ksl@hou2e.UUCP (a hacker) (02/20/86)
************************************************************************* ROGUE MAGAZINE Issue #4 February 19, 1986 ************************************************************************* ["Rogue" is a copyrighted game which is NOT copyrighted by the author of this "article." If you assume that the author claims ownership of the game, you are wrong! There is no company/companies involved in the writing of this article, and no company/companies claim the material within this article is their view.] ************************************************************************* ------------------------------------------ UROGUE: What is it? ------------------------------------------ Q: What is "Urogue"? A: Urogue is a "derivative" of the game rogue and contains several interesting new features. Q: Is it public domain? A: It is not public domain, but the author is releasing the game using the "barter" system. Q: Can anyone give it to me? A: No, you can only get it from the author legally. You probably could get a copy from the "black market" :-) Q: How is "Urogue" similar to "Rogue"? A: Urogue is similar to "Rogue" in a few points: 1. The basic screen appearance, 2. The basic commands (not those introduced beyond 5.2), 3. The method of playing (i.e. bump into monster: attack), 4. The type of game, 5. The types of treasure, 6. The way to win, 7. The object representations. Q: How is "Urogue" compared to the new "Advanced Rogue"s (5.5 and up)? A: Urogue and 5.5 (and up) are extremely similar, but the version which are the most similar is AR 6.0 and Urogue. They both feature the extended monster set, multiple artifacts with power(s), new "types" of rooms. Q: Is "Urogue" available on all types of systems? A: Urogue is not available on all types of systems, but is available on several major machines and UNIX versions, and is expected to be ported to others in the near future. ------------------------------------------ ROGUE VERSIONS: Another Update ------------------------------------------ Here is a current list of versions: Rogue 3.6, 3.7, 3.7.1, Advanced Rogue 5.2, 5.3, 5.4 (the original authors) Advanced Rogue 4.0, 4.1, 4.2, 4.3, 4.4, 4.5, 5.5, 5.6, 5.7, 5.8, 5.9, 6.0 Advanced Rogue 1.0, 2.0 Super Rogue 7.0, 8.0, 9.0 Personal Computer Rogues available for: IBM, Macintosh. Personal Computer Rogues were planned for: Atari, C64. Probably a few versions missing. ------------------------------------------ THE TOTAL WINNER: What happens ------------------------------------------ In *most* versions, here is what happens: 1. A screen congradulates you. 2. You get paid for your possessions: (a) food is cheaper than fruit (b) rings are valued by the type of rock (diamond, ...) (c) staffs are valued by type of wood (d) a +255 ring is THE SAME AS a -255 ring! (e) a 255 charge staff is the same as a 0 charge staff! (f) weapons and armor are valued by type AND magic charge. (g) Amulet is a constant gp value. 3. You get a total. 4. You are added to the winner list. It is possible in all versions to be a total winner, and total winners have been recorded in most of the versions of rogue listed above (some of the versions are too new!). ------------------------------------------ ROGUE PLAYING ESTIMATION: A "poll" of version(s) being played ------------------------------------------ Here is the current Rogue Playing Estimation: (#'s are estimated as a result of polls and may or may not be accurate) AR 5.5 26% Urogue 27% Rogue 5.3 11% Rogue 5.2 11% IBM PC Rogue 10% Super Rogue 7.0/9.0 5% Macintosh Rogue 3% Rogue 3.6/3.7 3% ------------------------------------------ THE LIFE AND DEATH AND LIFE OF ROGUE: A short break of life caused by "Hack" ------------------------------------------ In a previous issue, I had predicted a decline of Hack players and an increase of Rogue players. I had predicted that the Advanced Rogue 5.5 (and up)s would swing everyone back. There indeed has been a decline in Hack players, and an increase in Rogue players. Right now, the increase looks like it was caused by: (1) Urogue, and (2) PC versions. There has been a decline in articles in the repective net groups for both games. This has only two apparent reasons: (1) less participation in the game or (2) less problems or questions in the game. Actually, it is a cause of (1) less problems caused by more "expert" players and PC versions resulting in less net participation. hou2e!ksl --R-O-G-U-E-- |A net.games| Collect 7 and receive | article | a free article.* | 765654543 | --R-O-G-U-E-- * while supplies last
wheel@utastro.UUCP (Craig Wheeler) (02/22/86)
I havent played Rogue in ages, as, much to my dismay, the games were removed (or at least permanently locked up) from use, and rogue went with it. I do remember a bug in the game that resulted in a lot of winners, and a lot of points on the high score list. It was discovered by my brother, and spread within weeks to everyone on the system. In our version, arrows shot at you from traps. What you do is, pick up the arrow. Wield it or whatever. Look at it, occasionally you get a (if your version has the same bug) +38783827 (or something) arrow, and it kills *everything* within 2 blows max. Easy sneezy, and when you return you have 38783827 score points before adding any other score points. Well, maybe it will help. This is so easy, you might want to play the game for a few weeks to get really frustrated with it first... :-) Well, I hope this post isnt too bad, seeing as how it is my first Usenet post ever. Sorry, because of the same reasons, I wont be able to write my mail paths at the bottom. Maybe in the future! hmm how about wheel@ut-sally?
ksl@hou2e.UUCP (a hacker) (02/23/86)
>I havent played Rogue in ages, as, much to my dismay, the games were removed >(or at least permanently locked up) from use, and rogue went with it. I'm sorry. >I do remember a bug in the game that resulted in a lot of winners, and a >lot of points on the high score list. It was discovered by my brother, and >spread within weeks to everyone on the system. > >In our version, arrows shot at you from traps. What you do is, pick up the >arrow. Wield it or whatever. Look at it, occasionally you get a (if your >version has the same bug) +38783827 (or something) arrow, and it kills >*everything* within 2 blows max. Easy sneezy, and when you return you have >38783827 score points before adding any other score points. Interesting version. Sorry, folks. This only works on whatever version of rogue this poor soul once had access to. In most versions, the arrow trap shoots a +1 arrow, and the darts disappear from dart traps. This can be duplicated on other versions to get +255 weapons and armor by using pools and "aquirement" scrolls. A version which allows you to do this most is Super Rogue 7.0. In most versions pools also affect staves by either "identifying" them or charging them as a staff of charging would. Most also affect rings, potions and scrolls similarly. If your version does not have anything such as a cursed scroll or blessed scroll, then the last statement does not apply. >Well, maybe it will help. This is so easy, you might want to play the game >for a few weeks to get really frustrated with it first... :-) > >Well, I hope this post isnt too bad, seeing as how it is my first Usenet post >ever. Sorry, because of the same reasons, I wont be able to write my mail >paths at the bottom. Maybe in the future! It is a very well written article containing information pertaining to the unspecified version you describe. >hmm how about wheel@ut-sally? Nope. Our Usenet program tells us it's: wheel@utastro.UUCP, or in other words: utastro!wheel. There was an ommision in the PC versions of Rogue. The UNIX PC 7300 also has a version of Super Rogue 9.0 which the manuals call Version 1.3, ported from Super Rogue 9.0. Hope it helps! hou2e!ksl