ins_apw@jhunix.HCF.JHU.EDU (Philip Wong) (06/16/89)
The reactor code is in either the desk drawer in your room (on the ship) or on the first floor (in a desk). I believe it is the former (you need the docs for this--the triangle, circle, square translate to the code). About getting the children back to the ship, I remember having no prob going through the airlock with the suit on. Well, anyway, there is an alternative and that has to do with the large dodecahedrons I mentioned in the previous article (oops I forgot to mention that this is adressed to Jim Collymore). These are found on one of the bottom most levels (be careful down there--there are bottomless pits and other traps). Oh, I just saw that you found the teleporters--yeah, You have to be able to leave the colony in the suit in order to carry the teleporter into your ship--you might have a messed up copy if you can't carry stuff out the airlock. About boosting the power, I always used light/light and never needed any more. I do have access to a colony editor that allows you to increase the power levels to whatever you want. I also had the problem of never being able to boost the levels too much beyond the midline . I guess you peak out around there (a got to half way between 3/4 and 1/2). For anyone who has won, I found a few weird stuff on the bottommost level-- I think a secret room can be accessed by going to the bottom level with the suit on (down the stairs.) then by slowly going backwords (toward the stairs) you wind up in a different room. Some wierd stuff happens there--seems like the program is buggy. For anyone who hasn't played colony, it is one of the best games I have played. Your palms get sweaty -- very real-life like--the three-d environs are great.