mam@charm.UUCP (Matthew Marcus) (01/31/85)
<This newsgroup is illuminated with a shimmering blue light.> Some odd things I noticed while playing my favorite mind-rotter: 1) "You can move again" seems to take time. This explains certain things that happen when you faint. 2) If you drop all your magic items before attacking an N, then the N can hit you more than once without dissapearing, just like a normal monster. This gives you time to dispatch it. Of course, it's usually not practical to drop all that stuff, which is why this note counts as trivia. 3) If you have very little gold, then an L can take it all. I suspect that it works on the basis of a random number, with no account taken of how much gold you have. If the number is greater than your supply, you lose it all. If you have no gold, and an L hits you, it disappears anyway, unlike N's. 4) N's are created with no treasure when a create monster scroll or polymorph wand is used. L's so created drop gold when killed. 5) It is possible for a polymorph wand to turn an X into an X. This is dissapointing, and sometimes fatal. 6) You don't regenerate hit points when in battle, even when fighting an R or L. Thus, you can't 'rest' by letting an R hit you. 7) I get the feeling that firing a drain life wand into a doorway only drains from the monster standing right in front of you - you have to be in the room to get the whole roomful. 8) I find that my commonest fatal error is the 'one hit too many' syndrome in which I either don't realize how low my HP are, or think I can take one more hit from the monster than I actually can. Anybody else find the same thing? 9) I like to keep even bad or useless magic items around as 'nymph bait'. N's will steal anything magic, even if it's bad, so keeping the bad stuff reduces (slightly) the chance that your good stuff will get ripped off should you fight an N and lose. 10) If a U doesn't confuse you on the first hit, it won't thereafter. 11) Once I zapped a sleeping monster with an unknown wand. The monster turned into what looked like a moving potion (a ! that moved toward me). Some part of the program must have thought it was a potion because when I tried to shoot it with arrows, the arrows just went right past and hit the far wall, as if there were no monster there. Of course, the wand was of polymorph, and the moving potion was a mimic, as became clear when it reached me, turned into an M, and beat on me. Still, you should be allowed to shoot at potions, if you want, especially if they are monsters. 12) A *CHALLENGE*: Find a good use for a 'teleport to' wand, other than as a wimpy missile weapon or nymph bait. I have not yet succeeded. {BTL}!charm!mam
jak@talcott.UUCP (Joe Konstan) (01/31/85)
> 12) A *CHALLENGE*: > Find a good use for a 'teleport to' wand, other than as a wimpy missile weapon > or nymph bait. I have not yet succeeded. I once had a good use for teleport to. I had a centaur a few steps in front of me and an aquator(rust monster) about 6 steps away to the side. I was able to bring him closer and move into a doorway, blocking off the centaur's attack. This is the only use I know of for a wand of teleport to, but I guess it is better than no use at all. Mithrandir jak@talcott.{UUCP,ARPA}
bryan@wucs.UUCP (Bryan Ewbank) (02/01/85)
> 12) A *CHALLENGE*: > Find a good use for a 'teleport to' wand, other than as a wimpy missile weapon > or nymph bait. I have not yet succeeded. > > {BTL}!charm!mam Consider this: You are at the door of a party room. There are VERY NASTY monsters everywhere, except for one relatively harmless (:-) Rust Monster. Using the 'teleport to' wand, you pull the Rust Monster to the space immediately in from on the door. You can shoot arrows diagonally, but monsters can't get at you. (What? You don't have any arrows? *sigh*) ihnp4!wucs!bryan
ee161abs@sdcc13.UUCP (ee161abs) (02/02/85)
> <This newsgroup is illuminated with a shimmering blue light.> Most of the things in this article, I've heard or seen before, BUT, some of these things deserve notes. I liked the following... > 8) I find that my commonest fatal error is the 'one hit too many' > syndrome where I either don't realize how low my HP are, or think I can take > one more hit from the monster than I actually can. Anybody else find the same > thing? DEFINATELY! In one srogue game, we were at 102 hps out of 155. But a pit fiend killed us with one breath of flame. NASTY! > 9) I like to keep even bad or useless magic items around as 'nymph bait'. > N's will steal anything magic, even if it's bad, so keeping the bad stuff > reduces (slightly) the chance that your good stuff will get ripped off should > you fight an N and lose. Srogue again, where cursed items can be dipped in shimmering pools... > 11) Once I zapped a sleeping monster with an unknown wand. The monster > turned into what looked like a moving potion (a ! that moved toward me). > Part of the program must have thought it was a potion because when I tried > to shoot it with arrows, the arrows just went right past and hit the far wall, > as if there were no monster there. Of course, the wand was of polymorph, and > the moving potion was a mimic, as became clear when it reached me, turned into > an M, and beat on me. Still, you should be able to shoot at potions, if you > want, especially if they are monsters. Either that or you simply missed the monster. Still, this is WEIRD! > 12) A *CHALLENGE*: > Find a good use for a 'teleport to' wand, other than as a wimpy missile weapon > or nymph bait. I have not yet succeeded. For those players faint of heart, stand in the doorway and zap gold or magic items to you with a teleport to. This avoids traps and sleeping monsters. Also, if a monster is beating on you, a teleport to stands a slight chance of teleport away for just a few squares. This could provide valuable time to change weapons or quaff a healing. Thanks for the trivia! The MR's Marvelous.
