mars (12/10/82)
COMMODORE 64 System Specs System Unit: Microprocessor - 6510, uses the same instruction as the 6502, but has additional I/O lines. Memory - 64K of RAM, 39K are user-accessible for BASIC programs; 52K for machine language programs. 20K of internal ROM contain the operating system and Commodore BASIC language. Keyboard - Full-size typewriter style. 66 keys, upper and lower case. Four unassigned program function keys. Display - 40 columns by 25 lines, 255 combinations of border/background colors, 16 text colors and use of all 64 PET graphic characters. High resolution graphics mode of 320 x 200 pixels. Can use 16 colors simultaneously. Eight independently movable Sprites can be created for games and animation. Each is 21 x 24 pixels and may contain up to three colors. Sound - 6581 Sound Interface Device produces three independent voices, each with a range of nine octaves. Four wave forms are available: sawtooth, triangle, variable pulse, and noise. Programmable attack, decay, release, and sustain. Programmable filter can be individually selected for each voice; provides low-pass, high-pass, band-pass, or notch outputs. Variable resonance and master volume control. Peripherals - The Commodore 64 will support: Datasette Recorder Single-Disk Unit (VIC 1541) 170K. Disk includes it's own microprocessor and memory system, therefore it doesn't require memory resources from the C-64 main unit. The C-64 will support up to 5 single-disk units. Printer (VIC 1515) 30 cps, dot-matrix, plain tractor feed. PET Emulator Audio and video connections, direct out to stereo and TV. Game Cartridge Slot Interface for two joy sticks, four game paddles, or a lightpen. A Z80 micro on a plug in cartridge enables the C-64 to run CP/M programs. -------------------------------------------------------------------