ksl@hou2e.UUCP (K.LIU) (10/26/84)
ROGUE MAGAZINE by Gandalf TOPIC: new versions of rogue To those who want new versions of rogue: You should always put your machine (e.g. VAX11/780), and version of UNIX (e.g. System V or 4.2bsd). TOPIC: identification of items You should use identify scrolls, or identify spells. Rings should not be put on un-identified. Staves should be tested when you are on top of the exit in case it's polymorph. Scrolls should generally be read un-identified or identified. TOPIC: stick identification If Condition Then it's lose 1/2 hp drain life monster changes polymorph monster disappears teleport away monster appears next to you teleport to room is lighted light message "You hit" striking/lightning little "*" shoots out fire/cold/magic missle monster jumps 2 spaces haste monster monster doesn't move many consecutive turns paralyze monster monster doesn't move slow monster nothing happens cancellation/nothing *** *** Enjoy! Happy Rogueing! GANDALF THE GREY *** *** ::::::::: :: . :: :: : : :: THE ROGUE :: ... :: :: .::: ::::::
robison@eosp1.UUCP (Tobias D. Robison) (10/29/84)
Regarding K. Liu's excellent suggestion that rogue notes should identify the version of rogue they are discussing -- I would appreciate knowing what version of rogue K. Liu was discussing regarding the identification of sticks. (His version included a paralyze monster wand...) In rogue 5.2, if you zap a monster from seevral squares away, the wand that appears to do absolutely nothing is the wand of striking. The wand of negation will wake the monster up. I don't reember well now, but rogue 3.6 is different; I think the wand of negation will not wake a monster up in 3.6. Incidentally one of the best uses of the wand of light is to light up aroom before trying out another wand to see what it does. - Toby Robison (not Robinson!) allegra!eosp1!robison or: decvax!ittvax!eosp1!robison or (emergency): princeton!eosp1!robison
barmar@mit-eddie.UUCP (Barry Margolin) (10/31/84)
In article <334@hou2e.UUCP> ksl@hou2e.UUCP (K.LIU) writes: >ROGUE MAGAZINE by Gandalf > >TOPIC: stick identification > >If Condition Then it's > ... ... > monster disappears teleport away In 5.3 it could also be invisibility. You can tell the difference if the monster was standing next to you, because it will hit you. It could also be polymorph, since you might have turned it into an Invisible Stalker. -- Barry Margolin ARPA: barmar@MIT-Multics UUCP: ..!genrad!mit-eddie!barmar
rwl@uvacs.UUCP (Ray Lubinsky) (11/02/84)
> >TOPIC: stick identification > > > >If Condition Then it's > > ... ... > > monster disappears teleport away > > In 5.3 it could also be invisibility. You can tell the difference if > the monster was standing next to you, because it will hit you. It could > also be polymorph, since you might have turned it into an Invisible > Stalker. > -- > Barry Margolin ------------------------------------------------------------------------------ Seems to me that in 5.3, if you zap a critter with teleport-away, then you'll see it pop up somewhere else on the level. Even if it reappears in another room. I remember this pretty clearly since the last time it happened the monster's image reappeared in a darkened room. ------------------------------------------------------------------------------ Ray Lubinsky University of Virginia, Dept. of Computer Science uucp: decvax!mcnc!ncsu!uvacs!rwl *** RELINE THIS PLACE WITH YOUR MESS ***
tony@ur-cvsvax.UUCP (Tony Movshon) (11/09/84)
> > >TOPIC: stick identification > > > > > >If Condition Then it's > > > ... ... > > > monster disappears teleport away > > > > In 5.3 it could also be invisibility. You can tell the difference if > > the monster was standing next to you, because it will hit you. It could > > also be polymorph, since you might have turned it into an Invisible > > Stalker. > > -- > > Barry Margolin > > ------------------------------------------------------------------------------ > > Seems to me that in 5.3, if you zap a critter with teleport-away, then you'll > see it pop up somewhere else on the level. Even if it reappears in another > room. I remember this pretty clearly since the last time it happened the > monster's image reappeared in a darkened room. > > ------------------------------------------------------------------------------ > > Ray Lubinsky University of Virginia, Dept. of Computer Science > uucp: decvax!mcnc!ncsu!uvacs!rwl > Not so fast. It seems to me that the critter pops up visibly only if it is teleported to a room you have already explored. Sometimes they just plain disappear. Tony Movshon Dept. Psychology, NYU uucp: {seismo|ihnp4}!cmcl2!hipl!tony *** REPLACE THIS LINE WITH YOUR MESSAGE ***
