dmg@ssc-vax.UUCP (David Geary) (03/24/88)
Hey, here is a *simple* question for all you .tech'ies (or .guru's):
How do you draw outside of the 320x200 boundary on the screen
(meaning overscan)?
I'm working on a game. The game draws a background, but it only
covers 320x200. Do I have to open a superbitmap window? I would prefer
a solution where I can use the 320x200 window if possible.
Thanx for the help...
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~ "...Check out Guitar George, ~
~ He knows all the chords. ~
~ He's strictly rythmn, ~
~ He doesn't want to make it ~
~ cry or sing..." ~
~ ~
~ Sultans of Swing ~
~ Dire
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* David Geary, Boeing Aerospace Co., Seattle, WA *
* I disclaim all disclaimers.... *
***********************************************************cmcmanis%pepper@Sun.COM (Chuck McManis) (03/25/88)
[Lets ban messages with signatures that are longer than the message.] In article <1782@ssc-vax.UUCP> dmg@ssc-vax.UUCP (David Geary) writes: > How do you draw outside of the 320x200 boundary on the screen >(meaning overscan)? You can't draw outside the boundary of a screen, but you can make the screen bigger. Does that answer your question? There is a section in the RKM manual I believe on loading your own View and doing stuff to that screen. Sounds ideal for a game. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.