[comp.sys.amiga.tech] How do you...

dmg@ssc-vax.UUCP (David Geary) (03/24/88)

Hey, here is a *simple* question for all you .tech'ies (or .guru's):

    How do you draw outside of the 320x200 boundary on the screen
(meaning overscan)?

    I'm working on a game.  The game draws a background, but it only
covers 320x200.  Do I have to open a superbitmap window?  I would prefer
a solution where I can use the 320x200 window if possible.

Thanx for the help...


	~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	~ "...Check out Guitar George,		~
	~     He knows all the chords.		~
	~     He's strictly rythmn,  		~
	~     He doesn't want to make it	~
	~     cry or sing..."			~
	~	      				~
	~          Sultans of Swing		~
	~   	     Dire
	~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- 
***********************************************************
* David Geary, Boeing Aerospace Co., Seattle, WA 	  *
* I disclaim all disclaimers....			  *
***********************************************************

cmcmanis%pepper@Sun.COM (Chuck McManis) (03/25/88)

[Lets ban messages with signatures that are longer than the message.]

In article <1782@ssc-vax.UUCP> dmg@ssc-vax.UUCP (David Geary) writes:
>    How do you draw outside of the 320x200 boundary on the screen
>(meaning overscan)?

You can't draw outside the boundary of a screen, but you can make the
screen bigger. Does that answer your question? There is a section in the
RKM manual I believe on loading your own View and doing stuff to that
screen. Sounds ideal for a game. 

--Chuck McManis
uucp: {anywhere}!sun!cmcmanis   BIX: cmcmanis  ARPAnet: cmcmanis@sun.com
These opinions are my own and no one elses, but you knew that didn't you.