[comp.simulation] SIMULATION DIGEST V18 N5

simulation@uflorida.cis.ufl.edu (Moderator: Paul Fishwick) (10/15/90)

Volume: 18, Issue: 5, Mon Oct 15 11:05:32 EDT 1990

+----------------+
| TODAY'S TOPICS |
+----------------+

(1) Mismanagement of Conference Times
(2) Simulation Methods for Neural Networks
(3) JOB: Senior Simulation Scientist
(4) CALL: 2nd International Conference on Cyberspace
(5) School for Space Simulation (ISSS-4)
(6) SPICE Modelling (IC Models)
(7) CALL: Computer Animation Conference

* Moderator: Paul Fishwick, Univ. of Florida
* Send topical mail to: simulation@bikini.cis.ufl.edu OR
  post to comp.simulation via USENET
* Archives available via FTP to bikini.cis.ufl.edu (128.227.224.1).
  Login as 'ftp', use your last name as the password, change
  directory to pub/simdigest. Do 'type binary' before any file xfers.
* Simulation Tools available by doing above and changing the
  directory to pub/simdigest/tools. 



-----------------------------------------------------------------------------

Date: Wed, 10 Oct 90 07:17 MST
From: CELLIER%EVAX2@Arizona.edu
Subject: Re: SIMULATION DIGEST V18 N4
To: fishwick@fish.cis.ufl.edu
X-Envelope-To: fishwick@fish.cis.ufl.edu
X-Vms-To: TELCOM::IN%"fishwick@fish.cis.ufl.edu"

Dear Simulationists!

   I notice with growing frustration that nobody is out there trying to
coordinate simulation events.  From the last newsletter, I learned that there
will be held:

      April 1-5:  AI and Simulation (New Orleans, Louisiana)

while there was previously announced:

      April 1-2:  AI and Simulation in Planning of High Autonomy Systems
                  (Cocoa Beach, Florida)

>From the last Simulation Journal, I learned that SCS organizes their next
Summer Computer Simulation Conference:

      July 22-24: SCSC (Baltimore, Maryland)

while IMACS announced their three-annual world congress to take place:

      July 22-24: IMACS Congress (Dublin, Ireland)

Obviously, these conflicts are hurting the potential attendance of all events.
This is pure nonsense, and I wish to protest loudly against such mismanagement!

                                  Francois Cellier, Ph.D.
                                  Associate Professor
                                  Dept. of Electr. & Comp. Engr.
                                  University of Arizona
                                  Tucson, AZ 85721

                            Email:  Cellier@ECEVAX.ECE.Arizona.Edu (Internet)
                                    Cellier@Arizevax               (Bitnet)
                                    Looney::Cellier                (SPAN)
                                    FCellier                       (Nasamail)


------------------------------

To: simulation@bikini.cis.ufl.edu
Subject: neural network simulator
In-Reply-To: <24707@uflorida.cis.ufl.EDU>
X-Newsgroups: comp.simulation
Reply-To: "Richard E. Myers" <rmyers@ICS.UCI.EDU>
X-Organization: UC Irvine Department of ICS
X-Original-Path: ucivax!orion.oac.uci.edu!ucsd!sdd.hp.com!uakari.primate.wisc.edu!uflorida!simulation
Date: Wed, 10 Oct 90 19:09:46 -0700
From: Richard Myers <rmyers@ICS.UCI.EDU>


  I am looking for information on simulation packages that can be used
to model neural networks from the bottom up and possibly using
anatomical data.  We now use a modified version of the Rochester
Connectionist Simulator (RCS).  An ideal replacement would have the
following attributes:

	OBJECT ORIENTED - Models should be implemented using an object
        oriented paradigm.  For example, a model of a "brain" would be
        composed of many "neuron" objects that each contain their own
        state and connectivity data but share the same functionality.
        This would help in building bottom up models because low level
        objects such as "neurons" could be debugged separately before
        you assemble a "brain".

	EVENT DRIVEN - The sequence of events in the simulator should
        be dynamically generated and scheduled by the objects being
        modeled.  For example, object B causes object C to change only
        if object A causes a change in object B that exceedes a
        certain threshold. The alternative would be to pass control to
        all three objects in order and have each object check if it
        should change based on the results of its predecessor.