ksl@hou2e.UUCP (a hacker) (09/16/85)
Here is the Rogue Magazine. The section titles ROGUE MAGAZINE by Gandalf is from two years ago, but was never posted. -------------\ ROGUE MAGAZINE BEGINS -/ v ------------------------------------------------------------------------------- | | | ### ## ### # # #### | | # # # # # # # # MAGAZINE ---- | | ### # # # ## # # ### ######## |$/| | | # # # # # # # # # Fall '85 |]@| | | # # ## ## ## #### ---- | | | | | | | | ------------- | | |@ABCDEFGHIJ| | | ##############+KLMNOPQRSTU| | | ######### |VWXYZabcdefg | | ------------- | | The Party Room | | | | | | | | | | | | [ continue ] | ------------------------------------------------------------------------------- EDITOR'S NOTE [===========] This is the third issue of the ROGUE MAGAZINE. The RM needs your support. If you have any ideas, high scores, items, or anything dealing with rogue, please do not hesitate to send it to me at hou2e!ksl. Gandalf. RECENT DISCUSSION ITEMS [=====================] Recent discussions included: - whether or not rogue was public-domain (No. It is not, was not, and will not be.) - staffs Included at the end is a (SPOILER) listing of staffs and their names. Page 2 PUBLIC-DOMAIN? [============] As several people on the net pointed out, Rogue is indeed NOT public-domain, although the sources for 3.6/3.7/5.2/5.3 were indeed distributed freely to BSD systems. HACK [==] Hack is a new game which, in most respects, resembles rogue. This game is public-domain, and just about everyone who runs it has the source. Here are the features of the game: ~54 monsters maze(s) on low levels stores 40 level maximum (un)friendly dog new "useful" items (represented by a '('.) 6 classes. The game is fairly simple, although it has some interesting "new" === Page 3 features included in the game. They include: etchings/writings secret vault room conversations The current version out is Hack 1.0.3, which many people claimed to have trouble using the "ed" package. NEW ROGUE 5.5 [===========] Rogue 5.5 is the newest rogue that is available with a system -- UNIX System V Release 2. Here are the features of this game: 90+ regular monsters mazes trading posts quartermasters 255+ levels new "miscellaneous magic" (represented by a ';'.) forests smart monsters (who will run & throw arrows) magical artifacts (they have special powers) 20+ unique gods, monsters with spell casting, scroll reading, using wands, etc. ===== Page 4 4 character classes with special powers. magician (or any person w/ 16+ intelligence): spell casting. cleric (or any person w/ 16+ wisdom): affect undead. prayers. thief (or any person w/2+ dexterity): attempt traps. attempt stealing. thief ONLY: detect all gold on level. fighter ONLY: may use all weapons and all armor. I have found this one of the most enjoyable versions of rogue. I believe that those hack players who try this version will switch back to rogue. This version of rogue includes many more features which I have not included in the list On the following page is a comparison of the games Rogue 5.5 & Hack: ===== Page 5 Advanced Rogue 5.5 vs. HACK [=========================] Advanced Rogue 5.5 Hack ------------------ ---- 100+ smart monsters 54 monsters including 20+ very intelligent including 2 very intelligent trading posts stores quartermasters miscellaneous magic useful items gems 4 character classes 6 character classes unlimited levels down 40 levels maximum forests dog magical artifacts non-magical artifacts WARNING: ** SPOILER follows *** ====== Page 6 ROGUE MAGAZINE by Gandalf (hou2e!ksl) Subject: