[net.games.rogue] Rogue Magazine Back Issue #1

ksl@hou2e.UUCP (a hacker) (11/27/85)

Here is issue #1 of the Rogue Magazine.  Note that in a previous
posting, I called issue #2 issue #1.  This is the correct issue.

hou2e!ksl
Gandalf

P.S.	Once again, if you need any help playing out rogue, have
	any high scores, or have something interesting to share,
	please send it to me.

---

This is the first rogue magazine.  This orignially was set to be
printed on a 66-lines per page printer, but pages no longer fit
evenly.

       Volume 1                October 1984                 Isuue 1



                            -----------------
                             ROGUE NEWS 1984
                             Gandalf the Grey
                            -----------------

       Umber Hulks, Can't You Kill Then With +88,005 arrows?

       Playing 3.7 the other day, I was knocking them dead,  so  to
       speak,  with  my  +88005,+88005  arrow.  One tap and they're
       gone.  I had decent armor and some  other  misc  stuff.   My
       level  was  ~12  or so on dungeon level 20.  Unfortunately I
       had not been lucky in HPs, only 65 with ~75  (inc.  healing)
       average.   But  still  no problem.  Right?  WRONG!  Ready to
       head down, about 10 steps away from the stairs,  what  do  I
       see  but  an Umber Hulk.  Well, still OK.  I ought to get it
       once out of 5 or 6 shots.  7 missteps later I was dead.   Oh
       for a genocide...  --The Smasher

       A Look At 5.3 - And Playing The Object Code

       No, I haven't got any wizards password yet, but I  did  play
       with  the  object file (I can edit it with emacs) and I came
       up with some really wonderful  information.   You  know  the
       lists  of damage?  In the binary?  The ones without any lis-
       ting after them use previous  damages.   Weapons  use  these
       damages  also.  I found this out by setting all the monsters
       damages to 0x0, thus I thought I would be able to  stomp  on
       the  monsters without fear of reprisal.  No dice.  It turned
       out that I then did no damage (with the  possible  exception
       of  a  strength  bonus for 16+ strength), so monsters took a
       long time to kill if I had a strength bonus, and once I lost
       a  point  of  strength,  I did no damage, so I could melee a
       monster forever and die of starvation.  This wasn't  such  a
       good  situation.   Next  I  figured that one of the monsters
       damages was my mace, and I knew it did  2x4,  and  the  jab-
       berwock  last strike did that, so I changed that damage back
       to normal, and lo and behold, it worked.  I  worked  my  way
       down  to  low  levels and found that the monsters that would
       hurt me  were  rattlesnakes  did  no  damage,  just  poison,
       leprechauns,  nymphs,  ice  monsters  did no damage  for the
       same type of reason, venus flytraps, I don't know  why  they
       did  damage,  dragons  still breathed, jabberwock tails  did
       mace damage still, wraiths still  level  drained,  and  thus
       lost  hp,  and  vampires  still lost 1-4 hp permanently from
       their touch, but they did  not  do  the  extra  1-10  normal
       damage.

       I wanted to win a game, even if I had to cheat, but  I  kept
       on  getting  killed  by  combinations  of  dragons  and jab-
       berwocks.  So I changed the mace-jabberwock damage  back  to
       zero, and made the leprechaun damage into 9x9.  This made me











       October 1984                                          Page 2



       want to avoid leprechauns at all costs, but other than that,
       it  makes the game very easy to win.  I had to find a weapon
       though, that did leprechaun damage, and it turned out to  be
       a  wielded  arrow.   So  I  ran through the dungeon stabbing
       monsters with an arrow that did 9-81 points of  damage.   It
       was fun.

       Here is a new version of  my  compiled  list  of  rogue  5.3
       stuff.

       Rogue version 5.3 Information Sheet

       potions:
       healing           (if healed, then it adds 1 hp) (cures blindness)
       restore strength  (warm all over)
       extra-healing     (if healed, then it adds 2-3 hp) (cures blindness)
       confusion         (cursed) (what a tripy feeling)
       blindness         (cursed) (lasts ~600 turns)
       hallucination     (cursed)
       poison            (cursed) (lose strength) (cures hallucination if
                          you're not wearing a sustain strength ring)
       see invisible     (slime-mold or fruit juice) (cures blindness)
       monster detection
       magic detection   (you have a strange feeling for a moment)
       levitation        (can touch monsters, but not items or traps)
       haste self        (13 moves?)
       raise level       (hp go up)
       gain strength     (adds one to current strength, not max, unless you
                          are at max)