	PSEUDO TIME - Objects should be able to schedule the order of
        events with some notion of real time.  Imagine the previous
        example but with a "delay" before control passes to object C.
        Control would pass to other objects before object C changes.
        I believe this is a common feature of data network simulators
        in which the delay caused by a signal propagating down a wire
        is important.

  We would also like a system with a graphical user interface that
allows for easy monitoring of events and probing of objects.  A
revision control system and an experiment control system would also be
nice. :-)

			POSSIBLE SOLUTIONS

  GENESIS comes very close to what we want but it lacks a true object
oriented (ala small-talk) approach to creating models.  Communication
between objects also appears pretty limited and predefined.

  BONES might work but I haven't heard of anyone successfully modeling
neural networks with it.  I have heard that BONES has a nice revision
control and experiment control system though.

  RCS isn't object oriented, event driven or have any concept of time
delays.

  I welcome any changes or extensions to the above specification or
any comments or alternatives to my analysis of possible solutions.  I
realize that I'm asking for the moon, but hopefully this will generate
some discussion on what is available and what is needed for neural
network simulation.

  Thank you for your time,

  -- Richard

 -------------------------------------------------------------------------------
 "Programs were devised whose `thinking' was to human thinking as a
 slinky flipping end over end down a staircase is to human locomotion."
							-- D.R. Hoffstadter
 -------------------------------------------------------------------------------
Richard Myers / 6 Exeter / Irvine, CA 92715 / 714-854-4410 / rmyers@ics.uci.edu




------------------------------

Date: Thu, 11 Oct 90 11:08:18 edt
From: liny@thumper.bellcore.com (Jason Lin)
To: fishwick@bikini.cis.ufl.edu
Subject: Job opportunity for Senior Simulation Scientist

[[EDITOR: Please note that Simulation Digest, as a general rule, will 
not publish Job Opportunity information unless it is directed 
*specifically* toward potential candidates in the Computer Simulation 
field -PAF ]]


Job opportunity for Senior Simulation Scientist

The position will involve parallel simulation software application
design and development. Specific application areas of interest
involve the simulation of telecommunication systems, air
transportation systems and computer hardware and software systems.
The successful candidate will reside in either McClean, Virginia or
in Calgary, Alberta.

Duties:	
	* Design and develop parallel simulations of highly complex
	  systems using an advanced C++ like language and Time Warp
	  executive.
	* Conduct seminars on parallel and distributed simulation,
	  object oriented simulation design, and on the advanced C++
	  like language and Time Warp.
	* Make technical presentations to prospective clients aimed
	  at both senior technical executives and software
	  developers.
	* Prepare technical proposals for governmental and
	  commercial clients.
	* Present papers and lead sessions at technical conferences.
	* Manage the development of complex simulation applications.

Qualifications:
	* Ph.D. in computer science or equivalent.
	* Three years experience in parallel simulation, including
	  optimistic synchronization method, i.e., Time Warp.
	* Experience with object oriented programming, C++ and Unix.
	* High energy team player with exceptional intellectual
	  abilities.
	* Good technical communication and presentation skills.
	* Exceptional comprehension of the computing and information
	  technology fields, e.g., widely read.

Compensation includes: An excellent salary, benefits and significant
stock.

For more information call direct, FAX or send resume indicating
position of interest with salary history/ requirements to

Henry Cornelius
Consulting & Search Associates
5545 Malibu Drive
Minneapolis, MN 55436
Phone: 612-933-9669
FAX:   612-933-9713		



------------------------------

Date: Thu, 11 Oct 90 20:23:28 -0700
From: virtual@ucscc.UCSC.EDU (Group for the Study of Virtual Systems)
To: fishwick@fish.cis.ufl.edu


                THE SECOND INTERNATIONAL CONFERENCE ON CYBERSPACE
                  SANTA CRUZ, CALIFORNIA     APRIL 19-20, 1991
                        ANNOUNCEMENT AND CALL FOR PAPERS

                            Sponsored and hosted by
                 GROUP FOR THE STUDY OF VIRTUAL SYSTEMS (GSVS),
                          CENTER FOR CULTURAL STUDIES
                      University of California, Santa Cruz

The Second International Conference on Cyberspace will be held April 19-20,
1991 at the University of California, Santa Cruz.  This is a call for abstracts,
approximately fifteen of which will be selected for development and 
presentation at the Conference.  All papers, and a number of selected 
abstracts, will be published in Proceedings, available late 1991.

