goldfarb (05/27/82)
Is there a timeout on the effectiveness of scare monster scrolls? Or do heavy-duty monsters have the ability to resist being scared by them? I recently polymorphed a purple worm on level 8 and after a few whacks at him while standing on a scroll of sscare monster, he kicked the **** out of me. Ben Goldfarb ..duke!ucf-cs!goldfarb
emrath@uiuccsb.UUCP (04/04/84)
#R:eosp1:-76700:uiuccsb:18800001:000:324 uiuccsb!emrath Apr 3 14:31:00 1984 Yes, in 5.2 I have had monsters cough up SCARE MONSTER scrolls approximately three times. I doubt very much that they can pick one up because they can't go over it. Remember that if you drop one in a tunnel and walk away, the tunnel remains plugged up and the beasties are piled up behind the scroll when you return to it.
marie@nmtvax.UUCP (04/04/84)
In response to your inquires about monsters and scrolls: they sometimes do carry/drop this scroll. they never pick it up again
clardy@smu.UUCP (04/10/84)
#R:eosp1:-76700:smu:25400014:000:139 smu!clardy Apr 9 16:04:00 1984 Correction: Monster treasures are generated when the monster is created, NOT when it dies. (This from the source to an advanced version.)
notes@iuvax.UUCP (04/13/84)
#R:eosp1:-76700:iuvax:9800020:000:239 iuvax!apratt Apr 12 12:21:00 1984 re: treasures in a monster's "pack" are created when the monster is created. If that is the case, then for consistency's sake monsters should not be created with scare monster scrolls. -- Allan Pratt ...ihnp4!inuxc!iuvax!apratt
clardy@smu.UUCP (04/17/84)
#R:eosp1:-76700:smu:25400016:000:445 smu!clardy Apr 16 16:02:00 1984 /***** SMU:net.games.rogu / iuvax!notes / 5:10 am Apr 13, 1984 */ > re: treasures in a monster's "pack" are created when the monster is created. > If that is the case, then for consistency's sake monsters should not be > created with scare monster scrolls. -- Allan Pratt ...ihnp4!inuxc!iuvax!apratt /* ---------- */ Possibly Allan, but such a minor fix is barely worth the effort. (Too many more interesting changes to make)
jerry@oliveb.UUCP (Jerry Aguirre) (04/18/84)
With regard to monsters being created carrying scare monster scrolls. There is a fine point here that appears throughout the game. The point is that it is certain transitions that are important rather than the state those transitions lead to. This is more obvious when one considers movement. We all know that when a trap is present that moving onto that square will spring the trap. What is probably not commonly recognized is that it it the movement onto that square that springs the trap. NOT being on the square. Whats the difference? If you get onto the square by any other means, such as teleportation or desending a level then the trap will NOT spring. This means that the square you land on from teleport or stairs is not necessarially a "safe" one to step on again. This also applies to picking things up. I have come down the stairs, moved, and had to move back to pick up an object that was on the square I landed on. Rare, but it happens. I can see how this would apply to scare monster scrolls. Remember that the rule is that monsters will not move onto a square that has a scare monster scroll on it. If the monster is created on that square there is no problem! As another point remember that a carried scare monster scroll has no effect. It must be on the square to have effect. If the monster is carrying the scroll then why would you expect it to affect the monster. Granted that the monster can never pick one up, he can still wind up carrying it. Jerry Aguirre {hplabs|fortune|ios|tolerant|allegra|tymix}!oliveb!jerry
apt@inmet.UUCP (08/28/85)
To the people who would like elaboration on my comment about carrying all you can so that you can use a scare monster scroll more than once: Normally, when you drop a scare monster scroll and use it, it will turn to dust if you step off of it and back on. However, if you are carrying all that you possibly can, you can drop the scroll, fight your monsters, and then find something to pick up to replace the scare monster scroll. Then, if you want to use it again, you can step onto it and be safe. However, you can never pick it up again. This can really come in handy sometimes, especially on the lower levels, or in an "infinite/party room". Also, I don't think it costs you anything to carry the maximum load, so why not do it, just so you have more to throw at monsters? -=:| Alan Taylor |:=- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ...harpo!inmet!apt ...hplabs!sri-unix!cca!ima!inmet!apt ...yale-comix!ima!inmet!apt
