[comp.binaries.ibm.pc.d] v11i119: dartdemo, DART circuit simulation

rwh0542@isc.rit.edu (R.W. Howell ) (04/12/91)

Where can I get egavga.bgi needed for this program?

Thanx

Bob Howell

        I don't know where I live, but send mail anyway!!!!

ts@uwasa.fi (Timo Salmi) (04/14/91)

In article <1991Apr11.175126.6881@isc.rit.edu> rwh0542@isc.rit.edu (R.W. Howell ) writes:
>Where can I get egavga.bgi needed for this program?
:

The .bgi files are part of Borland's Turbo products.  Strictly
speaking (in accordance with Borland's license statement) either
  1) The author of dartdemo should have included the .bgi with his
     program. 
  2) You would have to buy a Borland compiler, and get the .bgi files
     from there.  
 In practice, you would look for another package that legally
includes the relevant .bgi file.

IMPORTANT!  The .bgi (and .chr) files must not alone be made
available on the net, because that would be a direct violation of
Borland's License Statement.  This is a statement of an inevitable
fact.  Not my personal preference. 

BTW, when I write my own programs for general distribution on the
net, I never rely on this technique of separate video support files. 
I always include them within the executable code.  Much more
convenient for the user, and no potential hassle. 

...................................................................
Prof. Timo Salmi        
Moderating at garbo.uwasa.fi anonymous ftp archives 128.214.12.37
School of Business Studies, University of Vaasa, SF-65101, Finland
Internet: ts@chyde.uwasa.fi Funet: gado::salmi Bitnet: salmi@finfun

tcs@mailer.jhuapl.edu (Carl Schelin) (04/15/91)

In article <1991Apr14.083252.16321@uwasa.fi>, ts@uwasa.fi (Timo Salmi) says:
..
>BTW, when I write my own programs for general distribution on the
>net, I never rely on this technique of separate video support files. 
>I always include them within the executable code.  Much more
>convenient for the user, and no potential hassle. 
>

While I did do this for one of my programs, the added memory taken by
all the .chr and .bgi files increased my program over the small size
(cga.bgi, egavga.bgi, gothic.chr). 

Carl

ts@uwasa.fi (Timo Salmi) (04/16/91)

In article <1991Apr15.125532.22037@aplcen.apl.jhu.edu> tcs@mailer.jhuapl.edu (Carl Schelin) writes:
>In article <1991Apr14.083252.16321@uwasa.fi>, ts@uwasa.fi (Timo Salmi) says:
:
>>I always include them within the executable code.  Much more
>>convenient for the user, and no potential hassle. 
>>
>
>While I did do this for one of my programs, the added memory taken by
>all the .chr and .bgi files increased my program over the small size
>(cga.bgi, egavga.bgi, gothic.chr). 

Ah!  But there is a catch here.  Only include the driver that you
are going to need.  E.g. on my more recent games I only include
egavga.bgi.  I make the assumption, that for a game the user has at
least an ega (fair enough nowadays).

But now we are drifting from the main theme of c.b.i.p.d, and I
have therefore put comp.lang.pascal as the followup-to.

...................................................................
Prof. Timo Salmi        
Moderating at garbo.uwasa.fi anonymous ftp archives 128.214.12.37
School of Business Studies, University of Vaasa, SF-65101, Finland
Internet: ts@chyde.uwasa.fi Funet: gado::salmi Bitnet: salmi@finfun