[net.games.rogue] Rogue Magazine Issue #4

ksl@hou2e.UUCP (a hacker) (02/20/86)

*************************************************************************
	ROGUE MAGAZINE				Issue #4
	February 19, 1986
*************************************************************************

["Rogue" is a copyrighted game which is NOT copyrighted by the author of
 this "article."  If you assume that the author claims ownership of the
 game, you are wrong!  There is no company/companies involved in the
 writing of this article, and no company/companies claim the material
 within this article is their view.]

*************************************************************************

------------------------------------------
UROGUE:  What is it?
------------------------------------------

Q:  What is "Urogue"?

A:  Urogue is a "derivative" of the game rogue and contains several
	interesting new features.


Q:  Is it public domain?

A:  It is not public domain, but the author is releasing the game
	using the "barter" system.


Q:  Can anyone give it to me?

A:  No, you can only get it from the author legally.  You probably
	could get a copy from the "black market" :-)


Q:  How is "Urogue" similar to "Rogue"?

A:  Urogue is similar to "Rogue" in a few points:  1.  The basic
	screen appearance,  2.  The basic commands (not those
	introduced beyond 5.2),  3.  The method of playing (i.e.
	bump into monster: attack),  4.  The type of game,
	5.  The types of treasure,  6.  The way to win,
	7.  The object representations.


Q:  How is "Urogue" compared to the new "Advanced Rogue"s (5.5 and up)?

A:  Urogue and 5.5 (and up)  are extremely similar, but the version
	which are the most similar is AR 6.0 and Urogue.  They both
	feature the extended monster set, multiple artifacts with
	power(s), new "types" of rooms.


Q:  Is "Urogue" available on all types of systems?

A:  Urogue is not available on all types of systems, but is available
	on several major machines and UNIX versions, and is expected
	to be ported to others in the near future.


------------------------------------------
ROGUE VERSIONS:
Another Update
------------------------------------------

Here is a current list of versions:
Rogue 3.6, 3.7, 3.7.1, 
Advanced Rogue 5.2, 5.3, 5.4  (the original authors)
Advanced Rogue 4.0, 4.1, 4.2, 4.3, 4.4, 4.5, 5.5, 5.6, 5.7, 5.8, 5.9, 6.0
Advanced Rogue 1.0, 2.0
Super Rogue 7.0, 8.0, 9.0
Personal Computer Rogues available for:  IBM, Macintosh.
Personal Computer Rogues were planned for:  Atari, C64.

Probably a few versions missing.


------------------------------------------
THE TOTAL WINNER:
What happens
------------------------------------------

In *most* versions, here is what happens:

	1. A screen congradulates you.
	2. You get paid for your possessions:
		(a) food is cheaper than fruit
		(b) rings are valued by the type of rock (diamond, ...)
		(c) staffs are valued by type of wood
		(d) a +255 ring is THE SAME AS a -255 ring!
		(e) a 255 charge staff is the same as a 0 charge staff!
		(f) weapons and armor are valued by type AND magic charge.
		(g) Amulet is a constant gp value.
	3. You get a total.
	4. You are added to the winner list.

It is possible in all versions to be a total winner, and total winners
have been recorded in most of the versions of rogue listed above (some
of the versions are too new!).

------------------------------------------
ROGUE PLAYING ESTIMATION:
A "poll" of version(s) being played
------------------------------------------

Here is the current Rogue Playing Estimation:

(#'s are estimated as a result of polls and may or may not be accurate)

AR 5.5				26%
Urogue				27%
Rogue 5.3			11%
Rogue 5.2			11%
IBM PC Rogue			10%
Super Rogue 7.0/9.0		5%
Macintosh Rogue			3%
Rogue 3.6/3.7			3%

------------------------------------------
THE LIFE AND DEATH AND LIFE OF ROGUE:
A short break of life caused by "Hack"
------------------------------------------

In a previous issue, I had predicted a decline of Hack players
and an increase of Rogue players.  I had predicted that the
Advanced Rogue 5.5 (and up)s would swing everyone back.  There
indeed has been a decline in Hack players, and an increase
in Rogue players.  Right now, the increase looks like it was
caused by: (1) Urogue, and (2) PC versions.

There has been a decline in articles in the repective net
groups for both games.  This has only two apparent reasons:
(1) less participation in the game or (2) less problems
or questions in the game.  Actually, it is a cause of
(1) less problems caused by more "expert" players and
PC versions resulting in less net participation.

hou2e!ksl

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wheel@utastro.UUCP (Craig Wheeler) (02/22/86)

I havent played Rogue in ages, as, much to my dismay, the games were removed
(or at least permanently locked up) from use, and rogue went with it.

I do remember a bug in the game that resulted in a lot of winners, and a
lot of points on the high score list.  It was discovered by my brother, and
spread within weeks to everyone on the system.

In our version, arrows shot at you from traps.  What you do is, pick up the 
arrow.  Wield it or whatever.  Look at it, occasionally you get a (if your
version has the same bug) +38783827 (or something) arrow, and it kills
*everything* within 2 blows max.  Easy sneezy, and when you return you have
38783827 score points before adding any other score points.

Well, maybe it will help.  This is so easy, you might want to play the game
for a few weeks to get really frustrated with it first... :-)

Well, I hope this post isnt too bad, seeing as how it is my first Usenet post
ever.  Sorry, because of the same reasons, I wont be able to write my mail
paths at the bottom. Maybe in the future!

hmm how about wheel@ut-sally?

ksl@hou2e.UUCP (a hacker) (02/23/86)

>I havent played Rogue in ages, as, much to my dismay, the games were removed
>(or at least permanently locked up) from use, and rogue went with it.

I'm sorry.

>I do remember a bug in the game that resulted in a lot of winners, and a
>lot of points on the high score list.  It was discovered by my brother, and
>spread within weeks to everyone on the system.
>
>In our version, arrows shot at you from traps.  What you do is, pick up the 
>arrow.  Wield it or whatever.  Look at it, occasionally you get a (if your
>version has the same bug) +38783827 (or something) arrow, and it kills
>*everything* within 2 blows max.  Easy sneezy, and when you return you have
>38783827 score points before adding any other score points.

Interesting version.  Sorry, folks.  This only works on whatever
version of rogue this poor soul once had access to.  In most versions,
the arrow trap shoots a +1 arrow, and the darts disappear from dart
traps.

This can be duplicated on other versions to get +255 weapons
and armor by using pools and "aquirement" scrolls.  A version
which allows you to do this most is Super Rogue 7.0.  In most
versions pools also affect staves by either "identifying" them
or charging them as a staff of charging would.  Most also affect
rings, potions and scrolls similarly.  If your version does
not have anything such as a cursed scroll or blessed scroll,
then the last statement does not apply.

>Well, maybe it will help.  This is so easy, you might want to play the game
>for a few weeks to get really frustrated with it first... :-)
>
>Well, I hope this post isnt too bad, seeing as how it is my first Usenet post
>ever.  Sorry, because of the same reasons, I wont be able to write my mail
>paths at the bottom. Maybe in the future!

It is a very well written article containing information pertaining
to the unspecified version you describe.

>hmm how about wheel@ut-sally?
Nope.  Our Usenet program tells us it's: wheel@utastro.UUCP, or
in other words: utastro!wheel.

There was an ommision in the PC versions of Rogue.  The UNIX PC
7300 also has a version of Super Rogue 9.0 which the manuals
call Version 1.3, ported from Super Rogue 9.0.  Hope it helps!

hou2e!ksl