Abstracts should be between 600 and 1000 words, and are due by December 
1, 1990.  Submission of an abstract indicates the submitter's intention and 
capability to write and present the corresponding, full length paper, if 
chosen. 

Participation in the Conference is limited to 140 people in the following 
categories:

1.  Participants who have been invited to present papers based on
their abstracts.  (Limit 15)

2.  Participants who have submitted abstracts judged by the Program 
Committee to be of particular interest.  (Limit 35)

3.  Participants with creative and clearly stated interests in the topic who 
are involved with work on cyberspace in any capacity.  (Limit 60)

4.  Visitors & observers, who are not actively working in the field at this 
time but who have expressed interest in the subject.  (Limit 30)

As with the First Conference at Austin in 1990, the Second International 
Conference on Cyberspace is not primarily about the enabling technology of 
VR, 3-D interfaces or high speed computer graphics.  Its focus is on the 
nature of cyberspace conceived of as an independent realm, a shared virtual 
environment whose inhabitants, objects and spaces are data, but data which
is visualized, heard and (perhaps) touched.  Effective technical means of 
access to, and navigation in, cyberspace is assumed.

The focus of the Conference is theoretical and conceptual.  The Second 
Conference will continue the project, begun at the First Conference in 
Austin, of attempting to arrive at the outlines of a consensus and vision of 
cyberspace as a workable system.  It also seeks to reach an understanding of 
how the components of cyberspace already "under construction" in the 
development and design of graphic user interfaces, scientific visualization 
techniques, video games, CAD, abstract architecture and architectural 
design theory, knowledge navigation, "cyberpunk" discourse, cultural 
studies, film and narrative theory, virtual and artificial reality systems, 
ISDN and other networks, groupware, and hypermedia might someday 
function together to create a true, public cyberspace, as well as private, 
special-purpose cyberspaces: viable, 3-dimensional, alternate realities  
providing the maximum number of individuals with the means of 
communication, creativity, productivity, mobility, and control over the 
shapes of their lives within the new information and media environment.

The Second International Conference on Cyberspace is scheduled to take 
place in six sessions over two days and two nights.  The sessions, outlined 
below, follow along the lines of the First Conference. 


     I. WHY CYBERSPACE? Representative subtopics: the nature/
   validity/lessons of William Gibson's vision; cyberspace and
   mythology; the nature of work and power in an "informated" 
   society (cf. Zuboff); cyberspace as the site of multinational/ 
   multilocational business; the role of cyberspace in corporate life 
   and the corporation in cyberspace; implosion and media; global vs. 
   local vs. private systems; costs and benefits of reifying 
   information; the directions and futures of computing;
   cyberspace entertainment or work, addiction or production;
   McLuhan revisited: global village or global dream. . .

        II. LOGICAL AND ONTOLOGICAL PROBLEMS.  Representative 
   subtopics: space-time axiomatics; magic vs. logic; the 
   presence of self and others; the meaning of travel and
   action; what does nature mean in a technological environment
   (cf. Dagognet); the framing of cyberspace; strategies of search and 
   navigation; requisite levels of structure and consensus; dealing with 
   subjectivity in virtual space; body as metaphor of coding (cf. 
   Haraway); rethinking clothing, body surface, prosthesis; what to do 
   when your best friend is a construct. . .

        III. CYBERSPACE, POWER, AND CULTURE:  ROUNDTABLE DISCUSSION.
   Politics of representation in cyberspace; implications for minority
   discourse; implications of teleagency; what counts as style, and why; 
   interactive virtual theater (cf. Laurel); discussion of legal, 
   economic, and technological factors in the institution of cyberspace(s);
   the meaning of surveillance, security, privacy, and control in
   cyberspace; the disabled/differently abled in cyberspace;
   governments, institutions, corporations, individuals: who owns/
   creates/manages cyberspace(s)?; who is excluded and who is 
   likely to exclude themselves from cyberspace; who becomes invisible 
   because of cyberspace; whither responsibility?; cops and robbers,
   or: what is crime in a virtual world?; who pays, who profits?;
   whose vision is cyberspace anyway. . .

