marco@hpmcaa.mcm.hp.com (Marco Dalla-Gasperina) (05/25/90)
Previously I wrote- > >Hello, > >Recently the newest version of Moria was posted on comp.sources.games. Has >anyone successfully compiled it? I seem to be missing main.c (or the module >which contains main). It is also required that I have pccurses which I >do not. I did find a pd version, but there is an undefined symbol when >I try to link it. > >When it is successfully compiled and linked, could someone posted >it? > >thanks, >Marco Dalla Gasperina I managed to find main.c (in part 26) and found the errant symbol in my pd version of curses. However, the default stack size of 2k by the linker is too small. I set it to 16k and have not had a stack overflow yet. Last night I did get an "integer divide by 0" error after descending down to level 3 (ie. immediately after the ">" command). Is there a recommended stack size? marco
6600m00n@ucsbuxa.ucsb.edu (Jihad 'R US) (05/30/90)
I managed to find main.c (in part 26) and found the errant symbol in my pd version of curses. However, the default stack size of 2k by the linker is too small. I set it to 16k and have not had a stack overflow yet. Last night I did get an "integer divide by 0" error after descending down to level 3 (ie. immediately after the ">" command). Is there a recommended stack size? marco In the function that creates the new dungeon, there are some pretty large arrays declared on the stack. What I did to compile it was to change the arrays in the function cave_gen and build_tunnel(??) to be pointers allocated in the function. (Btw, I am using Tc 2.0, huge mode) I recall that the author has put the binaries and source on a machine in berkely for public ftp access. I can't recall the name, but if any of the observent people out there remember it, tell it. Rob Blair /* this sig is currently out of order. please write another letter, and try again. */
n245bq@tamunix (Keith Perkins) (05/30/90)
In article <5533@hub.ucsb.edu> 6600m00n@ucsbuxa.ucsb.edu writes: >I recall that the author has put the binaries and source on a machine in >berkely for public ftp access. I can't recall the name, but if any of >the observent people out there remember it, tell it. James E. Wilson has a machine at Berkeley that has all the various Moria and Umoria sources. The Umoria sources are the newest version of Moria to date, but they are still in the Beta test stage. Any bug reports should be sent to rec.games.moria. The machine is kukulcan.Berkeley.EDU, internet number 128.32.131.190. The Moria and Umoria stuff is in the pub/wilson directory. The latest binaries out are 5.1.5 version for the IBM and the 5.2.0 version for the mac. The source is at version 5.2.0 and changes about once or twice a month. Any comments or suggestions about the game are appreciated (send to rec.games.moira). p.s. Somebody out there rewrote the io.c file to run under TC 2.0. There is also a file in the ibmpc directory that has some info concerning some changes that might be needed under TC 2.0 (the file is old at this point). Keith Perkins
marco@hpmcaa.mcm.hp.com (Marco Dalla-Gasperina) (06/05/90)
I've been running into many divide by 0 errors upon descending into the dungeon... Is there an official place to log this sort of thing? marco