guy@sdcc12.UUCP (Guy A. Lewis) (02/04/85)
> > 12) A *CHALLENGE*: > Find a good use for a 'teleport to' wand, other than as a wimpy missile weapon > or nymph bait. I have not yet succeeded. > > {BTL}!charm!mam Consider the following situation: ---------------------- | | | +##########T####@###################R####### | | # | | ---------------------- Level: 12 Gold: 723 Hp: (10/75) Str: 16(18) Ac: 7 Exp: ?/? Now consider that you have found a scroll of protect armor and are faced with this frightening situation. Assuming of course that you know the door way is in frount of you and not behind, you simply zap the rust monster with the 'Teleport to' wand and head for the door!!! The chances are soooo thin of finding your self in this situation, but I just thought I'd add my two cents worth. -- ihnp4 \ akgva \ decva > sdcsvax!sdcc3!guy dcdwest / ucbvax / All good things must come to an en....
chu@lasspvax.UUCP (Clare Chu) (02/10/85)
In article <> ee161abs@sdcc13.UUCP (ee161abs) writes: >> <This newsgroup is illuminated with a shimmering blue light.> > > Most of the things in this article, I've heard or seen before, >BUT, some of these things deserve notes. I liked the following... > >> 8) I find that my commonest fatal error is the 'one hit too many' >> syndrome where I either don't realize how low my HP are, or think I can take >> one more hit from the monster than I actually can. Anybody else find the same >> thing? > Mine too. In fact today I kept hitting until I got killed even though I had a scroll of hold monster, now isn't that stupid? I find that I get too excited during the heat of a battle to think straight. > A QUESTION: 1). What does the scroll "maniacal laughter in the distance" mean? 2). How does one keep from getting confused by a medusa? 3). What does a vampire do to you? Thanks!!! Clare Chu
herbie@watdcsu.UUCP (Herb Chong [DCS]) (02/12/85)
In article <198@lasspvax.UUCP> chu@lasspvax.UUCP (Clare Chu) writes: > A QUESTION: > 1). What does the scroll "maniacal laughter in the distance" mean? > > 2). How does one keep from getting confused by a medusa? > > 3). What does a vampire do to you? > > Thanks!!! > > Clare Chu that's THREE questions, but who's counting? 1) a scroll of scare monster. i'll let you figure out how it's supposed to work. 2) in 5.2 and 5.3, if you are blind, you can't be confused since you can't see in advanced rogue's, a potion of clear thought would work, except medusas don't confuse, they stiffen you (or turn you to stone). 3) take away half you hit points Herb Chong... I'm user-friendly -- I don't byte, I nybble.... UUCP: {decvax|utzoo|ihnp4|allegra|clyde}!watmath!water!watdcsu!herbie CSNET: herbie%watdcsu@waterloo.csnet ARPA: herbie%watdcsu%waterloo.csnet@csnet-relay.arpa NETNORTH, BITNET, EARN: herbie@watdcs, herbie@watdcsu
gwyn@brl-tgr.ARPA (Doug Gwyn <gwyn>) (02/13/85)
> 1). What does the scroll "maniacal laughter in the distance" mean? Scare monster scroll -- stand on it > 2). How does one keep from getting confused by a medusa? Don't look at it > 3). What does a vampire do to you? Drain you
chris@byucsa.UUCP (Chris J. Grevstad) (02/13/85)
> A QUESTION: > 1). What does the scroll "maniacal laughter in the distance" mean? That is a scroll of scare monster. What you do is NOT read it. Simply place it on the floor and stand on it. You can then beat the crap out of any monster that comes along. The reason that you hear the 'maniacal laughter' is because the monsters know that you have destroyed the usefulness of the scroll. Once used in the manner described above, if you pick it up it will turn to dust. -- Chris Grevstad {ihnp4,noao,mcnc,utah-cs}!arizona!byucsa!chris If things don't change they will probably remain the same.
