[comp.binaries.ibm.pc.d] Sprite ToolKit for PCs available at chyde.uwasa.fi

jka@niksula.hut.fi (Jari Petri Karjala) (10/25/90)

The Sprite ToolKit (STK) version 1.0 is available at the anonymous ftp
site chyde.uwasa.fi (128.214.12.3), file /pc/programming/stk100.lzh. 


The Sprite Toolkit package provides many tools and functions for
constructing sprite graphics with IBM PC compatibles in Turbo C.
Here is a partial list of features:

- Sprites up to the size of 512x255 pixels and as many as fit in the
memory (utilizes the far heap for the shape data => small model is
big enough in most cases). Lowlevel bitblit routines optimized in
assembler. 

- Sprites preserve the screen background as they move over it.

- Exact collision detection.

- Sprites can be animated and moved automatically.

- Solutions to most of the PC hardware "problems", for example
different graphics adapters, nasty good-for-business-bad-for-games
keyboard interface and different clock speeds.

- A mouse driven sprite editor included.

- StarMines, an arcade game which demonstrates the capabilities
of the Sprite Toolkit.

- EGA and Hercules displays supported, others may be added.

- FreeWare, source included.


--
/*    Jari Karjala    **  "Mathematics is a subject in which we never know  */
/* jka@niksula.hut.fi **    what we are talking about" -- Bertrand Russel   */