[comp.parallel] Seeing 4 dimensions experiment?

cam@edai.edinburgh.ac.uk (Chris Malcolm) (04/10/89)

I have heard a rumour that someone implemented a 4-dimensional
modelling system, which permitted the construction of 4D solids, and
viewing them (2D projections) on a video screen, on sufficienlty fast
machinery that users could use joysticks or whatever to navigate around
(shift the point of view as though moving) in a 4D world. The story
goes that about half of the people subjected to this exploratory
experience would exclaim, after less than an hour, "I see it! I can see
4 dimensions!"

This would be very interesting if it were true - e.g., it would suggest
that the brain is not built to "see" 3 dimensions, but simply (why do I
keep using that word!) to make sense of n dimensional spaces, and 3
happens to fit nicely onto the navigable world.

Can anyone supply references, pointers, corroboration or debunking?
-- 
Chris Malcolm    cam@uk.ac.ed.edai   031 667 1011 x2550
Department of Artificial Intelligence, Edinburgh University
5 Forrest Hill, Edinburgh, EH1 2QL, UK		

eugene@eos.arc.nasa.gov (Eugene Miya) (04/11/89)

In article <5050@hubcap.clemson.edu> cam@edai.edinburgh.ac.uk (Chris Malcolm) writes:
>I have heard a rumour that someone implemented a 4-dimensional
>modelling system, which permitted the construction of 4D solids, and
							  ^^^^^^
That is a 3-D term.  If true this could be interesting, but I don't
think it would involve much at this time.  You have to be skeptical.

>viewing them (2D projections) on a video screen, on sufficienlty fast
>machinery that users could use joysticks or whatever to navigate around
>(shift the point of view as though moving) in a 4D world. The story
>goes that about half of the people subjected to this exploratory
>experience would exclaim, after less than an hour, "I see it! I can see
>4 dimensions!"

Half is not necessarily statistically significant.  We already live in a
4-D universe.

>This would be very interesting if it were true - e.g., it would suggest
>that the brain is not built to "see" 3 dimensions, but simply (why do I
>keep using that word!) to make sense of n dimensional spaces, and 3
>happens to fit nicely onto the navigable world.
>
>Can anyone supply references, pointers, corroboration or debunking?

It is argueable whether or not we can perceive 3 physical dimensions.
CRTs and retinas are 2-D.  What makes 3-D is the human brain working
with two eyes, and the structure of the eye itself.  Cartographers
have worked centuries on the problem of projecting a 3-D globe onto
a 2-D service.  Mathematicians have worked decades to generalize on this.
Simply "seeing" this is harder to believe than room-temperature fusion. ;)
See, the people working in computer animation have produced some relatively
slick animations flying thru terrain.  The problem is these videos are
useless as maps as people use maps.  They can't tell you how far London
is to New York, or Los Angeles to San Francisco.  They don't incorporate
multiple levels of information which appear on maps as they exist today.
They are strictly geometric and temporally fixed in most cases as well.
There are probably interesting mathematical techniques for thinking
about it, but I don't have them right here (perhaps more appropriate for
comp.graphics or sci.math).  I am working on a 4-D system for relativistic
efforts with a friend (on spare time).

So I would be interested in references or other pointers, but
I can't debunk without more information.  So be skeptical.

Another gross generalization from

--eugene miya, NASA Ames Research Center, eugene@aurora.arc.nasa.gov
  resident cynic at the Rock of Ages Home for Retired Hackers:
  "Mailers?! HA!", "If my mail does not reach you, please accept my apology."
  				Live free or die.

ECULHAM@gatech.UUCP (Earl Culham) (04/12/89)

>I have heard a rumour that someone implemented a 4-dimensional
>modelling system, which permitted the construction of 4D solids, and
>viewing them (2D projections) on a video screen, on sufficienlty fast
> ...
>
>Can anyone supply references, pointers, corroboration or debunking?