        IV. REPRESENTING AND MANIPULATING DATA IN SPACE. 
   Natural vs. artificial coordinate systems; the form and meaning
   of data objects; state, phase, and abstract spaces of scientific 
   visualization; 3-dimensional user interface design; ambiguity,
   complexity and learning; visual languages; art and science 
   together at last?; real world control and feedback; human 
   performance with abstract stimuli. . .

        V. VISUALIZATIONS OF THE SYSTEM. Literary, graphic, or
   computer examples of, attempts at, and designs for cyberspace,
   at the public or private scale; architecture in, and the
   architecture of, cyberspace; alternative spatiotemporal metaphors 
   from "physical reality"; computational models for large 
   communication and data networks. . .

      VII. DINNER AND WRAP UP.  Summary, discussion, and setting 
   of date and place of the Third International Conference on Cyberspace.


LOCATION.  The Conference will take place on the campus of the University 
of California at Santa Cruz, overlooking Monterey Bay approximately 70 
miles south of San Francisco.  UCSC has a well-deserved reputation as one 
of the world's most beautiful universities.

ACCOMMODATIONS.  Rates range upward from $70 per night, although 
slightly lower rates may be unearthed by the perspicacious.  The Conference 
has reserved a block of rooms at a somewhat reduced rate in the Santa Cruz 
Holiday Inn.  The Conference office is coordinating reservations and
information will be supplied in the registration packet.  There are several
attractive bed-and-breakfast establishments in the area.  The Registration
Packet contains information about other hotels, B&Bs, etc.

The Group for the Study of Virtual Systems will attempt to provide 
affordable lodging for a limited number of student attendees and others who 
demonstrate financial need.

The UC Santa Cruz campus is not within easy walking distance of lodging.  
However, there is frequent bus service to and from the campus, and there 
are plans for a Conference jitney.

TRANSPORTATION.  Closest airports are San Jose International and Monterey.  
San Francisco and Oakland International airports are roughly 70 miles from 
Santa Cruz.  There is frequent bus and limousine service to and from San 
Jose.

RECREATION (or quasi-recreation).  The proximity of Silicon Valley may 
permit Conference attendees to make some on-site visits to Valley 
companies.  Details will be announced later.  For those wishing a more 
kinesthetic experience than current cyberspace implementations afford, 
Santa Cruz possesses a world-famous rollercoaster.  The Monterey Aquarium 
and several world-class amusement parks are nearby.  Elephant seals will 
be mating in their spectacular fashion at the Ano Nuevo National Wildlife 
Refuge.  Big Sur National Seashore is just to the south.  And although March 
may not be quite warm enough for swimming, Santa Cruz' sunny beaches are 
fine for relaxing.

                                  BUSINESS

DEADLINES.  Deadline for submission of abstracts is December 1, 1990.
            Notification of selection for presentation by December 30, 1990.
            Deadline for registration is January 15, 1990.

REGISTRATION.  Cost of registration includes printed material, two lunches, 
and final dinner (Session VI).  Registration for participants is $180.00, 
which includes copies of the Collected Abstracts and preferred seating;  
registration for visitors and observers is $100.00, and includes the 
Collected Abstracts and one lunch.

SCHOLARSHIPS.  A limited number of registrations and accommodations will 
be made available at reduced rate to students and others demonstrating 
financial need.