ee163acp@sdcc13.UUCP (DARIN JOHNSON) (02/13/85)
> > A QUESTION: > 1). What does the scroll "maniacal laughter in the distance" mean? It is a scare monster scroll, the laughter implies that you wasted it by reading it. My biggest problem with this is that I usually don't find another one for a long time if ever.
chu@lasspvax.UUCP (Clare Chu) (02/17/85)
Thanks everyone for the helpful hints. I have used a scare monster scroll when two leppies and a centaur were chasing me through a maze on one side and a troll was on the other side. Well I dropped the scroll and beat them all up, collecting the gold the leppies dropped. Has anyone noticed why sometimes when you eat food it says "yuk, this tastes awful!" and other times it says "yum, this tastes great." I have a suspicion has to do with whether you've found food on your own, but I may be wrong. Anyway this is trivia, for sure, since it doesn't seem to affect anything. Has anyone found a way to find out what a ring does besides reading a scroll? Many times I have a lot of rings but no scroll to identify them. I put them on, take them off and fail to see any changes. Hmmmm.... Clare
ksl@hou2e.UUCP (K.LIU) (02/18/85)
Sorry, the food message DOES affect something. If it says "yucky" you gain one exp. point (wow!). hou2e!ksl
kel@ea.UUCP (02/18/85)
[] teleport to is handy in party rooms when there's a wimpy monster in line of sight. "maniacal laughter in the distance" is scare monster. stand on it and nothing will hit you. Possibly the most powerful scroll in rogue. Caveat: dragons still can flame you. a vampire is fairly wimpy, except that critical hits reduce your MAXIMUM hp. I've never found anything to prevent being confused by medusae (or umber hulks). Good luck. (Head for a hallway)
guy@sdcc12.UUCP (Guy A. Lewis) (02/19/85)
> In article <> ee161abs@sdcc13.UUCP (ee161abs) writes: > >> <This newsgroup is illuminated with a shimmering blue light.> > > > > Most of the things in this article, I've heard or seen before, > >BUT, some of these things deserve notes. I liked the following... > > > >> 8) I find that my commonest fatal error is the 'one hit too many' > >> syndrome where I either don't realize how low my HP are, or think I can take > >> one more hit from the monster than I actually can. Anybody else find the same > >> thing? > > > Mine too. In fact today I kept hitting until I got killed even though > I had a scroll of hold monster, now isn't that stupid? I find that > I get too excited during the heat of a battle to think straight. > > > > A QUESTION: > 1). What does the scroll "maniacal laughter in the distance" mean? I won't bother with this one since it has already been answered. > > 2). How does one keep from getting confused by a medusa? Quarf a potion of blindness before going into battle, or use a wand of cancilation. The wand will remove the medusa's special power of confusing you. > > 3). What does a vampire do to you? A vampire drains your strength. > > Thanks!!! > > Clare Chu -- ihnp4 \ akgva \ decva > sdcsvax!sdcc3!guy dcdwest / ucbvax / All good things must come to an en....
friesen@psivax.UUCP (Stanley Friesen) (02/19/85)
In article <8292@brl-tgr.ARPA> gwyn@brl-tgr.ARPA (Doug Gwyn <gwyn>) writes: >> 1). What does the scroll "maniacal laughter in the distance" mean? > Scare monster scroll -- stand on it > Only problem, we have an old version of rogue here, the m(ove) command does *not* exist, so how on blazes am I supposed to stand on something without picking it up?? -- Sarima (Stanley Friesen) {trwrb|allegra|cbosgd|hplabs|ihnp4|aero!uscvax!akgua}!sdcrdcf!psivax!friesen or quad1!psivax!friesen
jlup@cci-bdc.UUCP (John Lupien ) (02/20/85)
> > A QUESTION: > 1). What does the scroll "maniacal laughter in the distance" mean? > > 2). How does one keep from getting confused by a medusa? > > 3). What does a vampire do to you? Telling about these little points might be contrary to the "philosophy" of rogue, but I think winning electronic games might as well be a skill learned through SPOILERs such as this one. 1) Maniacal laughter is a scary thing. I would be scared if I heard it, but the monsters who hear it get scared for real. 3) usually they kill you. They drain permanent strength on good hits. -John <imaginary data>
RAAN@TECHUNIX.BITNET (02/24/85)
From: raan@techunix.bitnet (Ran Ever-Hadani) The answer to the question about the rings is simple: Wear a ring as you did, but instead of taking it off right away, as you did, walk arround with it on for a while, and soon you will be able to guess what it is; A ring of teleportation will start throwing you arround - that is clear. If you realize after a while that all the critters are awake as you go into rooms - it is a ring of agrevate monster, etc. For some rings this is not enough, but for most it will do. Just make sure that you either carry a lot of food or have a scroll of remove curse - most rings consume rings terribly.