Sure. This was the plot of some hokey science fiction, published in
OMNI a few years back. They even took it further, developing 4D music.

loren@ucbvax.Berkeley.EDU (Loren Carpenter) (04/12/89)

In article <5050@hubcap.clemson.edu> cam@edai.edinburgh.ac.uk (Chris Malcolm) writes:
>I have heard a rumour that someone implemented a 4-dimensional
>modelling system, which permitted the construction of 4D solids, and
>viewing them (2D projections) on a video screen, on sufficienlty fast
>machinery that users could use joysticks or whatever to navigate around
>(shift the point of view as though moving) in a 4D world. The story
>goes that about half of the people subjected to this exploratory
>experience would exclaim, after less than an hour, "I see it! I can see
>4 dimensions!"
>-- 
>Chris Malcolm    cam@uk.ac.ed.edai   031 667 1011 x2550
>Department of Artificial Intelligence, Edinburgh University
>5 Forrest Hill, Edinburgh, EH1 2QL, UK		


Back in 1969-70 when I was working for Boeing in Seattle, we had 2
CDC 6600's (2-8 Mflop, 60-bit words).  I had been wanting to visualize
4D shapes for some time.  A friend in the systems group told me about
a "graphics" program he had written that would plot dots on the
operator's console (2 512x512 resolution stroke character displays) using
the "period" (.) character.  Well, there were 2 consoles on each 
machine; the one used for tape staging was free on weekends.  So,
the program I eventually wrote generated several 4D shapes: hypercube,
hypersphere, 4-simplex (analog of tetrahedron), and the 3 flavors of
4D torus analogs.  Shapes were modelled with about 2000 uniformly
distributed dots.  Controls included 4D windowing (slice of +- W), 
rotation in a plane defined by any pair of axes, 3D-2D perspective,
translation along any axis, and a few others.  All controls had a
duration or velocity parameter (this was a keyboard, remember).
Depending on the number of visible dots, the frame rate varied from
about 12 to over 50 frames/second.

Anyway, after playing with this for a couple of weekends, I reached
the point where I could predict exactly what I would see before
I typed any command.  I'm not sure if this counts as 4D visualization,
but it was certainly 4D "understanding".  Someday I intend to do this
again with a system that displays surfaces in real time.


				Loren Carpenter
				...ucbvax!pixar!loren

tce@ann.MN.ORG (Thomas C. Evans) (04/15/89)

In article <5050@hubcap.clemson.edu> cam@edai.edinburgh.ac.uk (Chris Malcolm) writes:
>I have heard a rumour that someone implemented a 4-dimensional
>modelling system, which permitted the construction of 4D solids, and
>viewing them (2D projections) on a video screen ...
>goes that about half of the people subjected to this exploratory
>... exclaim, after less than an hour, "I see it! I can see 4 dimensions!"
>
>Can anyone supply references, pointers, corroboration or debunking?

Ten years ago or so Thomas Banchoff(sp?) of Brown University gave a presentation
at the Mineapolis Science Museum on the presentation of 4D solids.  They had a
vector (wire form only) graphics system that would ask for source (4D) and
presentation, (2D) and would work with standard solid shapes.  

He made films of rotating hyper-cubes about various axises and YES, I could
"see"  in 4d  {{ how do know i couldn't? }}

The frame of reference, line/square/cube/hyper-cube and the motion greatly 
helped in the comfort level of the seeing...

Please post any current references. Thanks.
-- 
Thomas C. Evans             tce@ann.MN.ORG            self is like insanity,
7138 Knox Ave S.            tce@ann!uunet             its hereditary and you
MPLS MN 55423    {amdahl|hpda}!bungia!datapg!ann!tce  get it from your children

news@PARIS.ICS.UCI.EDU (Network News) (04/18/89)

From: honig@bonnie.ics.uci.edu (David A. Honig)
Path: bonnie.ics.uci.edu!honig

Look up some of J.J.Koenderink's work (he is at the U of Utrecht in
the netherlands).  He suggests we figure out the dimensionality of
spaces from topological (overlap) relations observerd.



--
David A Honig
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