[comp.simulation] SIMULATION DIGEST V17 N9

simulation@uflorida.cis.ufl.edu (Moderator: Paul Fishwick) (09/19/90)

Volume: 17, Issue: 9, Wed Sep 19 11:04:26 EDT 1990

+----------------+
| TODAY'S TOPICS |
+----------------+

(1) CALL: Ballistics Simulation (revised due date)
(2) RE: Expert Shell for Simulation (msg 1)
(3) RE: Expert Shell for Simulation (msg 2)
(4) RE: Baseball Simulation
(5) RE: Shark's World Simulation
(6) Flight Simulator Source Code
(7) RE: Mentor Graphics

* Moderator: Paul Fishwick, Univ. of Florida
* Send topical mail to: simulation@bikini.cis.ufl.edu OR
  post to comp.simulation via USENET
* Archives available via FTP to bikini.cis.ufl.edu (128.227.224.1).
  Login as 'ftp', use your last name as the password, change
  directory to pub/simdigest. Do 'type binary' before any file xfers.
* Simulation Tools available by doing above and changing the
  directory to pub/simdigest/tools. 



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Date:     Mon, 17 Sep 90 16:43:07 EDT
From: "Michael J. Chinni, SMCAR-CCS-E" <mchinni@PICA.ARMY.MIL>
To: simulation@cis.ufl.edu
Subject:  revised abstract due date
Organization:  CCAC W/A
Extention:  x4140

Revised Abstract Due Date:		October 1, 1990
Notification Accepted/Rejected sent by:	October 14, 1990
Papers Due:				January 2, 1991

                       ANNOUNCEMENT AND CALL FOR PAPERS

                           BALLISTICS SIMULATION II
      a standalone specialist technical conference in conjuction with the

                        1991 Simulation Multiconference
                                April 1-5, 1991
                            New Orleans, Louisiana

            Sponsored by The Society for Computer Simulation [SCS]

	Following its successfull introduction in 1990, Ballistics Simulation II
will feature several sessions dedicated to all aspects of ballistics. Technical
papers, presentations and proposals for tutorials, panels, workshop and other
special formats are solicited in (but not limited to) the following areas:

	Interior Ballistics
		o New Technology Gun Simulation
		o Gun Muffler Simulation
		o Effects of Worn Gun Tubes on Velocity and Pressure
		o Small Caliber Gun Simulation

	Exterior Ballistics
		o Flight Dynamics
		o Thruster effects on fin-stabilized projectiles
		o Effects on aircraft armaments release accuracy of near-miss
		  anit-aircraft weapons

	Terminal Ballistics
		o Armor plate perforation/penetration
		o Hit probabilities on variably-shaped objects
		o Bullet-proof garment perforation/penetration

	Lethality/Survivability
		o Effects of projectile generated spall on vehicle weapons 
		  sub-systems
		o Crew Survivability Analysis
		o Wound Ballistics

	Ballistics personnel, modelers, researchers, developers, and
experimentalists from industry, academia, DOD, DOE, and other government
installations are invited to contribute and participate in this conference.
Send three copies of original previously unpublished papers or abstracts to the
address below by October 1, 1990. Notification of acceptance or rejection
will be made by October 14, 1990. Author kits should be received by accepted
authors by November 1, 1990. Responsibility for all clearances associated with
full papers - which will be published in the conference proceedings - rests
with the author. To allow time for such clearances, the due date for
camera-ready copy is January 2, 1991.

	Submit papers, abstracts, presentations and proposals for tutorials,
panels, workshops and other special formats to:

                               Michael J. Chinni
                        Chair, Ballistics Simulation II
                                12 Windbeam Rd.
                              Riverdale, NJ 07457

	Include full names, affiliations, addresses and phone numbers (office
and home) for each participant. Attach, or copy business cards if available.
Indicate on the page that this is for the 1991 Simulation Multiconference -
Ballistics Simulation II.  Participants are expected to register early, at a
reduced rate and to attend the conference at their own expense.

