[comp.simulation] SIMULATION DIGEST V16 N5

simulation@uflorida.cis.ufl.edu (Moderator: Paul Fishwick) (07/03/90)

Volume: 16, Issue: 5, Mon Jul  2 15:53:23 EDT 1990

+----------------+
| TODAY'S TOPICS |
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(1) REQUEST: SmallTalk Source Code
(2) Robotic Hand Simulation
(3) VISUALIZATION '90
(4) Virtual Reality vs. Simulation
(5) RE: Virtual Reality vs. Simulation

* Moderator: Paul Fishwick, Univ. of Florida
* Send topical mail to: simulation@bikini.cis.ufl.edu OR
  post to comp.simulation via USENET
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* Simulation Tools available by doing above and changing the
  directory to pub/simdigest/tools. 



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From: lath@geocub.greco-prog.fr (Laurent Lathieyre)
Date: 20 Jun 90 21:44:14 GMT
To: comp-simulation@inria.inria.fr
Subject: Submission for comp-simulation
Responding-System: geocub.greco-prog.fr

Path: geocub!geocub.greco-prog.fr!lath
From: lath@geocub.greco-prog.fr (Laurent Lathieyre)
Newsgroups: comp.lang.smalltalk,comp.simulation
Subject: seeking simulation code in smalltalk
Date: 20 Jun 90 21:44:14 GMT
Sender: lath@geocub.greco-prog.fr
Distribution: world
Organization: University of Bordeaux I - FRANCE


I'm seeking the correct sources of the simulation frame proposed
by Goldberg and Robson in "Smalltalk, the language and its implementation

or other smalltalk sources for simulation and which use event-driven
approach.

	Laurent Lathieyre 
	E-MAIL : lath@geocub.greco-prog.fr



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To: comp-simulation@ames.arc.nasa.gov
Path: jato!neuron1!harry
From: harry@neuron1.Jpl.Nasa.Gov (Harry Langenbacher)
Newsgroups: comp.simulation
Subject: robotic hand simulation
Keywords: robot simulation
Date: 21 Jun 90 18:15:50 GMT
References: <23538@uflorida.cis.ufl.EDU>
Sender: news@jato.Jpl.Nasa.Gov
Reply-To: neuron1!harry@jato.Jpl.Nasa.Gov (Harry Langenbacher)
Organization: Jet Propulsion Laboratory, Pasadena CA



	
Does anyone know of a good dextrous hand simulator? 
I would like a graphical display.  What kind of hardware is necessary?

 - Harry Langenbacher 818-354-9513
harry%neuron1@jpl-mil.jpl.nasa.gov
harry@neuron1.jpl.nasa.gov 128.149.12.7



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Date: Fri, 22 Jun 90 10:58:44 -0400
From: danchak@mstr.hgc.edu (Michael Danchak)
To: fishwick@ufl.edu
Subject: VISUALIZATION '90

Visualization '90

Sponsored by IEEE Computer Society, Technical Committee on Computer Graphics
In cooperation with ACM/SIGGRAPH

October 23 - 26, 1990

Le Meridien Hotel
San Francisco, California 

The conference will explore how visualization is being used to extract knowledge from data.  The conference is concerned with all aspects of visualization, with a focus on interdisciplinary techniques.  The conference will allow a dialogue to occur between the developers of visualization methods and visualization users across the full spectrum of science, engineering and business.



Papers will be presented in the following areas:

3D Systems and 3D Modeling

Volume Visualization Algorithms and Techniques

Visualization of Higher Dimensions

Scalar and Multivariate Data Visualization

Data Handling and Visual Representation

Human Computer Interface with Visualization

Tools and Techniques for Scientific Visualization

End-User Data Visualization Systems

Visualization in Fluid Dynamics

Applications of Visualization to Scientific,
  Engineering, Biomedical, and Business Problems


 Panels:

Graphics and Imaging: Trends Toward Unification
Matt Ward , Worcester Polytechnic Intitute

Human Perception and Visualization
Laurie Reuter, Bellcore

Multispectral Visualization
Ronald M. Pickett and Haim Levkowitz,
Institute for Visualization and Perception Research, the University of Lowell

How can Visualization lead to Breakthroughs in Engineering and Science?
Phil Neray, Alliant Computer Systems

Interaction Issues in Visualization: Requirements, Techniques and Tools.
Hikmet Senay, George Washington University

Making a Picture Fit the Eye: Human Engineering for Computer Graphics.
Lawrence Stark, University of California at Berkeley

Tools for Visual Data Analysis - User Experiences.  
David Prawel, Precision Visuals


Case Studies: 

Factors Inducing Periodic Breathing in Humans (Syracuse University)

Non-Linear Engineering Analysis (Boeing Computer Services)

Personal Visualization System 
(Johns Hopkins University/ Applied Physics Laboratory)

Semi-Autonomous Robotic System Visualization 
(Sandia National Laboratory)

Volume Microscopy (Vital Images)

Real World Applications of Visualization Solutions (Precision Visuals Inc.)