       scrolls:
       aggravate monster (cursed) (high pitched hum)
       remove curse      (someone watching over you) (allows you to remove
                          cursed items, more than 1) (you feel in touch with
                          the universal oneness)
       scare monster     (maniacal laughter) (monsters won't go near it
                          when it's on the ground. Turns to dust
                          when you pick it up again.)
       magic mapping
       enchant armor     (armor glows silver) (says nothing if no armor)
       enchant weapon    (weapon glows blue) (says nothing if no weapon)
       identify scroll               { All of these scrolls can  }
       identify potion               { identify wands and staves }
       identify ring, wand, or staff { takes no time to read if  }
       identify armor                { you have nothing to ident }
       identify weapon               {                           }
       sleep             (cursed)
       monster confusion (hands glow red)
       protect armor     (golden shield) (armor won't rust) (if no armor
                          is worn it says you feel a strange sense of loss)
       teleportation     (asks what to call it if you are in the same room)











       October 1984                                          Page 3



       create monster    (cursed) (you hear a faint cry of anguish in the
                          distance if there is no room to create it)
       hold monster      (strange loss) (paralyzes all monsters in
                          2 steps, become unparalyzed when hit)
       food detection    (your nose tingles)

       wands and staves: (3-7 charges, around 16 for light)
       teleport to   (cursed) (teleports the monster to you)
       teleport away (teleports the monster to a random place)
       haste monster (cursed)
       slow monster
       fire          (can miss) (bounces, at least 6 units long)
       lightning     (can miss)
       cold          (can miss) (can freeze monsters)
       magic missile (can miss) (doesn't affect centaurs)
       light         (lights up the hallway for a moment)
                     (doesn't affect wraiths, vampires, or blindness)
       polymorph
       drain life    (takes away half of your current hit points
                      evenly distributes that damage to everything
                      in the room) (tingling feeling if no monsters
                      in the room)
       cancellation  (cancels monsters powers)
                     (venus flytraps' hold ability - forever)
                     (vampires' health points drain)
                     (dragons' flame)
                     (wraiths' level drain)
       invisibility  (cursed) (turns monsters invisible)
       nothing

       rings:
       sustain strength   (speeds up digestion)
       searching          (speeds up digestion by 1/6?)
       stealth            (speeds up digestion (by 1/3?))
       regeneration       (speeds up digestion a lot!)
       slow digestion     (does bad things to dex?) (one ring slows your need
                           for food by about [.6], two rings and you need no
                           food - maybe you regenerate used food units)
       teleportation      (cursed) (randomly teleports you) (speeds digestion)
       add strength       (sometimes cursed) (speeds up digestion)
       protection         (sometimes cursed)
       dexterity          (sometimes cursed)
       increase damage    (sometimes cursed) (slight increase in digestion)
       adornment
       aggravate monster  (cursed)
       maintain armor     (armor can't be rusted) (speeds digestion lots)
       see invisible      (speeds up digestion)

       amulet of yendor:
       lowers your need for food lots
       allows you to go up stairs











       October 1984                                          Page 4



       appears on level 26 and beyond

       armor:
       leather armor         (ac 2) [-3,-2,+0,+0,-3] (can't be rusted)
       studded leather armor (ac 3) [+3]          (can rust)
       ring mail             (ac 3)               (start with +1)
       scale mail            (ac 4)
       chain mail            (ac 5)
       splint mail           (ac 6) [+1,+0,+3]
       banded mail           (ac 6) [+0,+0]
       plate mail            (ac 7) [-3,+0]

       weapons:
       mace 2d4 (jabberwock's last strike is damage)
       long sword
       two handed sword (best)
       short bow
       arrow 1d6 (does 1d1 as per leprechaun when wielded)
       shuriken
       dagger
       spear
       dart

       monsters:
       Name              lvls  exper        damage  (special
       of                found  pnts          done  abilities)
       monster           on      for
       +-------------+---+-----+-----+-------------+---------------------+
       aquator       (A) 08-14    23       0x0/0x0
        (rusts armor)
       bat           (B) 01-08     1           1x2
       (confused) (same damage as emu) (can sprint)
       centaur       (C) 07-14    19   1x2/1x5/1x5
        (magic resistant?)
       dragon        (D) 22-??  5120  1x8/1x8/3x10
        (breathes fire) (for roughly 20 pts)
       emu           (E) 01-06     2           1x2
        (same damage as bat)
       venus flytrap (F) 12-18   104
        (holds you) (can move into doorways only)
       griffin       (G) 20-??  2220       4x3/3x5
        (fast) (13 hd ac 2) (pick things up)
       hobgoblin     (H) 01-10     3           1x8

       ice monster   (I) 02-08     6       0x0/0x0
        (freeze you)
       jabberwock    (J) 21-??  3220      2x12/2x4
        (picks things up) (last damage is same as mace)
       kestrel       (K) 01-??     1           1x4
        (can sprint)
       leprechaun    (L) 05-15    11           1x1