Anyone wishing further information can contact Mr. Chinni at the above address
or at: (201)724-4140/(DSN)880-4140     <mchinni@pica.army.mil>


------------------------------

Date: Mon, 17 Sep 90 15:01:38 PDT
From: gatech!ames!Atherton.COM!joshua@bikini.cis.ufl.edu (Flame Bait)
To: simulation@bikini.cis.ufl.edu
Subject: Re: SIMULATION DIGEST V17 N8
Newsgroups: comp.simulation
In-Reply-To: <24453@uflorida.cis.ufl.EDU>
Organization: Atherton Technology, Sunnyvale, CA
Cc: 

In Volume: 17, Issue: 8, Russell J. Abbott asks:
>
>Does anyone know of the use of an expert system shell for simulation?
>The model I have in mind is of simulating multiple independent interacting
>entities based on the common envirnment within which they all reside.
>
>It seems to me that that is exactly the framework that expert system
>shells provide: the environment is the blackboard; the entities (or at
>least the rules by which they live) are the expert system rules.  A rule
>fires (equivalent to an entity taking an action) when the
>environment/blackboard indicates the correct conditions.
>
>It seems like such a natural, it must have been done.  Any references?

Not only has it been done, but it is called a "blackboard architecture".
There are at least two books which are collections of papers on this
subject.  There have also been workshops associated with the AAAI
conference.  I think there have been 5 or 6 of these, which have
proceedings you might be able to get.  I think there has been one
IEEE Expert magazine issue devoted entirely to this idea.

The basic trick is to get an good data base system and interface it
to a rule based expert system.  The data base is usually object
oriented, but doesn't need to be.  The one feature it must have
is triggers, so that the expert system rules can be triggered 
when needed.  The expert system rules add a fact to the blackboard
by adding it to the database, where the other exter systems can
see it.

All of my references are several years out of date, but I can send
them to you on request.  You might also look at creating your own
blackboard shell, perhaps out of POSTGRES (Berekely's extendable
hybrid database) and CLIPS (NASA's embedable rule based expert system
shell.)

Joshua Levy  joshua@atherton.com  


------------------------------

Date: Wed, 19 Sep 90 08:44:11 EST
From: Richard E. Nance - SRC <srcnance@popeye.cs.vt.edu>
To: simulation@bikini.cis.ufl.edu
Subject: Abbott's Inquiry on the Existence of a Shell
Cc: fishwick@bikini.cis.ufl.edu, srcnance@popeye.cs.vt.edu


Model development environments have the objectives, at least in
part, that you seek.  The Condition Specification (see C.ACM,
Feb. 1985, pp.190-201) is a rule-based model specification
tool.  Numerous other environments, some sold as commercial
products, exist.  Rozenblit and Zeigler at U. Arizona,
Balmer and Paul at LSEPS, Narain and Rothenberg at Rand are
examples from the research domain.  Check the session at
WSC'90 on "A Dynamic View of Simulation Support Environments."
You might also check the special issue of the Journal of the
Operational Research Society, August 1987.

Dick Nance
nance@vtopus.cs.vt.edu



------------------------------


To: comp-simulation@gatech.edu
Path: mentor.cc.purdue.edu!k3u
From: k3u@mentor.cc.purdue.edu (Barry Smith)
Newsgroups: comp.simulation
Subject: Baseball simulation information
Date: 18 Sep 90 02:07:23 GMT
Organization: Purdue University


Even though I am new to Unix, I have been studying (or attempting to)
baseball simulations for years now.  What I am trying to create is a
simulation of the minor league system in Major League Baseball.  That is,
simulate bringing a player up through his development.  To do this, I need
to simulate multiple games based on a variety of probabilities ... some
not definite (ie power, speed).  On this list, everyone has been discussing
that information is available on baseball simulations.  IF ANYONE HAS SOME
INFORMATION THAT IS WORTHWHILE, or for that matter any baseball simulation
information, I WOULD GREATLY APPRECIATE IT AND PROBABLY REWARD YOU FOR HELPING
ME GET MY HANDS ON IT.  If anyone is interested, I could post some mail on
how I have developed V07.00 of my current baseball simulation.  Not being a
schooled statistician or simulations programmer, it may look like a hack job.
What it is is a fairly accurate simulation.  Thanks!