CORRESPONDENCE.  Address registration, correspondence (and questions) to:

                THE SECOND INTERNATIONAL CONFERENCE ON CYBERSPACE
                Allucquere Rosanne Stone, Program Chair
                Group for the Study of Virtual Systems
                Center for Cultural Studies
                Oakes College
                University of California, Santa Cruz
                Santa Cruz, CA 95064

TELEPHONE: (408) 459-4899
Please use email rather than phone whenever possible.
FAX: (408) 429-0146
EMAIL: virtual@ucscc.ucsc.edu

The 1991 Program Committee:

Allucquere Rosanne Stone          History of Consciousness
                                  University of California, Santa Cruz
                                  and Department of Sociology
                                  University of California, San Diego

John Ahrens                       Department of Philosophy
                                  University of Hartford

Steve Bingham                     President
                                  Alias Research
                                  Toronto, Ontario, Canada

Michael Benedikt                  School of Architecture
                                  University of Texas at Austin

Don Fussell                       Department of Computer Science
                                  University of Texas at Austin

Charles Grantham                  Department of Organizational Studies
                                  University of San Francisco



------------------------------

Date: Fri, 12 Oct 90 17:01:02 JST
From: omura@kurasc.kyoto-u.ac.jp (OMURA)
Return-Path: <omura@kurasc.kyoto-u.ac.jp>
To: simulation@bikini.cis.ufl.edu
Subject: Announcement of ISSS-4
Cc: isss@kurasc.kyoto-u.ac.jp



        THE 4TH INTERNATIONAL SCHOOL FOR SPACE SIMULATION (ISSS-4)

                        Second Announcement

   March 25th--30th 1991 (the First Week)  : Kyoto/Japan
        Kyoto Software Application / ASTEM RI KYOTO in Kyoto Research Park
   April 2nd--6th 1991 (the Second Week)   : Nara/Japan
        Nara Prefecture Public Hall

                          <<< INVITATION >>>

We will have the Fourth International School for Space Simulation (ISSS-4)
in Kyoto and Nara in March -- April of 1991.  The ISSS is an international 
organization (initiated and sponsored by URSI) which promotes science and
technology related to space physics via computer simulations or computer
experiments. 

We will have two weeks of schoolings. The first week will be devoted to
lectures and exercises for simulation techniques, and the second week will
be devoted to an international scientific symposium to highlight
recent achievements of space simulations and related theoretical
and experimental work. The site of the first week of the ISSS-4 will be 
in Kyoto, the famous ancient capital of Japan.
The second week of the symposium of the ISSS-4 will be held in Nara.
Nara is located south of Kyoto (about 25 miles south) and had 
been the capital of Japan prior to Kyoto.

We sincerely hope to welcome you to ISSS-4 at our historic places,
Kyoto and Nara, Japan. 
    On behalf of Organizing and Executive Committee of ISSS-4.
                                  H. Matsumoto 
                                  Chairman, ISSS-4
                                  Radio Atmospheric Science Center
                                  Kyoto University, Uji, Kyoto 611, Japan


       <<< Outline of ISSS-4 Tutorial Course (First Week) >>>

The first week is devoted to lectures and exercises on simulation techniques.
We believe that this first week of school will be unique and very fruitful 
for students and scientists who wish to enter the simulation world. We will 
provide fundamental as well as updated simulation codes, with interpretations 
by experts in this field. The participants will be allotted a UNIX X-window
terminal through which they can run the provided codes on super-graphic 
computers on a real-time basis. The software will be published along with
lecture notes after the ISSS-4. The participants will learn particle codes,
MHD codes, and some advanced codes.

 (1) Lectures on Simulation Codes with Computer Exercises
   O. Buneman,  Relativistic Three-dimensional Electromagnetic Particle Code
   Y. Omura and H. Matsumoto, One-dimensional Electromagnetic Particle Code
   T. Ogino, Two-dimensional MHD Code
   N. Omidi and D. Winske, One-dimensional Hybrid Code
   T. Sato, M. Tanaka and their colleagues, Two-dimensional MHD Code 
      with fourth-order accuracy / Macroscale Kinetic Simulation Code
 (2) General Lectures on Space Physics and Simulations
   R. Gendrin
   M. Ashour-Abdalla
   H. Matsumoto
 (3) Tutors for Manipulation of UNIX Work-Stations 
   A. Sawada, H. Kojima, H. Usui, M. Okada


      <<< Outline of ISSS-4 Scientific Symposium (Second Week) >>>

The second week is devoted to a symposium in which scientists from around 
the world gather and discuss recent research topics and research methods 
including: simulation, computer experiments, theory, modeling, data 
analysis, and space experiments.  

