linco@eng.umd.edu (Sam Lin) (12/20/89)
I have sent a copy of my Daleks game to ibmpc-binaries%cirrusl@oliveb.ATC.olivettie.com, so there is no need for further replies to my previous announcement of its availability. Hopefully, Raul will post it promptly. Thanks to everyone who gave me instructions on how to post it. Unfortunately, I was so flooded with responses that I cannot possibly send copies to individual requestors. I hope that everyone enjoys it. Please send me comments, suggestions. ------------------------- Sam Lin linco@eng.umd.edu "shake your honey buns!" - B-52's
linco@eng.umd.edu (Sam Lin) (12/27/89)
As requested, I have posted my LINCOMATIC DALEKS V2.2 program to rec.arts.drwho. It is in 3 parts. The first part contains the documentation file, and the last two parts contain the split, uuencoded DALEKS.EXE file. There has been some confusion about the program. Daleks V2.2 is my C version of the Daleks game, popularized on the Macintosh. It is not related to the Pascal-based Daleks 1.0 game that resides in some archives (such as on grape.ecs.clarkson.edu as daleks10.zip). ---------------------------------------------------------------------- Sam C. Lin | /// Internet: linco@eng.umd.edu | /// ----------------------------- /// /// ///|| /// /////// //////// "If it ain't broke, don't fix it." /// /// /// ||/// /// /// /// /// /// /// |/// /////// //////// /// ////////// -----------------------------------------------------------------------
richard@calvin.spp.cornell.edu (Richard Brittain) (12/27/89)
In article <1989Dec26.205117.14183@eng.umd.edu> linco@eng.umd.edu (Sam Lin) writes: >As requested, I have posted my LINCOMATIC DALEKS V2.2 program to >rec.arts.drwho. It is in 3 parts. The first part contains the >documentation file, and the last two parts contain the split, >uuencoded DALEKS.EXE file. I was looking foward to this, but on my Hercules system, it just displays half a line of random characters, in text mode (never switches to graphics). If I use a "CGA emulator" I get the same thing, but in an ugly CGA font. Richard Brittain, School of Elect. Eng., Upson Hall Cornell University, Ithaca, NY 14853 ARPA: richard@calvin.spp.cornell.edu UUCP: {uunet,uw-beaver,rochester,cmcl2}!cornell!calvin!richard
linco@eng.umd.edu (Sam Lin) (12/27/89)
In article <1989Dec27.031543.1701@calvin.spp.cornell.edu> richard@calvin.spp.cornell.edu (Richard Brittain) writes: >In article <1989Dec26.205117.14183@eng.umd.edu> linco@eng.umd.edu (Sam Lin) writes: >>As requested, I have posted my LINCOMATIC DALEKS V2.2 program to >>rec.arts.drwho. It is in 3 parts. The first part contains the >>documentation file, and the last two parts contain the split, >>uuencoded DALEKS.EXE file. > >I was looking foward to this, but on my Hercules system, it just displays half >a line of random characters, in text mode (never switches to graphics). If >I use a "CGA emulator" I get the same thing, but in an ugly CGA font. > >Richard Brittain, School of Elect. Eng., Upson Hall > Cornell University, Ithaca, NY 14853 I have tested the program on various Hercules, VGA, CGA, and EGA compatible monitors, and it has worked fine, except that on the Hercules and the EGA, the image is somewhat compressed, due to the aspect ratio. I have even run the program using SIMCGA on a Hercules without a hitch. I hope that the binary did not get corrupted in the net. When you are done uudecoding, daleks.exe should be 81728 bytes in length. Anyone who is still having problems, let me know.