stick identification (** SPOILER **) Condition Then it's ========= ========= lose 1/2 current hp drain life monster changes polymorph monster disappears teleport away or invisibility (NOT IN ALL VERS.) monster appears next to you teleport to monster jumps 2 spaces haste monster (UNLESS BAT) room is lighted light (UNLESS ROOM ALREADY WAS LIGHT) message "You hit" striking little "*" shoots out lightning/fire/cold/magic missle monster doesn't move many consecutive turns paralyze monster monster doesn't move as quick slow monster asks for a wand charging. nothing happens assume cancellation or nothing. ===== Page 7 I can't think of any other. If you need a stick identified, I'll be happy to tell you what it is. NOTE: If you play hack, they are not necessarily correct. TOPIC: Versions of ROGUE Here is a fairly accurate listing of rogues on systems: If you're on a you most likely have this ============== ========================= System V R 1 Super Rogue 7.0/9.0 System V R 2 Advanced Rogue 5.5 System V R 2 + no version currently 4.2 BSD Advanced Rogue 5.2 4.3 BSD Advanced Rogue 5.3 OTHER VERSIONS EXIST, AND SYSTEM DIFFER. THIS IS JUST A MAJORITY. ==== Page 8 Other versions include: Rogue 5.2/5.3 : ORIGINAL rogues. 26 monsters, /=?!*^ items. Version 1.0,2.0: don't know Advanced 5.9 : 5.5 upgrade. 110+ monsters, /=?!*; items forests, mazes, trading posts. 4 classes. multi-class capability This concludes the 3rd issue of the Rogue Magazine. If you have any question, comments, or articles, feel free to E-MAIL me at hou2e!ksl
usenet@ucbvax.ARPA (USENET News Administration) (09/18/85)
Can anyone tell me what such things as "The Magic Purse of Yendor", "The Phial of Galadriel", etc., are used for? Thanks very much, -Tom tedrick@berkeley
peter@graffiti.UUCP (Peter da Silva) (09/21/85)
You mention that most people trying rogue 5.5 will change back to hack. Well, maybe. Some of us don't have access to rogue 5.5, or want something nice for a PC. Speaking of which, isn't it about time for another HACK distribution?
hachong@watmath.UUCP (Herb Chong) (09/26/85)
In article <222@graffiti.UUCP> peter@graffiti.UUCP (Peter da Silva) writes: >You mention that most people trying rogue 5.5 will change back to hack. Well, >maybe. Some of us don't have access to rogue 5.5, or want something nice for >a PC. Speaking of which, isn't it about time for another HACK distribution? i might mention that ksl@hou2e is refering to advanced rogue 5.5, which is not the same as rogue 5.4, though they trace back to some version of rogue of 3.6 vintage or earlier. the version number alone is not sufficient. the version name is also required. PC rogue is sort of like rogue 5.2 or 5.3 that is distributed with 4.x bsd. Herb Chong... I'm user-friendly -- I don't byte, I nybble.... (will disappear September 30) UUCP: {decvax|utzoo|ihnp4|allegra|clyde}!watmath!hachong CSNET: hachong%watmath@waterloo.csnet ARPA: hachong%watmath%waterloo.csnet@csnet-relay.arpa
ksl@hou2e.UUCP (a hacker) (10/03/85)
In article <222@graffiti.UUCP> peter@graffiti.UUCP (Peter da Silva) writes: >>You mention that most people trying rogue 5.5 will change back to hack. Well, >>maybe. Some of us don't have access to rogue 5.5, or want something nice for >>a PC. Speaking of which, isn't it about time for another HACK distribution? > >i might mention that ksl@hou2e is refering to advanced rogue 5.5, which >is not the same as rogue 5.4, though they trace back to some version >of rogue of 3.6 vintage or earlier. the version number alone is not >sufficient. the version name is also required. PC rogue is sort of like >rogue 5.2 or 5.3 that is distributed with 4.x bsd. > >Herb Chong... I agree. Also, I would like to point out that PC Rogue is NOT the only version available for an IBM PC. Also, Advanced Rogue 5.5 is a descendant of version 4.5 (4.9 also), and 5.4 is a 5.3 descendant. Also, you say that I said that, "... most people trying rogue 5.5 will change back to hack. ..." This is not anywhere near the correct quote I used. In fact, it's the EXACT opposite. I said that hack players trying 5.5 will return to playing rogue. You say that "... time for another HACK distribution?" Hack 1.0.3 was posted but a few weeks ago. I seriously doubt that ANYONE could make such drastic changes to a game such as hack so quickly. Not only that, HACK is public-domain. ($$ games will be changed quicker for a profit) It seems that you have a very small idea of what the game "Hack", "Advanced Rogue", and "Rogue" are. hou2e!ksl
