ee173bl (11/24/82)
Due to popular demand (and lack of anything better to do) I have herein typed an exhaustive list of the current commands available under the 3.7 Rogue game when in wizard mode (a non-wizard command is included for general interest..); @ - print hero.y hero.x C - create object (see below) ^I - inventory the level... (^ means 'CNTL') ^W - identify a given object ^D - go down a level ^U - go up a level ^F - show current level map (+ features) ^X - show current level monsters.. ^T - teleport to random location on level ^E - show food left ^A - show things in the pack ^C - change password (wizard) ^N - charge an item (stick) ^H - raise Rogue 10 levels, giving him some neat stuff. ----------------- A - (normal command) change repeat factor for applicable commands such as 'h','j','k','l' etcterea. Concerning the create command for you wizards out there, the program will prompt you (rather cryptically) with 'type of item:' which should be answered by typing the CHARACTER REPRESENTATION of the object that you want (example: '?' for a scroll). The next prompt is for a specific one, the legal range being 0 - F and what each one is remains a question that I shall not answer here.. (perhaps later...contact me) anyway, if all works out okay, the program should then say 'got a scroll entitiled hfdsaoruewhfdjslfdsasd' etc... NOTE: I have noticed that the scroll is the only thing that Create actually creates properly - if you try to create a potion, for example, it will say that you have a potion of {stick type} and upon identification you will find that the object has a stick attribute! rather bizarre behaviour! Final disclaimer; use these commands at your own risk - I hereby deny all knowledge of the enclosed et al. -- Dave Taylor ..sdcsvax!sdccsu3!ee173bl [dat]
wtm@bunker.UUCP (William T. McGarry) (03/01/85)
I've seen many questions about the wizard's password in rogue and what can be done when you are the wizard. I don't know what the wizard's password is and I don't have any source but it's easy enough to zap the object code to skip checking for a valid password (or use adb). The version of rogue I am using is the "5.3 - Mr. McTesq" version, running on a Fortune 68000. To get to the password prompt, use a control P. Once you are the wizard, you will see the message: "You are suddenly as smart as Ken Arnold in dungeon # 47736351" Every monster on this level is then shown highlighted. If you would normally be able to see the monster (e.g., the monster is in a lighted room with you), the monster will not be highlighted. Each level is created with a certain number of monsters but after a while new monsters are created. While the original monsters may or may not be sleeping, the new monsters always start roaming as soon as they are created. Whenever a monster is created, a message will appear "Started a wandering Kobold". You are still as vunerable as always when you are the wizard but there are some special wizard commands which will get you out of any trouble. Just some of the things you can do are: --create various potions, staffs, weapons, armor, scrolls, etc. --Increase your Hp and experience level. --Move up on down levels without stairs. --Randomly teleport around the level. --Show the entire level with rooms, passageways, magic items, etc. Now before I start getting flames about how unsportsmanlike it is to become the wizard, etc, etc, let me say how I feel about it: --Once you are the wizard, your game score does not count anymore. --It is an excellent way to work out some fighting strategies. Want to practice fighting purple worms?? As the wizard, you can skip right down to the purple worm levels and try various weapons, potions, staffs, etc. --It's just plain interesting. The wizard commands are: ^A Gives the number of things in your pack ^B -- ^C -- ^D Go down one level (can be preceded by a number) ^E Gives the units of food that are left. ^F This shows the entire level with all passageways, rooms and treasures Traps are shown by highlighting. Once you press "space", everything is back to the way it was before. ^G This just shows the passageways but they will remain visible. ^H This raises you by 10 levels, gives you a +1, +1 two handed sword, +8 plate mail (A.C. -5), Hp of 50 and an experience level of 10/2561. Be careful, using this more than once can actually put your HP into the negative range (at least on my machine). ^I Lists all of the potions, weapons, etc on this level. Any gold shows up as "something bizarre". If you have previously identified any items, they will show up as such. ^J -- ^K -- ^L Redraws the screen as usual. ^M -- ^N Will charge the wand/staff of your choosing with 10,000 charges. ^O -- ^P No longer wizard. ^Q -- ^R -- ^S -- ^T Random teleport around this level. ^U Up one level (may be preceded by a number) ^V -- ^W Identify any scroll, wand, potion, ring in your possession. ^X