fritzz@sdcc3.UUCP (fritzz) (03/04/85)
>>2) Which monsters (~level 24) summon Wights? We've found them to be >> extremely useful.... >advanced rogue 2.0 has horned devils and hezrous that summon wights. others >may have others. how do you find them useful? in the long run, you lose >more levels than you gain unless your character can beat on them and kill >them in only a few blows in which case they are only annoying, not useful. If you are playing a magic user and have managed to get the enchant spell (It's (u) for those that haven't gotten it yet), Wights and wraiths are the greatest things on earth. Since by the time you've gotten that spell it's very difficult to go up levels, it's easier to go up and down to renew your spells. It goes like this: You kill what ever summoned the monsters, then enchant your armor away like crazy until you run out of spells (try some others to like detect monster to keep track of problem causers, etc.) then take off your armor and let them wail on you until you lose a level, then put it back on, kill the beastie, which should put you up another level and let the others wail on you while you enchant the heck out of your armor. (Note: Enchant armor because that's what makes this whole thing work... once you get down to about AC -5 the little monsters won't hit any more, but it's still a good idea to keep going. Having AC -19 is pretty nice), then repeat the process. Another note: don't start enchanting after the last one... it's a nice idea to have a full compliment of spell points around when you continue. With several Wights, this can lead to about 9 or ten enchant spells. -- ihnp4--\ fritzz the Zebra decvax--\ akgua----\ "It is that way because that dcdwest---\ is the way it is." frippvax---\ ucbvax-------- sdcsvax -- sdcc3 -- fritzz