stephen@dcl-cs.UUCP (Stephen J. Muir) (09/01/85)
In article <18700005@inmet.UUCP> apt@inmet.UUCP writes: > > > >To the people who would like elaboration on my comment about carrying all >you can so that you can use a scare monster scroll more than once: > >Normally, when you drop a scare monster scroll and use it, it will turn >to dust if you step off of it and back on. However, if you are carrying >all that you possibly can, you can drop the scroll, fight your monsters, >and then find something to pick up to replace the scare monster scroll. >Then, if you want to use it again, you can step onto it and be safe. >However, you can never pick it up again. This can really come in handy >sometimes, especially on the lower levels, or in an "infinite/party room". >Also, I don't think it costs you anything to carry the maximum load, so >why not do it, just so you have more to throw at monsters? What is all this? Doesn't anyone use the 'm' command? -- UUCP: ...!seismo!mcvax!ukc!dcl-cs!stephen DARPA: stephen%lancs.comp@ucl-cs | Post: University of Lancaster, JANET: stephen@uk.ac.lancs.comp | Department of Computing, Phone: +44 524 65201 Ext. 4599 | Bailrigg, Lancaster, UK. Project:Alvey ECLIPSE Distribution | LA1 4YR
jeq@laidbak.UUCP (Jonathan E. Quist) (09/03/85)
In article <422@dcl-cs.UUCP> stephen@dcl-cs.UUCP (Stephen J. Muir) writes: >In article <18700005@inmet.UUCP> apt@inmet.UUCP writes: >>To the people who would like elaboration on my comment about carrying all >>you can so that you can use a scare monster scroll more than once: >> >>Normally, when you drop a scare monster scroll and use it, it will turn >>to dust if you step off of it and back on. However, if you are carrying >>all that you possibly can, you can drop the scroll, fight your monsters, >>and then find something to pick up to replace the scare monster scroll. >>Then, if you want to use it again, you can step onto it and be safe. > >What is all this? Doesn't anyone use the 'm' command? rogue version 5.2 (and probably all earlier) does not have the 'm' (move onto object without picking it up) command. version 5.3 (and probably all later) does have 'm'. To find out what version you are running, try 'v' while playing the game. When posting questions or answers, please include your version number. You will more likely get the answer you seek... jeq ``I deny this is a disclaimer.''
ksl@hou2e.UUCP (a hacker) (09/03/85)
In article <422@dcl-cs.UUCP> some_silly_@ writes: >In article <18700005@inmet.UUCP> apt@inmet.UUCP writes: >> >>To the people who would like elaboration on my comment about carrying all >>you can so that you can use a scare monster scroll more than once: >> >>Normally, when you drop a scare monster scroll and use it, it will turn >>to dust if you step off of it and back on. However, if you are carrying >>all that you possibly can, you can drop the scroll, fight your monsters, >>and then find something to pick up to replace the scare monster scroll. >>Then, if you want to use it again, you can step onto it and be safe. >>However, you can never pick it up again. This can really come in handy >>sometimes, especially on the lower levels, or in an "infinite/party room". >>Also, I don't think it costs you anything to carry the maximum load, so >>why not do it, just so you have more to throw at monsters? > >What is all this? Doesn't anyone use the 'm' command? For those people who care to know, the 'm' command appears ONLY in 5.3. No other UN-HACKED version conatains this command. (For those with 5.5, it was supposed to contain it, (the option is there), but does not, due to the fact that 5.5 is a version which was not supposed to have been released.) hou2e!ksl
warack@aero.ARPA (Chris Warack) (09/03/85)