Toggle to display or not display all monsters. ^Y -- ^Z -- C Allows you to create various rings, wands, etc. This last command, "C", will first ask you for the type of item (i.e., "?" for scroll), then will ask you for a choice from "0" through "f". These always remain constant. Choosing "0" scroll will always give you a scroll of monster confusion. For certain items, such as armor, some rings, and weapons, you will then be asked for a "blessing". "+" will give you a better item, "-" a worse item and "n" will be somewhere in between. You can create virtually anything. You can create stairs, trapdoors, walls, and even gold. For these types of items that are not normally in your pack, once you create it, the message "Picked up something bizarre" will appear. You can then drop the item and it is then available for use. For example if you create gold, you will be asked "how much". You will then get the "bizarre" message. Drop the gold (which is listed as "something bizarre -*-" in your pack), move off that square and then back on. You then pick up the gold as you normally would. Some of the choices are dangerous and when you choose them, you will get the message "Picked up a (null)" or some other type garbage. On my machine, this occasionally hung the terminal. These invalid choices are indicated in the tables below as "(null)". Other items that can be created are listed below: Choice Scrolls Staffs Potions ------------------------------------------------------------------------- 0 Monster confusion Light Confusion 1 Magic mapping Striking Paralysis 2 Lightning Hold monster Poison 3 Sleep Fire Gain strength 4 Enchant armor Cold See invisible 5 Identify Polymorph Healing 6 Scare monster Magic missle Monster detection 7 Gold detection Haste monster Magic detection 8 Teleportation Slow monster Raise level 9 Enchant weapon Drain life Extra healing a Create monster Staff of nothing Extra healing b Remove curse Teleport away Haste self c Aggravate monsters Teleport to Restore stength d Blank paper Cancellation Thirst quenching e Vorpalize weapon (null) (null) f (null) (null) (null) Choice Armor Weapons Rings ------------------------------------------------------------------------- 0 Leather Mace Protection +2, AC 6 +2, +0 +1 -3, AC 11 -1, +0 -1 1 Ring mail Long sword Add strength +1, AC 6 +3, +0 +2 -2, AC 9 -3, +0 -1 2 Studded leather Short bow Sustain strength +3, AC 4 +3, +0 3 Scale Arrows Searching +2, AC 4 +1, +0 -1, AC 7 -2, +0 4 Chain Dagger See invisible +1, AC 4 +1, +0 -2, AC 7 -2, +0 5 Splint 2 handed sword Adornment +1, AC 3 +2, +0 -3, AC 7 -1, +0 6 Banded Darts Aggravate monster +1, AC 3 +2, +0 -3, AC 7 -1, +0 7 Plate Crossbow Dexterity +1, AC 2 +2, +0 +1 -3, AC 7 -1, +0 -1 8 (null) Spear Increase damage +3, +0 +1 -3, +0 -1 9 (null) (null) Regeneration a (null) (null) Slow digestion b (null) (null) Teleportation c (null) (null) Stealth d (null) (null) Maintain armor e (null) (null) (null) f (null) (null) (null) Bill McGarry Bunker Ramo, Trumbull, CT
okamoto@ucbvax.ARPA (Jeff Okamoto) (03/02/85)
*** REPLACE THIS LINE WITH YOUR FAVORITE MONSTER *** Something that people should know. Unless you have hacked the source, then if your program allows wizard mode, NO scores are posted to the scorefile. Thus, if rogue is compiled with the -DWIZARD flag, all scoring is disabled using an #ifdef WIZARD construct. Of course if you have hacked the source, all this discussin becomes null and void. Just as a feeler question, I have a hacked version of 5.2 that has Doctor Who monsters and magic items. If you're interested, we may be able to arrange something. Jeff Okamoto ..!ucbvax!okamoto okamoto%ucbvax@Berkeley.ARPA
herbie@watdcsu.UUCP (Herb Chong [DCS]) (03/02/85)
In article <739@bunker.UUCP> wtm@bunker.UUCP (William T. McGarry) writes: >Now before I start getting flames about how unsportsmanlike it is to >become the wizard, etc, etc, let me say how I feel about it: > --Once you are the wizard, your game score does not count anymore. > --It is an excellent way to work out some fighting strategies. Want > to practice fighting purple worms?? As the wizard, you can skip > right down to the purple worm levels and try various weapons, potions, > staffs, etc. > --It's just plain interesting. although it's primarily a debugging tool, i also use the wiazrd's password for these purposes. advanced rogue 2.0 lets the person installing the game to set his own password and i happen to know it. since the score is not logged, there's no harm done but is really useful for doing things like finding out exactly how hard it is to beat up on a nasty ancient blue dragon. Herb Chong... I'm user-friendly -- I don't byte, I nybble.... UUCP: {decvax|utzoo|ihnp4|allegra|clyde}!watmath!water!watdcsu!herbie CSNET: herbie%watdcsu@waterloo.csnet ARPA: herbie%watdcsu%waterloo.csnet@csnet-relay.arpa NETNORTH, BITNET, EARN: herbie@watdcs, herbie@watdcsu