[net.micro] The Ultimate Home Computer Game

jjm (10/22/82)

There was a request recently for reviews of home micro games...

	WIZARDRY  is the best computer game currently available
	for home micros (it runs on APPLE machines).  It outsells
	all other games in the same way that VisiCalc is outselling
	business software.

	WIZARDRY is a D+D type game, for a party of up to six
	individual characters.  Each develops their own skills,
	spells, etc.  Password protection is provided so that several
	players may use the same disk and not worry that someone else 
	will steal items from their character.

	An extensive set of spells for both priests and mages is
	provided.  (There are 8 character classes - fighter, mage,
	thief, priest, ninja, bishop, samurai, and lord).  

	Travelling within the dungeon is represented in perspective
	in one section of the screen; other sections display
	character status, active spells, and available commands.

	During combat, a picture of the opponent replaces the view
	of the dungeon corridor.  A very large selection of monsters
	is provided (not only the usual orcs and dragons, but 
	LifeStealers, NightStalkers, Wyverns, and so on.)

	After exploring the dungeon to a certain extent, the players
	are given a quest... but I won't spoil the excitement by
	saying too much about that.

	Ask about WIZARDRY at your local computer software store.
	WIZARDRY I (Proving Grounds of the Mad Overlord) costs about
	$40.00, and WIZARDRY II (The Knight of Diamonds) costs about
	$25.00 (no instruction manual is included with W II.)

	It is without a doubt the most involving role-playing game
	(either human or computer) that I have ever seen.

				Jim McParland
				character name: "Oyama"
				Evil Samurai, level 17

doehring (10/27/82)

I have seen the game which you describe ( or one very similar ) about 
6 monhts ago.  I agree that the concept is very good, but the thing is
so darn SLOW.  You can hear that disk humming all the time.  Also, the
picture of the characters you are fighting aren't too swift either, I 
mean, why can't they use nice graphics, rather than the line graphics 
they do use.  
The view you get while going through the maze is really nice and does 
change quickly, about as fast as you hit the buttons.
Finally, I think that the version I saw was for an Atari 800, which 
might explain the speed and/or poor graphics.  
It is a nice game, I only wish rogue was like it is.....

					Martin S. Doehring
					decvax!yale-comix!doehring