on the lower levels, or in an "infinite/party room". >>Also, I don't think it costs you anything to carry the maximum load, so >>why not do it, just so you have more to throw at monsters? >What is all this? Doesn't anyone use the 'm' command? Some of us 'poor unfortunates' don't have the 'm' command. We can only wait for out systems to get upgraded to 4.2. If you have the 'm' command, you can get even more uses out of a scare monster by 'testing' it. When a scroll is discovered, move on it and see if you already know what it is. If it is unidentified and you haven't found a 'scare monster' previously, test it. To do this, lure a monster so that it would normally cross the scroll. If it steps on it, then the scroll is NOT 'scare monster.' If it goes around it, then the scroll is 'scare monster.' A variant of this is to stand on the scroll while fighting a monster to test the scroll. If any sort of 'the monster hit' or 'the monster misses' messages appear, it is NOT a scare monster. In this case, standing on the scroll protects you. You can then pick it up later; drop it again and use it as normal. If you try to pick it up again, it turns to dust. You can use the 'c' command to 'call' it a 'scare monster' scroll after picking it up and save an identify for something else. Regards, Chris -- _______ |/-----\| Chris Warack (213) 648-6617 ||hello|| || || warack@aerospace.ARPA |-------| warack@aero.UUCP |@ ___ | seismo!harvard!talcott!panda!genrad!decvax!ittatc!dcdwest! |_______| sdcsvax!sdcrdcf!trwrb!trwrba!aero!warack || || \ Aerospace Corporation, M1-117, El Segundo, CA 90245 ^^^ ^^^ `---------(|=
scent@sask.UUCP (Scent Project) (09/04/85)
> > > > To the people who would like elaboration on my comment about carrying all > you can so that you can use a scare monster scroll more than once: > > Normally, when you drop a scare monster scroll and use it, it will turn > to dust if you step off of it and back on. However, if you are carrying > all that you possibly can, you can drop the scroll, fight your monsters, > and then find something to pick up to replace the scare monster scroll. In our version of rogue 5.3, it is possible to use the "m" command before an actual movement, to move onto something without picking it up. This is how to test for scare monster scrolls--get a monster chasing you, then move onto the scroll and see if it will hit you. Since you never actually picked up the scroll, you can then do so without it crumbling to dust. Ken McDonald
jt@nrcvax.UUCP (Jerry Toporek) (09/04/85)
In article <422@dcl-cs.UUCP> stephen@dcl-cs.UUCP (Stephen J. Muir) writes: >In article <18700005@inmet.UUCP> apt@inmet.UUCP writes: >> [... explanation of how carrying maximum stuff helps you reuse ... ] >> [... a scare monster scroll ... ] >What is all this? Doesn't anyone use the 'm' command? He doesn't use the 'm' command because his version probably doesn't have it. Could everyone please specify version numbers when discussing rogue? The conversation will make a lot more sense. -- Jerry Toporek {sdcsvax,hplabs}!sdcrdcf!psivax!nrcvax!jt ucbvax!calma!nrcvax!jt
gdh@dcl-cs.UUCP (Gareth Husk) (09/10/85)
In article <246@nrcvax.UUCP> jt@nrcvax.UUCP (Jerry Toporek) writes: >In article <422@dcl-cs.UUCP> stephen@dcl-cs.UUCP (Stephen J. Muir) writes: >>In article <18700005@inmet.UUCP> apt@inmet.UUCP writes: >>> [... explanation of how carrying maximum stuff helps you reuse ... ] >>> [... a scare monster scroll ... ] >>What is all this? Doesn't anyone use the 'm' command? > >He doesn't use the 'm' command because his version probably doesn't have it. > >Could everyone please specify version numbers when discussing rogue? The >conversation will make a lot more sense. Nice attempt at a defence Jerry but I'm afraid that we have version 5.2 or 5.3 which does have 'm' . Can't be exact on the version because access is barred until after 5pm. Oh well I didn't understand sjm's article in the first place. Gareth. -- NOTICE: This quote was removed to keep jam a little quieter. ... and now back to flame-thrower UUCP: ...!seismo!mcvax!ukc!dcl-cs!gdh DARPA: gdh%lancs.comp@ucl-cs | Post: University of Lancaster, JANET: gdh@uk.ac.lancs.comp | Department of Computing, Phone: +44 524 65201 ext 4146 | Bailrigg, Lancaster, LA1 4YR, UK.