Interdisciplinary Visualization 
(National Center for SuperComputer Applications)

The Future Video Telecomputer (Pacific Interface)

Interactive Investigation of Fluid Mechanics Data Sets (Intelligent Light)


 Tutorials:

Visual Programming Environments 
Ephraim Glinert, Rensselaer Polytechnic Institute

Knowledge Visualization 
Aaron Marcus, AM Associates

Computer Vision 
Azriel Rosenfeld, University of Maryland

Visualizing Multidimensional Data 
William Cleveland, AT&T Bell Laboratories

Volume Visualization
Pat Hanrahan, Princeton



------------------------------

Date: Mon, 2 Jul 90 15:47:01 -0400
From: Paul Fishwick <fishwick@fish.cis.ufl.edu>
To: simulation@ufl.edu
Subject: Virtual Reality vs. Simulation


[[Taken from sci.virtual-worlds -PAF]]

>From uflorida!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!peterl@ibmpcug.co.uk Mon Jul  2 13:31:43 EDT 1990
Article 259 of sci.virtual-worlds:
Path: uflorida!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!peterl@ibmpcug.co.uk
>From: peterl@ibmpcug.co.uk (Peter Leaback)
Newsgroups: sci.virtual-worlds
Subject: RE: what is a virtual reality ?
Date: 22 Jun 90 14:08:07 GMT
Sender: hlab@milton.u.washington.edu
Organization: The IBM PC User Group, UK.
Approved: hitl@hardy.u.washington.edu


I know this is a reply to an old message, but here goes...

What is the difference between a virtual reality and a simulation? My
answer is consistency. 

A stick model of a water molecule is a simulation of a real water
molecule, but if you jump into a swimming pool full of stick water
molecules, you won't get wet. The stick water molecules have many
inconsistances compared to real molecules, so when one trys to interact
the stick molecules with real ones, you have problems.

But if a man made up of stick model molecules jumps into that same
swimming pool, he WILL get wet.

For something to be called a virtual reality it must earn the name
"reality". In our reality, there are no inconsistencies in physics, and
what looks like an inconsistency is just limitations in our knowledge.

You might say in reply to this that it will take a heck of a long time
for us to generate a virtual reality. This is not so, a book can be a
virtual reality as long as it only makes references to words, paper, and
to other books. This is not a very useful virtual reality. :-)

Another example of a virtual reality is a global weather "simulation". It
is a virtual reality as long as it is not compared to real global
weather or a user wishes to interact with it, because then it merely
becomes a simulation.

So something is a virtual reality when it is internally consistent and
the observer treats it as such.Therefore, MANY simulations are also, in
fact, virtual realities as long as they comply with the above. 

Saying that a global weather simulation is also a virtual reality is
*useless*, because the whole point of writing a global weather simulation
is to extract information to compare with the real world.So the global
weather simulation will *always* be thought of as a simulation. 

What reason do we have to make the distinction between a virtual reality
and a simulation at all ? Up to recently, none. But if human can interact
with a virtual reality and still keep consistencies within the virtual
reality and keep consistencies in our reality, then that *will* be
useful.

It goes without saying that no one has achieved this.

Pete Leaback.

 -- 
Automatic Disclaimer:
The views expressed above are those of the author alone and may not
represent the views of the IBM PC User Group.
 -- 

 -- 


------------------------------

Date: Mon, 2 Jul 90 15:47:09 -0400
From: Paul Fishwick <fishwick@fish.cis.ufl.edu>
To: simulation@ufl.edu
Subject: RE: Virtual Reality vs. Simulation


This is in response to some of Peter Leaback's comments about the 
relationships between virtual reality and computer simulation. In
short, I believe that simulation and virtual reality have strong
interconnections in that people creating a simulation model will 
want to use many of the input devices and environmental/behavioral 
factors developing within the area of virtual reality (i.e. the data glove,
body suits, helmet mounted displays). There are many exciting
possibilities for research in combined simulation modeling while
taking into account human factors and research in virtual reality.

The relationship between virtual reality and simulation can be
best seen by seeing the different emphasis:

SIMULATION: Emphasis is on modeling and analysis of time dependent complex
phenomena (real or imaginary).

VIRTUAL REALITY: Emphasis is on human factors and psychological
effectiveness. 

Here are some comments (below)....

Paul Fishwick
U. of Florida

 ---------------------------------------------------------------
>From: peterl@ibmpcug.co.uk (Peter Leaback)
Newsgroups: sci.virtual-worlds
Subject: RE: what is a virtual reality ?


>>I know this is a reply to an old message, but here goes...
>>What is the difference between a virtual reality and a simulation? My
>>answer is consistency. 
>>A stick model of a water molecule is a simulation of a real water
>>molecule, but if you jump into a swimming pool full of stick water
>>molecules, you won't get wet. The stick water molecules have many
>>inconsistances compared to real molecules, so when one trys to interact
>>the stick molecules with real ones, you have problems.
>>But if a man made up of stick model molecules jumps into that same
>>swimming pool, he WILL get wet.

The issue of "reality" is a function of the fidelity of input
and output devices. One is, in effect, trying to simulate an
environment, real or otherwise.

>>Saying that a global weather simulation is also a virtual reality is
>>*useless*, because the whole point of writing a global weather simulation
>>is to extract information to compare with the real world.So the global
>>weather simulation will *always* be thought of as a simulation. 

Simulation and virtual reality are not at odds -- Simulationists can
*use* technologies within virtual reality to create better simulations.
In addition -- a computer simulation need not be of a "real" physical
phenomenon. A simulation can define a model of some process, possibly
unrealistic. The output of the simulation is then validated against
data of some sort. We can see, then, that one can define simulations
not only of physical systems, but also of mental models (in AI) and
futuristic galactical adventures. The validation of science fiction
scenarios usually involves face validation where a model is good
if it generates greater degrees of interest from players/audience.
Simulation methods in modeling and analysis are useful when one is
trying to model time varying, complex systems (real or otherwise).


Paul Fishwick
University of Florida




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