       October 1984                                          Page 5



        (steals gold)
       medusa        (M) 18-23   224   3x4/3x4/2x5
        (confuse you) (pick things up)
       nymph         (N) 11-??    40
        (steals magic) (only what is not being worn/used)
       orc           (O) 03-09     5
        (greedy)
       phantom       ( ) 15-20   145
        (slightly confused)
       quagga        (Q) 07-17    16

       rattlesnake   (R) 02-12    10       1x6/1x3
        (drains strength)
       snake         (S) 01-??     2           1x3
        (dumb)
       troll         (T) 12-21   125   1x8/1x8/2x6
        (regenerates?)
       black unicorn (U) 17-23   214   1x9/1x9/2x9

       vampire       (V) 19-??   370          1x10
        (drain 1-5 hp perm) (regenerates?)
       wraith        (W) 14-17    57
        (drains level) (picks things up)
       xeroc         (X) 16-25   120
        (mimics items) (can't be cancelled)
       yeti          (Y) 11-18    52       1x6/1x6
        (picks things up)
       zombie        (Z) 05-14     7

       You regenerate 1 HP every 19 turns at  first  level  and  it
       goes  down  by  two  turns  for each level you are until 9th
       level.  After 9th level, HP are regenerated by a random num-
       ber between 1 and (lvl-9)*2+1 every three turns.

       Food gives an average of 1300 turns (?) Stomach  holds  2000
       turns  of food.  1/10 of foods are fruits.  If you eat awful
       food, you get 1 xp.

       Get hungry after 1000 turns, weak   after 1150 turns,  faint
       after 1300 turns, and die    after 1450 turns.

       Level   Experience      Level   Experience      Level   Experience
         1            0          8          640         15       100000
         2           10          9         1300         16       200000
         3           20         10         2600         17       400000
         4           40         11         5200         18       800000
         5           80         12        13000         19      2000000
         6          160         13        26000         20      4000000
         7          320         14        50000         21      8000000













       October 1984                                          Page 6



       Identifying traps  next  to  objects  (not  monsters)  while
       hallucinating will tell you what the objects really are.

       The Dungeons of Doom always have a stairway, always have  at
       least  six  rooms  per level, after level 26, there are only
       vampires, dragons, griffons, and jabberwocks,  monsters  are
       hasted at level 30 and beyond, and monsters armor classes go
       up at level 40 and beyond.

       Much of this information was figured out by my  friend  John
       Sievers

       The levels on which monsters are found is not correct,  they
       are  only  ther  limits  on which I have definitely seen the
       monsters.   Other  information  is  not  guaranteed  to   be
       correct, only good guesses.

       Great Griffins that's swell! outrogueous!

       The following is a file of memory  locations  in  the  rogue
       binary that contain useful information to be altered to make
       the game easier.

               Monsters: +0: Location of the name of monster
                       +4: Turns/HP regenerated?
                               [Troll: 50, Vamp.: 20,
                                       Dragon: 100]
                       +8: something to do with regeneration?
                               Troll and Vampire:
                               6144 everything else: 2048
                       +c: Always ten
                       +10: Experience for monster. Modified
                               by level for some monsters
                       +14: Hit dice
                       +18: Armor class
                       +1c: Always one
                       +20: Location of damage
                       +24: Always zero

          Aclass:  #'s range from leather to plate, using
                       10-# for A.C.

          Potinfo: +0: location of name of potion
                       +4: probability of finding it.  All potion
                               probabilities add up to a
                               predefined total.  i.e. try
                               to keep total roughly the same.
                     +8: added experience at end of game.

