yes2@sphinx.UChicago.UUCP (Randy Rzasa) (07/26/85)
An interesting thing happened in a game a while ago. Just as I was about to die my terminal was disconnected. Several days later I noticed that I had a rogue.save file in my directory. Not remembering what game it was, I decided to start it up. Now the interesting part: According to the status line, I had -1 hit points! I hit a few ^L's to make sure that it wasn't an error, and sure enough it wasn't; I began running away from the C, regenerating my hit points to 0 and finally into positive HP's. Has this happened to anyone? The version is 5.2. I died the next time that I hit 0 (was wearing a ring of aggravate monster). -- Randy Rzasa ...ihnp4!gargoyle!sphinx!yes2
m1b@rayssd.UUCP (M. Joseph Barone) (08/07/85)
> An interesting thing happened in a game a while ago. > Just as I was about to die my terminal was disconnected. > Several days later I noticed that I had a rogue.save file in my > directory. Not remembering what game it was, I decided to start it up. > Now the interesting part: According to the status line, I had -1 hit > points! I hit a few ^L's to make sure that it wasn't an error, and sure > enough it wasn't; I began running away from the C, regenerating my hit points > to 0 and finally into positive HP's. > Has this happened to anyone? The version is 5.2. > I died the next time that I hit 0 (was wearing a ring of aggravate monster). > -- > Randy Rzasa Accidenally, I discovered that if you stop rogue after the tombstone is displayed, then kill your sh process with stty 0 you can recover the game with negative hit points. It's kind of neat because the map of the level is gone and you're playing over the tombstone. You have to recover to positive hit points before you can fight anything (including Rust monsters -- also this should give an indication of the version; I haven't played it in a while). The bad thing is that you'll lose 10% of your gold every time you ^Z rogue after being killed. Joe Barone, {allegra, decvax!brunix, linus, ccice5}!rayssd!m1b Raytheon Co, Submarine Signal Div., Box 330, Portsmouth, RI 02871
james@uwmcsd1.UUCP (Jim Lowe) (08/07/85)
> An interesting thing happened in a game a while ago. > Just as I was about to die my terminal was disconnected. > Several days later I noticed that I had a rogue.save file in my > directory. Not remembering what game it was, I decided to start it up. > Now the interesting part: According to the status line, I had -1 hit > points! I hit a few ^L's to make sure that it wasn't an error, and sure > enough it wasn't; I began running away from the C, regenerating my hit points > to 0 and finally into positive HP's. > Has this happened to anyone? The version is 5.2. > I died the next time that I hit 0 (was wearing a ring of aggravate monster). > -- > Randy Rzasa I havn't played rogue for some time, but in 5.2 there use to be a neat bug. If you read an enchant <armor|weapon> scroll and when it said "As you read the scroll it... -more-" you hit ^Z and sent the process a hangup signal. Rogue would save your game after enchanting the <armor|weapon>. If you did a rogue -r, you would still have the scroll and your <armor|weapon> would be one class higher. It did have a tendency to cause confuse monster scrolls to do weird things (i.e. don't read them after you do this); but who needs them anyways when you have a (+8,+8) mace [more like nerve gas] and -6 armor. I don't know if this bug still exists. It seems like the same thing that was mentioned above. -- -- - Jim ihnp4!uwmcsd1!james or uwmcsd1!james@wisc-rsch.arpa