mikel@codas.UUCP (Mikel Manitius) (10/04/85)
> In article <222@graffiti.UUCP> peter@graffiti.UUCP (Peter da Silva) writes: > >You mention that most people trying rogue 5.5 will change back to hack. Well, > >maybe. Some of us don't have access to rogue 5.5, or want something nice for > >a PC. Speaking of which, isn't it about time for another HACK distribution? > > i might mention that ksl@hou2e is refering to advanced rogue 5.5, which > is not the same as rogue 5.4, though they trace back to some version > of rogue of 3.6 vintage or earlier. the version number alone is not > sufficient. the version name is also required. PC rogue is sort of like > rogue 5.2 or 5.3 that is distributed with 4.x bsd. > > Herb Chong... > > I'm user-friendly -- I don't byte, I nybble.... > > (will disappear September 30) > UUCP: {decvax|utzoo|ihnp4|allegra|clyde}!watmath!hachong > CSNET: hachong%watmath@waterloo.csnet > ARPA: hachong%watmath%waterloo.csnet@csnet-relay.arpa What are the differences between rogue 5.5 and rogue 9.0? I have rogue 9.0 and I love it! Is 5.5 newer/better or older? Also, I know it's impossible to get the source for the new rogues (although I managed to find the source for 3.(6|X), it doesn't do me much good since I now have 9.0... Does anyone have some good documentation on all the neat things that exist in rogue, I have been playing for some time, but still have not been able to figure *everything* out. Also, what is wizard mode? -- ======= Mikel Manitius ==----===== AT&T ...!{ihnp4!}codas!mikel ==------===== Information Systems (305) 869-2462 ===----====== SDSS Regional Support AT&T-IS ETN: 755 =========== Altamonte Springs, FL My opinions are my own. =======
andrew@orca.UUCP (Andrew Klossner) (10/04/85)
[] "Not only that, HACK is public-domain." Hack is NOT in the public domain. That is a legal term which means that anyone make do anything with it, even sell it for a profit. Hack is copyrighted, and the authors have generously granted to the public limited rights to use it. See the distribution for details. -=- Andrew Klossner (decvax!tektronix!tekecs!andrew) [UUCP] (tekecs!andrew.tektronix@csnet-relay) [ARPA]
ptraynor@bbnccv.UUCP (Patrick Traynor) (10/06/85)
In article <706@hou2e.UUCP> ksl@hou2e.UUCP (a hacker) writes: >In article <222@graffiti.UUCP> peter@graffiti.UUCP (Peter da Silva) writes: >>>You mention that most people trying rogue 5.5 will change back to hack. Well, >>>maybe. Some of us don't have access to rogue 5.5, or want something nice for >>>a PC. Speaking of which, isn't it about time for another HACK distribution? >> >>Herb Chong... > >You say that "... time for another HACK distribution?" Hack 1.0.3 was >posted but a few weeks ago. I seriously doubt that ANYONE could make >such drastic changes to a game such as hack so quickly. Not only that, >HACK is public-domain. ($$ games will be changed quicker for a profit) > >hou2e!ksl I've been faithfully subscribing to net.sources.games since June and I've only seen 'patches' for Hack. I agree with Herb Chong, It's time for a formal distribution of the latest version so that we can all be talking about the same thing. If, somehow, 100k of code slipped past my screen without me seeing it, I'll humbly eat my words. Perhaps he who posted the last distribution should make this decision. --pat traynor-- |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| "Scotty, how long will it take to make the repairs?" "It'll take eight weeks, but you don't have eight weeks, so I'll do it in two!" ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
oleg@birtch.UUCP (Oleg Kiselev x258) (10/09/85)
