t36273c@saha.saha.hut.FI (Ari Huttunen) (04/12/89)
I've been playing wanderer for a some time with my EGA-card and I kind of like it. Great game! Lately I discovered an annoying bug in it, though. I use the no_pws level jumping mechanism, but it doesn't work quite right. Let me give you an example: I'm currently on level 16. My highest score I got on level 12. Now, if I start playing on level 5 (for example, any level below 12 gives the same result) and get killed, wanderer saves this in the score-file, and I can no longer jump to levels above 12. Wanderer currently works like this: When someone gets killed (or quits) it checks the players high-score level against his current level (the level he died on) and saves this to the score file. IT DOESN'T CHECK PLAYER'S HIGHEST VISITED LEVEL!! So the player can no longer jump to the maximum level he's been to. Of course, if you only play on the highest level and try to go forward, you'll have no problem. I hope you'll fix this bug. -- _______________________________________________________________________________ Ari Huttunen = In the beginning the Uni(x)verse was created. ahuttune@hupu.hut.fi = This has made a lot of people very angry and been = widely considered as a bad move. _______________________________________________________________________________
rogers@falcon.SRC.Honeywell.COM (Brynn Rogers) (04/12/89)
I noticed that the source for wanderer does not seem to include the graphics functions for EGA/VGA/Herc. I have been running it in Herc mode and it looks great. Where is the source for the graphics? a couple of levels are incredibly difficult. I am stuck on level 13 now and I can't get the treasure inthe upper right corner. I have tried every combination I can think of, but it is always blocked by at least 1 rock. Brynn Rogers Honeywell S&RC rogers@src.honeywell.com nic.MR.net!srcsip!rogers
zu@ethz.UUCP (Urs Zurbuchen) (04/16/89)
In article <T36273C.89Apr12110159@saha.saha.hut.FI> t36273c@saha.saha.hut.FI (Ari Huttunen) writes: >I use the no_pws level jumping mechanism, but it doesn't work quite right. >Let me give you an example: > I'm currently on level 16. My highest score I got on level 12. > Now, if I start playing on level 5 (for example, any level below > 12 gives the same result) and get killed, wanderer saves this in > the score-file, and I can no longer jump to levels above 12. Hello everybody, nobody here tested this particular situation while the program was still in beta test. It is fixed in the sources now. The next version posted will correct it. For all those interested here is some additional information on the current state of Wanderer: Currently, Dave Bodenstab who posted the black-and-white EGA version to comp.sources.games is incorporating my changes for EGA color and Hercules graphics as well as some patches he received from other people to make it run under Xenix into one set of source modules. As soon as he gets it done, sources will be posted to comp.sources.games and an executable for the IBM-PC family will be submited to comp.binaries.ibm.pc by me. Current known bugs corrected include: - the one above - Hercules graphics from time to time showed a border on the right side. This has been removed. - The monster in the border area is displayed on blue background and when cleared will leave nothing but a blue spot. - Bitmaps are user definable and can be loaded from a file. The original ones are still used as defaults. And the EGA bitmap display will be redesigned to speed it up. This is not yet done but will be completed on time. Have fun, ...urs uucp: ...!seismo!mcvax!cernvax!ethz