halle@hou2b.UUCP (J.HALLE) (02/22/85)
In perusing a core dump of a 5.5 Advanced Rogue game, I came across the description of the monsters. Following are a few entries. Can anyone explain what each field means? When I have an answer I believe, I will post the numbers for all of them. Please mail replies to avoid flooding the net. Thanks. bat 2-4 1d4 1d2 giant ant 1-1 2d8 1d6/2d4 bugbear 5-8 3d8+1 2d4 leprechaun 15-16 1d4+1 0d0 zombie 0-0 2d8 1d8 pit fiend 15-16 arch devil 18 ghost 0d8+144 4d6 The second column is the to-hit roll and the third is the damage roll, I assume. The missing stuff for the pit fiend occurs later on, so I assume it is just split up for some reason. (Why?) But what about the other column? What does that mean? And how do I interpret the numbers after the ghost? Also, where is the probability for the other stuff the beasties do, such as the ant stinging? All informed answers appreciated. No requests please, as I will be posting the info eventually. Thank you. hou2b!halle PS I have a string which might be the wizards password. How do I convert the string to the working password?