> [] > > "Not only that, HACK is public-domain." > > Hack is NOT in the public domain. That is a legal term which means > that anyone make do anything with it, even sell it for a profit. Hack > is copyrighted, and the authors have generously granted to the public > limited rights to use it. See the distribution for details. > > -=- Andrew Klossner (decvax!tektronix!tekecs!andrew) [UUCP] > (tekecs!andrew.tektronix@csnet-relay) [ARPA] OK, so call it FREE-WARE or SHARE-WARE or whatever they came up with in CP/M and PC universes. The point remains : you can get HACK(Quest) off the net, and modify it to your hart's delight. The only way *I* know how to get ROGUE is to beg ( hold your breath for that one!) or trade/swap ( and I have nothing to trade!... Well, almost nothing...). So *THIS* site has to live with the rogue 5.2 version only ( provvided in object form by the machine's vendor/manufacturer) -- -----------------------------------+ With deep indifference, "I disbelieve an army of invisible | Oleg Kiselev. mind-flayers!" | DISCLAIMER: "OK. They are *still* not there." | I don't know what I am talking about and -----------------------------------+ therefore am not responsible for any damages to people who take me seriously! ...!trwrb!felix!birtch!oleg ...!{ihnp4|randvax}!ucla-cs!uclapic!oac6!oleg Nothing I ever say reflects the views or opinions of my employers. They knew who they hired though!
herbie@polaris.UUCP (Herb Chong) (10/13/85)
In article <706@hou2e.UUCP> ksl@hou2e.UUCP (a hacker) writes: >I agree. Also, I would like to point out that PC Rogue is NOT the only >version available for an IBM PC. Also, Advanced Rogue 5.5 is a descendant >of version 4.5 (4.9 also), and 5.4 is a 5.3 descendant. yes, i know, i have two versions, AI Systems, and Epyx. they are both OK as far as rogue versions go, but compared to what is available now, there are a lot better. >Also, you say that I said that, > "... most people trying rogue 5.5 will change back to hack. ..." > >This is not anywhere near the correct quote I used. In fact, it's the >EXACT opposite. I said that hack players trying 5.5 will return to playing >rogue. did i say that? mental short circuit. >You say that "... time for another HACK distribution?" Hack 1.0.3 was >posted but a few weeks ago. I seriously doubt that ANYONE could make >such drastic changes to a game such as hack so quickly. Not only that, >HACK is public-domain. ($$ games will be changed quicker for a profit) that wasn't a distribution, that was an update to an existing version. i'm sure that there are a whole bunch of people with 1.0.2 that are still trying to figure out how to upgrade to 1.0.3. a complete distribution of 1.0.3 by someone would make sense, even if it does take up a fair amount of space. >It seems that you have a very small idea of what the game "Hack", >"Advanced Rogue", and "Rogue" are. >hou2e!ksl considering i have at least three versions of each of the above, i think i do understand. Herb Chong... I'm still user-friendly -- I don't byte, I nybble.... New net address -- VNET,BITNET,NETNORTH,EARN: HERBIE AT YKTVMH UUCP: {allegra|cbosgd|cmcl2|decvax|ihnp4|seismo}!philabs!polaris!herbie CSNET: herbie.yktvmh@ibm-sj.csnet ARPA: herbie.yktvmh.ibm-sj.csnet@csnet-relay.arpa
ksl@hou2e.UUCP (a hacker) (11/23/85)
Welcome, folks. A while ago this year, I posted the third issue of the Rogue Magazine. Several people had requested the first two copies. I think I forgot to send these to those people. A recent request also came up, but I cannot seem to get mail through to that system. I will post, now, the first issue of the Rogue Magazine. If anyone wants the second issue, please mail me. WARNING: Some material may be inappropiate. hou2e!Ksl Gandalf --- - 1 - ************************* ROGUE NEWS Gandalf the Grey - editor ************************* ---------------------- A LOOK AT ROGUE 3.7. Dirk the Daring-author ---------------------- This version of rogue is one of the oldest versions of the game. There are 26 different monsters, not too many magic items, and many traps all represented by an accent mark (^). These are the monsters found and the level they are found on: ____________________________________________________________ | A | Giant Ant | 3 | | B | Bat | 1 | | C | Centaur | 8 | | D | Dragon | 22 | | E | Floating Eye | 2 | | F | Violet Fungi | 16 | | G | Gnome | 6 | | H | Hobgoblin | 1 | | I | Invisible Stalker | 15 | | J | Jackal | 1 | | K | Kobold | 1 | | L | Leprachaun | 7 | | M | Mimic | 19 | | N | Nymph | 11 | | O | Orcs | 4 | | P | Purple Worm | 23 | | Q | Quasit | 10 | | R | Rust Monsters | 9 | | S | Snake | 1 | | T | Troll | 13 | | U | Umber Hulk | 18 | | V | Vampire | 20 | | W | Wraith | 14 | | X | Xorn | 17 | | Y | Yeti | 12 | |____________|_______________________________|______________| Beware!! This to those who have played rogue versions 3.2, 5.2, 5.3, 7.0, and 9.0: You may find difficulties due to the very limited amount of magic items and options. Sure, the Wizard's Password still works, but ther is no a for en- cumbrance, ^Z for other abilities, and f to fight till death. You always start off with the following abilities, weapons, ect. - 2 - XP Level: 1 Strength: 16 Hit Points: 12(12) Weapons: +1,+1 mace, +1 Short Bow, 20-35 +0 Arrows Armor: +1 Ring Mail Food: 1 ration Differences from other rogue versions (3.7.1, 5.2, 5.3, 3.6): 1. When you wield a staff it counts and acts as one of the standard weapons such as mace, sling, short bow, long sword, ect. 2. You may set options pertaining to the output. For example, when terse output is set as true it will say 'you hit' instead of 'you have scored an excellent hit on the dragon' 3. There are no magic pools. 4. There are no scrolls of aquirement, creation, item protection, and just about anything else. 5. It is not possible to become a total winner without playing inside a church with a blessed terminal, disk, game, and player wearing several million good luck charms. 6. But it is possible to erase this game in many circumstances (for those unbeatable game haters.) 7. It has no bugs except for numbers 3, 4, and 5 on the above list. Send any other inquiries to the following path: hocsf!tlw. GOOD LUCK!!!!! --------------- HIGH SCORES --------------- SUPER ROGUE 7.0 Rank Score Name 1 12025632 Big O: Thu Aug 16 17:35:22 1984 --> A total winner on level 213 [Exp: 7/505] The above winner was played by Owen Alexander(!houxl!oaa) on Super Rogue version 7.0 - 3 - --------------- HINTS - 7.0 Big O - author --------------- On the version of Super Rogue 7.0 that we have, the highest Exp level is 21 (or 20). The next level after this flips back to level 1. In this particular game, which I recently completed(see high score section), I actually flipped the exp. level twice. Here are some bug/features I've found: 1. Scroll of aquirement can make you virtually invincible by giving you +255,+255 weapon or +255 armor. 2. After level 99, the only monsters are B (bats). Easy to collect more gold and treasure. 3. Major Bug - If the status line contains more than 80 chars, the game goes wild spewing characters everywhere and doing various commands, with the only recourse to quit. If you log off, the game becomes a zombie running in background. This I just recently realized with my last game, after having very good games messed up. That's one reason I flipped the exp. level by quafing some raise level po- tions, so the status line could fit the hungry message and I could save food until I needed it. I also left my strength at 18 (18/100 max). ---------------- FIXED 5.2 anonymous author ---------------- I have modified 5.2 quite a lot - bug fixes, plus a lot of new things. Here is a fairly complete list: Modifications to standard 5.2 rogue: First, the good news: When you can get a list of objects with an '*', you can also get a list of specific types of objects with '!?