wm@ogccse.ogc.edu (Wm Leler) (11/10/89)
PARAGRAPH COLLOQUIUM SERIES ON PARALLELISM AND COMPUTER GRAPHICS Historical and Current Developments in Scientific Visualization Richard Weinberg, Ph.D. Department of Computer Science and School of Cinema-Television University of Southern California Scientific Visualization has developed rapidly into an important discipline impacting many branches of science and engineering. From the earliest computers until the present day, scientists have recognized the importance of visualization. Although the tools have developed most rapidly in the very recent past, it is instructive to view Scientific Visualization in a historical context. This presentation begins with a videotape overview of early examples in the development of the field. At the USC Computer Animation Laboratory, a number of projects are under way relating to scientific visualization. The project, "New Windows on the Human Brain" seeks to develop new techniques for visualizing the brain for stereotactic neurosurgery. This interdisciplinary project involves the USC Schools of Medicine, Engineering and Cinema-Television. A videotape will be shown which illustrates the importance of volume visualization to brain surgery. Systems in use for the project include the Ardent Graphics Supercomputer, a parallel processing, vector system. The USC Computer Animation Laboratory has produced computer animation for three current IMAX/OMNIMAX films, "Seasons", "To the Limit" and "Race the Wind". In each of these films, the primary science content of the film is conveyed through the use of computer animation. Worldwide, there are now some 50 IMAX/OMNIMAX theaters, primarily associated with science and technology museums. These theaters show films in 70mm, 15 perf IMAX/OMNIMAX format, which is the largest motion picture format in use today. The film size is 10 times larger than normal 35mm motion picture film. The production of this type of animation will be described. SPEAKER: Richard Weinberg, Ph.D., is the Director of the Computer Animation Laboratory at the University of Southern California in Los Angeles, California, where he holds a joint appointment in Computer Science and Cinema-Television. He has developed computer graphics for Cray Research, NASA, Digital Productions, and Ardent Computer. He was the co-chair of the SIGGRAPH '84 conference and a member of the NSF panel on Scientific Visualization. His research interests includes computer animation, and systems for scientific visualization. Monday - November 13, 1989 3:30 p.m. Room 123 (OCATE CASE Room) 19500 NW Gibbs Drive behind the OGC CS building in the OGC Science Park