guy@sdcc12.UUCP (Guy A. Lewis) (02/25/85)
> > Has anyone noticed why sometimes when you eat food it says > "yuk, this tastes awful!" and other times it says "yum, this > tastes great." I have a suspicion has to do with whether you've > found food on your own, but I may be wrong. Anyway this is > trivia, for sure, since it doesn't seem to affect anything. > > Clare The message "yuk, this food tastes awful!" means that you get one experience point for eating rotten food, as apposed to eating "good" food. Guy -- ihnp4 \ akgva \ decva > sdcsvax!sdcc3!guy dcdwest / ucbvax / All good things must come to an en....
guy@sdcc12.UUCP (Guy A. Lewis) (02/25/85)
> Only problem, we have an old version of rogue here, the m(ove) > command does *not* exist, so how on blazes am I supposed to stand on > something without picking it up?? > -- > > Sarima (Stanley Friesen) > On older versions of rogue (like 5.2) if you merely drop a scare monster scroll and don't move off of it, you will be standing on it. This is the only way since the move command does not work. Of course if you don't have a scare monster scroll, well your up s**t creek without a two handed sword. Guy -- ihnp4 \ akgva \ decva > sdcsvax!sdcc3!guy dcdwest / ucbvax / All good things must come to an en....
jon1@iham1.UUCP (carbaugh) (02/26/85)
> >> 1). What does the scroll "maniacal laughter in the distance" mean? > > Scare monster scroll -- stand on it > > > Only problem, we have an old version of rogue here, the m(ove) > command does *not* exist, so how on blazes am I supposed to stand on > something without picking it up?? > -- > > Sarima (Stanley Friesen) > *** REPLACE THIS LINE WITH YOUR MESSAGE *** Why not?!!%$#@ 1) First you identify the scroll. (scroll of I.D. or by wasting one) 2) Find a party room. 3) Get in the door. 4) Enter the "d" (drop command). 5) Kick some ass! Disaster
acsccjk@sunybcs.UUCP (Chris Kracik) (02/27/85)
> From: raan@techunix.bitnet (Ran Ever-Hadani) > > The answer to the question about the rings is simple: > Wear a ring as you did, but instead of taking it off right away, > as you did, walk arround with it on for a while, and soon you will be > able to guess what it is; A ring of teleportation will start throwing > you arround - that is clear. If you realize after a while that all > the critters are awake as you go into rooms - it is a ring of > agrevate monster, etc. For some rings this is not enough, but for > most it will do. Just make sure that you either carry a lot of food or > have a scroll of remove curse - most rings consume rings terribly. The above strategy is not the best course to take. If you are wearing any of the above rings, they will be cursed, and you will not be able to remove them. And who wants to be kept transported all over the level, or have Leprechans chase you constantly. Not me that's for sure!!! You should wait until you have a scroll of id. rings/wand/staff before wear any ring. a good idea is to have a lot of food, or a ring of slow digestion on while you have another ring on..as this will counter act the food consuming property of rings. happy rogueing!! chris 'HE-MAN' kracik @ Castle Grey Skull
wallace@ucbvax.ARPA (David E. Wallace) (02/28/85)
In article <189@sdcc12.UUCP> guy@sdcc12.UUCP (Guy A. Lewis) writes: >> Only problem, we have an old version of rogue here, the m(ove) >> command does *not* exist, so how on blazes am I supposed to stand on >> something without picking it up?? >> -- >> >> Sarima (Stanley Friesen) >> > On older versions of rogue (like 5.2) if you merely drop a scare > monster scroll and don't move off of it, you will be standing on it. > This is the only way since the move command does not work. Not quite the only way. If your pack is full, you won't pick up any object you move onto. Thus if your pack was originally full (or nearly full) when you dropped the scare monster scroll, you can fill your pack during your exploration of the level, and return to the scare monster scroll (often with monsters in tow) without destroying it. In the extreme case, you can use a scare monster scroll on two different levels: the level you found it on (before you pick it up), and the level you drop it on. This is one way to get some use out of otherwise useless items (such as potions of poison) in your pack. Also keep in mind that you don't necessarily have to stand on a scare monster scroll to get some use out of it: monsters will never enter a square containing a scare monster scroll, so you can use one to run interference for you in various ways (for example, you can play the old "sleeping monster" ploy with a scroll instead of a sleeping monster, where you play ring-around-the-sleeper to get some breathing space while fighting another monster. This has the additional advantage that there is never any risk of the scroll waking up!) Dave Wallace (...!ucbvax!wallace, wallace@Berkeley)