correspond to a command ("a" is handy in rogue) or some
command that doesn't do anything active ("v" works well) and then wait
for the error message or version number to be displayed before making
any moves.

			Scott McEwan
			{ihnp4,pur-ee}!uiucdcs!mcewan

"Uh oh. Looks like we got a 666 down there - diety on a rampage."