everett@hpcvra.cv.hp.com. (Everett Kaser) (02/21/91)
I've managed to track down the primary (I think) bug in the Snarf level editor
which was causing levels to sometimes get corrupted. I want to do some more
testing (and perhaps a little tweaking) before I release an update, but until
then, you should be able to avoid the major problems with editing levels by
NEVER pressing the space bar while the edit cursor is on top of the Hero, and
don't place an object on top of the Hero. This is causing the Hero to be
erased from the internal "level data", and the program assumes that he is
always there. Oops. Meanwhile, you'll find below a "special" Snarf level
that I think you'll find interesting to play. UUDECODE it, and then
"ren snarflev.xxx snarflev.yyy", where "yyy" is the next level number after
your last one. Remember that "yyy" must be filled with leading zeroes, so
that the level number is right-justified in the file extension.
----------------------------- cut here ------------------------
section 1 of uuencode 4.13 of file SNARFLEV.XXX by R.E.M.
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sum -r/size 24701/605 section (from "begin" to "end")
sum -r/size 18252/416 entire input file
--------------------- cut here ---------------------------
Everett Kaser Hewlett-Packard Company
...hplabs!hp-pcd!everett work: (503) 750-3569 Corvallis, Oregon
everett%hpcvra@hplabs.hp.com home: (503) 928-5259 Albany, Oregon