------------------------------

Date: Tue, 18 Sep 90 09:06:36 EDT
From: fujimoto@cc.gatech.edu (Richard Fujimoto)
To: haney@cs.uiuc.edu
Subject: shark's world simulation
Cc: simulation@bikini.cis.ufl.edu

This is in response to your querry in the simulation newsgroup regarding the
sharks world problem:

Sharks world is a problem proposed by some folks with Jade simulation 
(Brian Unger, John Cleary, others) as a benchmark for evaluating the 
effectiveness of parallel discrete event simulation algorithms.  Its 
intent is to try to capture the essence of problems that arise in practice 
where several simulation entities move over a physical terrain and 
occaisionally interact (e.g., combat simulations). A goal in devising 
the benchmark is that the problem be easy to understand so that the 
programmer need not be an expert in a specific problem domain.  Sharks is not
unlike the "colliding pool balls" benchmark used at JPL, but is easier 
to program because working out the physics in pool balls is time consuming.  
There was a short paper describing the problem in the 1990 Distributed 
Simulation Conference last January.

I organized the focus session at WSC '90;  Dick Nance came up with the initial
idea for the focus session (though using sharks was my idea).  Three groups 
have each implemented Sharks, each using a different parallel simulation 
mechanism: JPL implemented it using Time Warp, David Nicol and his student 
(William & Mary) used a conservative algorithm, and Rajive Bagrodia and his 
student (UCLA) use something called space-time simulation, originally 
developed by Chandy and Sherman, and based on Unity.  The idea of the 
session is to compare their experiences.

Hope to see you there!

Richard Fujimoto
Georgia Tech
fujimoto@cc.gatech.edu

------------------------------

Date: Tue, 18 Sep 90 08:58:13 mtd
From: Floyd Moore <red@hpfcso.fc.hp.com>
To: simulation@bikini.cis.ufl.edu
Subject: Re: SIMULATION DIGEST V17 N4
Newsgroups: comp.simulation
In-Reply-To: article <24172@uflorida.cis.ufl.EDU> of Wed, 22 Aug 1990 14:19:30 GMT

This is a request for information on a flight simulator source code. I
am interested in exaqmining the source code, with the end result
probably being a port to HP-UX workstations, or a simple graphics based
flight simulator.  I am aware of the SUN SPARKstation flight simulator,
but obviously I cannot ask SUN for the source code, so I am making a
request to the general net population.  If you have some source, should
be in public domain, I would appreciate an email message from you
describing the source, and features.  C is the preferred language, but
anything will be happily accepted.

Please note that this project is to be done on personal time, and is in
no way to be construed as being either sanctioned or approved by HP in
general.  All normal disclaimers are ineffect including the usual:
  "ALL COMMENTS ARE THOSE ENTIRELY OF THE AUTHOR.  NONE ARE TO BE
   ACCEPTED AS THE POLICY OR OPINION OF HEWLETT PACKARD COMPANY"

Thank you for your attention.

 -----
Floyd Moore                           {ucbvax,hplabs}!hpfcla!red
Entry Systems Operation               red%hpfcla@hplabs.HP.COM
Hewlett Packard Co.                   Fort Collins, Colorado	




------------------------------

Date: Wed, 19 Sep 90 09:22:42 +1000
From: hiren@labtam.labtam.oz.au (Hiren Patel)
To: simulation@bikini.cis.ufl.edu
Subject: Re: SIMULATION DIGEST V17 N8

simulation@uflorida.cis.ufl.edu (Moderator: Paul Fishwick):
> 
> 
> This request is directed towards Mentor Graphics users.  I would like to
> know if some hardware simulation models exist and their source if they do.
> I'm looking for models of the following parts:
>         NEC V50 Microprocessor
>         AMD Z85C30 Serial Communications Controller
>         Altera EPB2001 Micro Channel Interface Chip
> 
> These parts don't exist in the latest LAI library we've received and I would
> like to know if there are other sources for simulation models that might
> have libraries that contain these parts.  Reply to me by email and I'll
> summarize if there is enough interest.
> 
We have the same problem. We have got LAI library on our Mentors and have 
found that they always lag behind in providing models for new chips.

So, yes please email or summarize your findings.

Thanks.


Hiren Patel 			  Phone ISD: +61 3 587 1444  
Design Engineer 	         	Fax: +61 3 580 5581
Labtam Information Systems P/L         Telex: LABTAM AA33550
43 Malcolm Road		            Internet: hiren@labtam.oz.au
Braeside 			ACSNET/CSNET: hiren@labtam.oz
Victoria 3195                  	        ARPA: hiren%labtam.oz@uunet.uu.net
Australia			       JANET: labtam.oz!hiren@ukc
					UUCP: ...!uunet!munnari!labtam.oz!hiren



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