/=:)]' for a shorter list. This is more convenient when you want to call a ring something, drop a scare monster scroll, etc., since you can just get a list of the types of objects you are interested in. Also, when you remove a ring, * will tell you what rings you are wearing. - 4 - The monster order has been slightly rearranged. Fungus and mimics start on higher levels, and trolls, wraiths, and umber hulks start on lower ones. Confusion by potion or umber hulk doesn't last as long. Drinking confusion will un-confuse you, if you are already confused. Umber hulks might not confuse you right away, which gives you a chance to use wand of cancellation. A potion of invisibility has been created. All creatures act like they are 'confused' while you are invisible, except creatures that ARE invisible (since they can presumably see invisible creatures themselves). You can't be confused or transfixed by monsters, and you are stealthy. A wand of everything has been created. Works like another wand randomly, each time. If you zap it once and it lights up the room (for example), it will be tentatively identified as a wand of light. When you zap it again and it does something else, then it is identified as a wand of everything. Bolt weapons are diffent. Wand of cold has 4d6 damage, travels straight. Wand of lightning has 6d6 damage, travels erratically and can bounce wildly. Wand of fire is now wand of fireballs, damage 5d3 on the creature hit and 5d3 to all creatures hit by the explosion (including you and original monster hit). Also, fireballs only bounce off dragons, they explode when hitting walls and doors or when the 'end of bolt' is reached. / They look like this: @-----* / .P A ring of wand charging has been created. If you zap a wand that has no charges left, this ring will still let you zap it (has 3-7 charges, same as a wand). Identified as a +4 ring of wand charging, reduced by one each time you use it, of course. It tells you that your right or left ring glows blue when zapping an empty wand. A scroll of duplication has been created. You can duplicate any item or groups of arrows or crossbow bolts. You can duplicate the scroll to 'save' it for later. You cannot duplicate the amulet. Potion of thirst quenching is worth a little in food value. It won't change you from fainting to weak, but it will stave off starvation a little longer. - 5 - Likewise, drink it when you're weak to stave off fainting a little more, and so on. Scrolls of charm armor & charm weapon will be DOUBLE strength about 5% of the time. Your armor glows brilliantly and goes up two armor classes, and your weapon glows gold and increases +1 in both dex & dmg. Increase strength potions sometimes give you 2 more strength Chest have been added. They look like '$' and contain 2-5 items. Sometimes the items are various, sometimes all are the same type (all rings, etc). You are asked if you want to open it, since you might want to clear the area (since if it can't drop objects around the chest, they don't appear) or cure your blindness first (since you will probably trigger any traps it has). Dragons always carry chests. These chests are harder to open successfully, and have 3-6 items in them. Killing a fungus will leave you with a fungus spore (food). However, sometimes it is poisonous and makes you throw up (i.e. costs you food points) and you might lose a point of strength. Spores are worth a little less in food value, too. If a dart trap misses you, the dart doesn't vanish. It drops a +3 damage dart by you. Missile drop routine will drop items more 'reasonably' now. Bolt weapons & dragon breath varies in length from 1 to 12 cells, avg=6 Bolt weapons and dragon fire can carve out new passages. Could be handy in extreme emergency (like popping into a treasure room on level 26). Charmed weapons will now be +1,+0 to +3,+2 (cursed -1,+0 to -3,-2) instead of just +1,+0 to +3,+0. Good charmed weapons are more common now, too. (8% instead of 5%) Also, charmed long swords and two handed swords will have special damage vs. a specific monster 25% of the time, such as: a) A +1,+2 two handed sword vs. trolls This sword will be +1,+2 vs. monsters, with an additional 3-5 points of damage when fighting trolls. The monsters will always be among the top 10 worst (dragons, fungi, etc) since a +3,+2 long sword vs. bats would be silly. - 6 - A bug with telport away has been fixed. The monster will not teleport under you. Small favor may save your life. Also a bug with the maximum number of hit points wrapping around from 127 to -128 has been fixed. Bugs with mimics have been fixed. You can ONLY discover a mimic by hitting