          (Use the same guidelines for Weapinfo, Ringinfo,
                Wsinfo, Scrinfo, and Arminfo)











       October 1984                                          Page 7




          Elevels: +0: Experience needed for 2nd level.
                       +4: 3rd level
                       +8: 4th level.
                       etc...

          xstr:  Strings of all sorts
                       +7c: Kestral damage
                       +80: aquator
                       +88: aquator damage
                       +90: bat
                       +94: bat damage
                       +98: centuar
                       +a0: centuar damage
                       +ac: dragon
                       12532: jabberwock
                       1253d: jabberwock damage
                       12559: leprechaun damage
                       15119: dragon fire damage

          attack: +4ed: change from zero to one to fix 'Nymph/Save bug'

          putthings: +23: conditional statement for a party room.
               Change to NOP or something equivalent for a party
               room on every level.

           1740c: Location of the first letters of all monsters
               found in lair.
                 17428: Location of the first letters of all
                               wandering monsters.
                 177f4: Points to memory location of weapon damage
                                for a mace?
                 177fc: Points to memory location of weapon damage
                                for two-handed swd.

       This  last  stuff  was   figured   out   by   John   Sievers
       (cornell!lasspvax!johnsi) --Conrad (cornell!conrad)

       The Long And Awaited, Survey!

       Folks, it's time for the 1984 Rogue Election.  So  far,  the
       top  Advanced  Rogue is 5.3, the top Super Rogue is 7.0, and
       the top independant is AD Dew 1.11.

       Lets go directly to the standings board.

       Advanced Rogue 5.3 with 42.4% has a very big edge  over  the
       next  contender,  Super  Rogue 7.0 with 11.4 percent.  7.0's
       freind, Super Rogue 9.0 is not out of it, with 8.6  percent.
       Fourth  place  is  a three-way tie, including AD D Dew 1.11,
       Advanced Rogue 4.2, and Advanced Rogue 5.2 all with 5.7 per-

	CHART
	=====
	Advanced Rogue 5.3	42.4
	Super Rogue 7.0		11.4
	Super Rogue 9.0		 8.6
	AD&D Dew 1.11		 5.7
	 Advanced Rogue 4.2
	 Advanced Rogue 5.2
	AR4.R,1.2,1.3,1.4,	 2.9
	 CBRogue 6.0CB, 3.6,3.7,
	 3.7.1, Nrogue.





       October 1984                                          Page 8



       cent.   And all of the following have 2.9 percent.  Advanced
       Rogue  4.(R),  Advanced  Rogue  1.2,  Advanced  Rogue   1.3,
       Advanced  Rogue  1.4,  3.7,  3.7.1,  CBRogue 6.0CB, 3.6, and
       Nrogue.

       I'll include the commennts next issue.  --Gandalf, editor

       PUZZLES!

       Attention!!! All you hotshot rogue experts, here is the  ul-
       timate puzzles to challenge you, when the weakest minds van-
       quish and the strongest survive. The following are sequences
       from rogue games in which many have died.

       (1)          ---------------------
                    |.$.................|
                    |.%~.....NNL........|
                    |.}......N@U........|
                    |........XFE........|
                    |...................|
                    ---------------------

       Contents of your pack:

         a.  Wand of polymorph [5] (oak)
         b.  Scroll of monster confusion
         c.  A potion of gain strength (red)
         d.  Wand of fire [4] (ironwood)
         e.  +4,+5 two-handed sword

       What would you do, and to who?  Write to the editor, and
       he'll post the results.

       (2)

                       ########xe@RUt##########


       Your items which may be of use include:

         a.  +3,+6 Mace
         b.  +3,+2 Short Bow
         c.  +1,+0 Arrows
         d.  -2 Plate armor (too many R's)
         e.  Staff called Teleport to
         f.  Potion of Blindness
         g.  Potion called Cripple
         h.  Scroll of Creation

       And the last, impossible situation:

       (3)
                     ---------------
                     |...IIIII.....|
                     |...URLNI.....|
                     |...UW@EU.....|
                     |...UPFDU.....|
                     ---------------

       Of course, you don't know the Stalkers are there.

       You have the following equipment:
             +7,+5 Two Handed Sword 
	     +8 Splint Mail 
	     Wand of Light 
	     10 Rations of Food 
	     Staff of Drain life 
	     Staff of Slow Monster 
	     2 Scrolls of Genocide 
	     3 Potions of Restore Strength 
	     Level: 10/3000        
	     Hit Points: 78(78)
             Strength:18/78

             I can think of many interesting things to do, can't
             you?

             I would like to hear your thoughts on these questions.
             On number 3, just send the next 5 moves you would
             make.
              --Dirk the Daring & Enforcer (hocsf!tlw) (assistant
             editor)

___
hou2e!ksl