stephen@dcl-cs.UUCP (Stephen J. Muir) (10/08/85)
While playing rogue last night, I stepped off a square on the screen to find the '^' symbol. Nothing had happened to me. I used the '^' (identify trap) command and nothing happened. I tried the same command on an ordinary square and it said "No trap there."! I stepped on the trap repeatedy and nothing happened. The program obviously knew there was a trap there -- anybody know what's going on? -- UUCP: ...!seismo!mcvax!ukc!dcl-cs!stephen DARPA: stephen%lancs.comp@ucl-cs | Post: University of Lancaster, JANET: stephen@uk.ac.lancs.comp | Department of Computing, Phone: +44 524 65201 Ext. 4599 | Bailrigg, Lancaster, UK. Project:Alvey ECLIPSE Distribution | LA1 4YR
squires@csd2.UUCP (Charles S Squires Jr) (10/22/85)
> While playing rogue last night, I stepped off a square on the screen to find > the '^' symbol. Nothing had happened to me. I used the '^' (identify trap) > command and nothing happened. I tried the same command on an ordinary square > and it said "No trap there."! I stepped on the trap repeatedy and nothing > happened. The program obviously knew there was a trap there -- anybody know > what's going on? The same thing just happened to me minutes ago! I can't figure it out. I'm sure somebody out there knows what that's all about. (Probably the same person who first figured out how to use the scroll of scare monster). /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ------------------------------------------------------------------------------ | Charles Squires, Rm 619 WWH, | ARPA: squires@nyu-csd2.ARPA | | Courant Institute of Mathematical | UUCP: ...cmcl2!csd2!squires | | Sciences, New York University | CSNET: squires@nyu-csd2@csnet-relay | | 251 Mercer St, NY, NY, 10012 | | ------------------------------------------------------------------------------ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
dmm@primesun.uucp (10/31/85)
/***** primesun:net.games.rogue / csd2!squires / 12:36 am Oct 22, 1985*/ > While playing rogue last night, I stepped off a square on the screen to find > the '^' symbol. Nothing had happened to me. I used the '^' (identify trap) > command and nothing happened. I tried the same command on an ordinary square > and it said "No trap there."! I stepped on the trap repeatedy and nothing > happened. The program obviously knew there was a trap there -- anybody know > what's going on? I'm not sure if this answers the real problem or no, but there was a bug in the show() routine of Rogue 3.6 (and probably many descendants) that would cause the appearance of a phantom trap when an invisible monster happened to move over an undiscovered trap. The trap would appear on the screen, but you couldn't identify it because YOU didn't discover it (something else did).