[comp.unix.aux] Colony hints

ins_apw@jhunix.HCF.JHU.EDU (Philip Wong) (06/16/89)

The reactor code is in either the desk drawer in your room (on the ship) or
on the first floor (in a desk).  I believe it is the former (you need the docs
for this--the triangle, circle, square translate to the code).  About getting
the children back to the ship, I remember having no prob going through the
airlock with the suit on.  Well, anyway, there is an alternative and that has
to do with the large dodecahedrons I mentioned in the previous article (oops
I forgot to mention that this is adressed to Jim Collymore).  These are found
on one of the bottom most levels (be careful down there--there are bottomless
pits and other traps).  Oh, I just saw that you found the teleporters--yeah, 
You have to be able to leave the colony in the suit in order to carry the
teleporter into your ship--you might have a messed up copy if you can't
carry stuff out the airlock.  About boosting the power, I always used
light/light and never needed any more.  I do have access to a colony editor
that allows you to increase the power levels to whatever you want.  I also had
the problem of never being able to boost the levels too much beyond the midline
.  I guess you peak out around there (a got to half way between 3/4 and 1/2).
For anyone who has won, I found a few weird stuff on the bottommost level--
I think a secret room can be accessed by going to the bottom level with the
suit on (down the stairs.) then by slowly going backwords (toward the stairs)
you wind up in a different room.  Some wierd stuff happens there--seems like
the program is buggy.
For anyone who hasn't played colony, it is one of the best games I have played.
Your palms get sweaty -- very real-life like--the three-d environs are great.