it; throwing things at it or firing bolts at it are ignored if it is still disguised. Now the bad news: You start with +0,+0 mace, +0 bow, +0 arrows, and +0 ring mail. Also two rations of food. If a floating eye transfixes you too long, you are turned to stone. This is better than just having the program hang. Orcs, leprechans, and dragons are greedy, they will guard gold or sometimes go after you. A wand of clone monster has been created. Zap a monster, now there are two. Same status applies, e.g. if it is hasted, clone is hasted also. Clones are never created carrying items, however. Useful if you have a scare monster - zap purple worms. A ring of weakness has been created. It drains 1 hit point per 4 turns (avg) when your hit points are more than half your maximum. A potion of lower level has been created. Acts like wraith drain. Fun. A potion of hallucination has been created. Makes monsters (except mimics and invisible stalkers) look like any other monster. Battle descriptions can get weird - "The kobold's gaze has confused you". Potion of poison will cure it (ouch), or it will wear off in 250-750 moves. A spike trap has been created. Step on the trap, and many spikes spring out of the floor. Step on the spikes and you might get injured. You can usually avoid them, though. If you trip and fall on the spikes you can't move for two turns. Darts sometimes drain 2 points of strength. Chests are usually trapped. Traps are: Blinding smoke: Blinds you for about 1/10 as long as potion of - 7 - blindness. Poison lock pin: Reduces your strength by 1 or 2 points. Crossbow bolt: Hits you with a crossbow bolt. If it misses, you can take it. Hallucination: Same as potion Exploding chest: Hits you for a lot, and aggravates all the monsters. You don't get any of the items it was holding, either. Half the time, the chest contains a guardian monster that is aggravated. It will be one of BSEJQYCMF, and if the chest contains a weak monster on a lower level, more than one will be in it (except eyes). Mimics will not be aggravated by ANYTHING except physical contact. Usually, your chances of disabling a chest trap is 1/3, but this is adjusted by rings of dexterity and if you are blind. Wearing two -1 dex rings will make you fail every time, and wearing two +2 dex rings will make you succeed every time. Blindness acts like a -2 dex. If you can't see your opponent (blind, invisible stalker, shooting arrows in a dark room, etc.) your dexterity is adjusted -2. Orcs will sometimes steal & eat your food (but not disappear). A particular orc will do this only once. Also, if the orc is carrying an item, it will be a weapon or armor, and if it is not cursed, he will be using it (orcs will only use maces, swords, and two handed swords, but they will carry other weapons too). Cancellation will prevent orcs from stealing food. NEW MONSTERS! Centaur, Gnome, Jackal, Snake, and Yeti are gone. New monsters: C is now carrion crawler. It bites you and makes your wounds fester. This means you heal five times slower than normal, until it wears off (100-300 moves). Healing potions will cure it, and retain strength ring will prevent it. G is now gargoyle. A very nasty monster with the hardest armor (rock). Luckily, it is permanently slowed. J is ochre jelly. If you hit it and don't kill it, it will split into two half-strength jellies. Q is still quasit, but they are now permanently hasted. Cancel will slow them to normal. - 8 - S is blinksnake. They teleport at random, and sometimes all snakes on the level will swarm after you. Y is yellow shrieker. It doesn't attack, but when you are next to it, there is a 25% chance that it will scream and wake up all the monsters on the level. Stealth will prevent this. All of the undead (ZWV) and J are never asleep. Eye transfixion is now a save versus magic, instead of versus armor class. Trolls and Vampires really regenerate now. (They didn't used to, but were supposed to) level 1 5 10 15 20 | | | | | Monster order is now: KBHSEOAJZLQYRNCMGFTIXWUVPD Last level: KBHSEOAJZLQYRNC Wandering monsters: KBHS OAJZ Q R C G TIXWUVP Monsters in chests: B S E J Q Y C M F