[net.games.rogue] Fighting with arrows

guy@slu70.UUCP (Guy M. Smith) (01/14/86)

I've been playing rogue 3.6 and 5.2 and am still having some trouble figuring
out the subtleties of the weapons. Specifically, I seem to get fairly good
results by simply throwing arrows without actually wielding the bow or crossbow.
This strikes me as a good technique as I don't have to waste a turn switching
to my mace or whatever if the arrows fail to stop the monster. Is there any
advantage to wielding the bow while shooting?

dobro@ulowell.UUCP (Chet Dobro) (01/21/86)

> I've been playing rogue 3.6 and 5.2 and am still having some trouble figuring
> out the subtleties of the weapons. Specifically, I seem to get fairly good
> results by simply throwing arrows without actually wielding the bow or crossbow.
> This strikes me as a good technique as I don't have to waste a turn switching
> to my mace or whatever if the arrows fail to stop the monster. Is there any
> advantage to wielding the bow while shooting?

As silly as this may sound, it is usually better *not* to use a bow when
throwing arrows. Crossbows are about even. Of course, if you have a magic
bow or crossbow, by all means use that.

This comment comes from much experience playing and trying to throw arrows,
bot with and without use of bows. Granted, from a game mechanics point of
view I must be wrong, but I have markedly better hit-ratio w/o the bow!


							Gryphon

andre@nrcvax.UUCP (Andre Hut) (01/24/86)

In article <170@ulowell.UUCP> dobro@ulowell.UUCP (Chet Dobro) writes:
>> I've been playing rogue 3.6 and 5.2 and am still having some trouble figuring
>> out the subtleties of the weapons. Specifically, I seem to get fairly good
>> results by simply throwing arrows without actually wielding the bow or crossbow.
>> This strikes me as a good technique as I don't have to waste a turn switching
>> to my mace or whatever if the arrows fail to stop the monster. Is there any
>> advantage to wielding the bow while shooting?
>
>As silly as this may sound, it is usually better *not* to use a bow when
>throwing arrows. Crossbows are about even. Of course, if you have a magic
>bow or crossbow, by all means use that.
>
>This comment comes from much experience playing and trying to throw arrows,
>bot with and without use of bows. Granted, from a game mechanics point of
>view I must be wrong, but I have markedly better hit-ratio w/o the bow!
>

The last comment here is wrong.  If you check the rogue source files, you will
discover that the bow is classified as an arrow launcher, and that if the
bow is wielded while throwing the arrows, the value of the bow (+x,+y) is
added to the value of the arrow to yield a somewhat better arrow.

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cds@duke.UUCP (01/28/86)

>The last comment here is wrong.  If you check the rogue source files, you will
>discover that the bow is classified as an arrow launcher, and that if the
>bow is wielded while throwing the arrows, the value of the bow (+x,+y) is
>added to the value of the arrow to yield a somewhat better arrow.

Without being facetious, I'd like to ask you how most of us playing 5.3
rogue are supposed to check the source files?
-- 
 

Craig D. Singer, Dept. of Computer Science, Duke University
Durham, NC 27706-2591.  Phone (919) 684-5110  (ext.20)
CSNET: cds@duke        UUCP: ...!decvax!duke!cds
ARPA:  cds%duke@csnet-relay

vc253ah@unmc.UUCP (01/30/86)

>>As silly as this may sound, it is usually better *not* to use a bow when
>>throwing arrows. Crossbows are about even. Of course, if you have a magic
>>bow or crossbow, by all means use that.
>
>The last comment here is wrong.  If you check the rogue source files, you will
>discover that the bow is classified as an arrow launcher, and that if the
>bow is wielded while throwing the arrows, the value of the bow (+x,+y) is
>added to the value of the arrow to yield a somewhat better arrow.
>
>Andre' Hut 

	Between these two comments, can we figure that, unless you have a
magical bow/crossbow, throwing arrows is as effective as launching them
via bow? If this is the case, why have bows, since most all bows you find
are non-magical.
Ronald C. Rosul Jr. (vc253ah)

stephen@dcl-cs.UUCP (01/31/86)

In article <6843@duke.UUCP> cds@duke.UUCP (Craig D. Singer) writes:
>Without being facetious, I'd like to ask you how most of us playing 5.3
>rogue are supposed to check the source files?

One method is to dis-compile the binary!  One of my friends, at another
site not on the net, has done this!  (I am NOT going to make it available
against the wishes of the author.)  He then compared the binaries to make sure
he'd done it correctly.
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mullen@ulowell.UUCP (Daniel Mullen) (02/01/86)

Keywords:

In article <472@nrcvax.UUCP> andre@nrcvax.UUCP (Andre Hut) writes:
>The last comment here is wrong.
	[refering to fighting with arrows w/ out using a bow]
>  If you check the rogue source files, you will
>discover that the bow is classified as an arrow launcher, and that if the
>bow is wielded while throwing the arrows, the value of the bow (+x,+y) is
>added to the value of the arrow to yield a somewhat better arrow.

Also, the Roguegomatic game (it plays rogue for you) always switches to 
a bow before using arrows.

		Dan Mullen.

andre@nrcvax.UUCP (Andre Hut) (02/06/86)

In article <3@unmc.UUCP> vc253ah@unmc.UUCP () writes:
>>>As silly as this may sound, it is usually better *not* to use a bow when
>>>throwing arrows. Crossbows are about even. Of course, if you have a magic
>>>bow or crossbow, by all means use that.
>>
>>The last comment here is wrong.  If you check the rogue source files, you will
>>discover that the bow is classified as an arrow launcher, and that if the
>>bow is wielded while throwing the arrows, the value of the bow (+x,+y) is
>>added to the value of the arrow to yield a somewhat better arrow.
>
>	Between these two comments, can we figure that, unless you have a
>magical bow/crossbow, throwing arrows is as effective as launching them
>via bow? If this is the case, why have bows, since most all bows you find
>are non-magical.
>Ronald C. Rosul Jr. (vc253ah)

Since the bow that you given at the beginning IS magical (+1,+0) it is better
to wield it when throwing arrows.


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jt@nrcvax.UUCP (Jerry Toporek) (02/07/86)

In article <6843@duke.UUCP> cds@duke.UUCP (Craig D. Singer) writes:
>>The last comment here is wrong.  If you check the rogue source files, you will
>>discover that the bow is classified as an arrow launcher, and that if the
>>bow is wielded while throwing the arrows, the value of the bow (+x,+y) is
>>added to the value of the arrow to yield a somewhat better arrow.
>
>Without being facetious, I'd like to ask you how most of us playing 5.3
>rogue are supposed to check the source files?
>-- 

You mean you haven't figured out how the blank scroll works?

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dsg1@ur-tut.UUCP (David Goldberg) (02/14/86)

Does this mean that the blank scroll has some value?? 


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