blume@netmbx.UUCP (Heiko Blume) (06/18/88)
hi ppl ! i've read about a game called core wars in scientific american. unfortunately there was no precise reference how to get a version for the apple //. they only said that such thing exists and that it was written by Robert Periano of George Mason Uni, Farifax, VA. of course i now want to know where i can get hold of that one ! any information would be appreciated !! -- Heiko Blume # DOMAIN: blume@netmbx.UUCP { BITNET: ( mixed } Seekorso 29 # BANG : ..!{backbone}!netmbx!blume D-1000 Berlin 22, West-Germany # Phone : (+49 30) 365 55 71 or ... 365 75 01 Telex : 183008 intro d # Fax : (+49 30) 882 50 65
whitney@think.COM (David Whitney) (06/19/88)
In article <1934@netmbx.UUCP> blume@netmbx.UUCP (Heiko Blume) writes: >hi ppl ! > >i've read about a game called core wars in scientific american. >unfortunately there was no precise reference how to get a version >for the apple //. they only said that such thing exists and that >it was written by Robert Periano of George Mason Uni, Farifax, VA. >of course i now want to know where i can get hold of that one ! > >any information would be appreciated !! >-- I wrote core wars in PASCAL when I was a senior in high school. It's under Apple Pascal 1.3, but it shouldn't be hard to convert to whatever you've got. I can post a SOURCE in a few days. It's slightly more advanced than a bare-bones version in that it allows you to reference addresses by a label. Also, execution of your program unconditionally begins at the label called START. Pretty neat stuff. Dave David Whitney, MIT '90 Still learning about my Apple //GS {the known universe}!ihnp4!think!whitney and all of its secrets. Any and all whitney@think.com technical info appreciated. DISCLAIMER: If they only knew what I was doing and saying here...