 (1) New Simulation Codes and Advanced Computer Systems Parallel Computing
 (2) Active Experiments 
 (3) Interplanetary Physics
 (4) Magnetospheric Physics
 (5) Wave-Particle Interactions
 (6) Solar Wind-Magnetosphere Coupling
 (7) Ionosphere-Magnetosphere Coupling, Auroral Physics
 (8) Plasma Chaos, Nonlinear Dynamics 
 (9) Recent Mission Results  
 
!!!!!! Please request Application/Registration Forms and further information
!!!!!! by E-mail to : 
          isss@kurasc.kyoto-u.ac.jp
!!!!!! or write to 
          Ms. K. Miwa 
          ISSS-4 Registration Office
          Radio Atmospheric Science Center
          Kyoto University, Uji, Kyoto 611,  Japan
                         Phone: (81)-774-33-2532 
                         FAX:   (81)-774-31-8463 
                         Telex: 5453665 RASCKU J


------------------------------

Newsgroups: comp.simulation
Path: lutz
From: lutz@fstc-chville.army.mil (Mr David Lutz)
Subject: SPICE circuit simulator
Organization: US Army Foreign Science & Technology Center
Distribution: comp
Date: Fri, 12 Oct 90 18:17:07 GMT
Apparently-To: comp-simulation@uunet.uu.net

Does anyone know the procedure for getting the
computer program SPICE (Simulation Program
with IC Emphasis) ????     It was written
at UC Berkeley...   Is there a site I can
anonymous-FTP it from???

Thanks in advance,
Dave
lutz@fstc-chville.army.mil
(804)980-7308


------------------------------

Date: Mon, 15 Oct 90 10:53:25 -0400
From: "Paul Fishwick" <fishwick@fish.cis.ufl.edu>
To: simulation@ufl.edu
Subject: CALL: Computer Animation

[[EDITOR: This article is forwarded from comp.graphics -PAF]]

>From uflorida!mlb.semi.harris.com!soleil!rutgers!uwm.edu!wuarchive!uunet!tekbspa!denny Thu Oct 11 11:49:41 EDT 1990
Article: 12527 of comp.graphics
Path: uflorida!mlb.semi.harris.com!soleil!rutgers!uwm.edu!wuarchive!uunet!tekbspa!denny
From: lingg@uni2a.unige.ch
Newsgroups: comp.graphics,news.announce.conferences
Subject: CFP : computer animation '91
Date: 26 Aug 90 07:30:16 GMT
Expires: 01/10/91
Sender: denny@tss.com (Denny Page)
Organization: University of Geneva, Switzerland
Approved: denny@tss.com
Xref: uflorida comp.graphics:12527 news.announce.conferences:1248


                            Computer Animation'91
                             Geneva, Switzerland
                               May, 22-25 1991



The Computer Graphics Society (CGS) is pleased to announce COMPUTER ANIMATION
'91 in Geneva. This third conference on Computer Animation is organized jointly
by the University of Geneva, the Swiss Federal Institute of Technology and CGS.


Call for Papers
===============

Contributions are solicited describing original research results and applica-
tions experience to the following areas of computer animation:

. Paint systems
. Motion control
. Keyframe animation
. Path planning
. Mechanics-based animation
. Synthetic actors
. Image rendering in animation
. Animation languages and systems
. Description of the making of film
. Special hardware for animation
. Animation for scientific visualization
. Animation in engineering
. Motion blur and temporal antialiasing
. A.I.-based animation
. Robotics and animation
. Video animation
. Special effects
. Sound synchronization
. Speech synchronization
. Recording techniques


Four copies of full papers in English are due December 1, 1990. Videopresen-
tations can also be submitted as support of the paper. Authors will be notified
by January 10, 1991. Camera-ready papers are due by February 10, 1991. All
accepted papers will appear in a book published by Springer Verlag possibly
with corresponding videopresentations.


Send papers to:
	Daniel Thalmann
	Computer Graphics Lab.
	Swiss Federal Institute of Technology
	CH-1015 Lausanne
	Switzerland

	tel: 41-21-693 5214
	fax: 41-21-693 3909
	Email: thalmann@eldi.epfl.ch





------------------------------




END OF SIMULATION DIGEST
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