dcn (10/26/82)
One of the most sophisticated computer games ever written is now available for home computers. Zork is a large and complex decendant of original Adventure. It was first implemented on main- frame machines, but has been adapted to micros by releasing it in three parts. Zork's most interesting feature is the English-like input language, which allows for much more flexibility than "take rock" or "kill dragon". A short example follows: Kitchen You are in the kitchen of the white house. A table seems to have neen used recently for the preparation of food. A passage leads to the west and a dark staircase can be seen leading upward. A dark chimney leads down and to the east is a small window which is open. On the table is an elongated brown sack, smelling of hot peppers. A bottle is sitting on the table. The glass bottle contains: A quantity of water. > PICK UP pick up what? > ALL BUT SACK kitchen table: An interesting idea... glass bottle: Taken. quantity of water: I can't reach that. > TAKE SACK Taken. > LOOK IN SACK The brown sack is closed. > OPEN SACK Opening the brown sack reveals a lunch, and a clove of garlic. > TAKE LUNCH OUT Taken. > TAKE CLOVE THEN PUT BOTTLE IN SACK Taken. Done. > LOOK IN SACK The brown sack contains: A glass bottle. The glass bottle contains: A quantity of water The other features of Zork include: large vocabulary, interesting puzzles to solve, other characters (troll, thief), witty remarks to dumb questions, and figuring out how to win. In short, Zork is a small universe to explore and conquer. It is a very attractive alternative to the "hack & slash" variety of "adventures" and the never-ending flow of arcade games from 15 year old hackers. For more information, see the list of articles appended. David Newkirk ixn5h!dcn "Zork: A Computerized Fantasy Simulation Game", by P. Lebling, M. Blank and T. Anderson, Computer, April 1979, p51-59. "How to Fit a Large Program into a Small Machine", M. Blank and S. Galley, Creative Computing, July 1980, p80-87. "Zork and the Future of Computerized Fantasy Simulations", P. Lebling, Byte, December 1980, p172-182.