haitex@pnet01.cts.com (Wade Bickel) (04/15/88)
doug@eris (Doug Merritt) writes: >You said you "didn't want to get this specific", but without more >specifics I have difficulty seeing what you have in mind. So far it >*sounds* like a mutually exclusive set of specifications. Can you clarify? >Ideally what I'm after here is an architectural description; the display >could be Alien Crayons, but how is it functionally linked to memory?? One of the engineers' working for Evens-Sutherland described how their system works. Basically, the first level of software (using co-processing) fills structures, and the second level analayzes them and transforms them into line descriptors, which are then then anti-aliased in yet another step. Each step includes its' own hardware. It really is wonderful to see what can be done if money is no object :^). Wade. UUCP: {cbosgd, hplabs!hp-sdd, sdcsvax, nosc}!crash!pnet01!haitex ARPA: crash!pnet01!haitex@nosc.mil INET: haitex@pnet01.CTS.COM
doug@eris (Doug Merritt) (04/16/88)
In article <2824@crash.cts.com> haitex@pnet01.cts.com (Wade Bickel) writes: > One of the engineers' working for Evens-Sutherland described how their >system works. Basically, the first level of software (using co-processing) >fills structures, and the second level analayzes them and transforms them into Well, yes, but this isn't addressing Bryan's specification of a "frameless" display. Certainly you can put all kinds of nifty features into display hardware, and I'm familiar in general with fancy architectures like E&S, Silicon Graphics, the Amiga :-) etc. The example of vector graphics on a non-pixelated display took care of the previous set of questions. Now we're working on what it means to not have any frames, yet still have "normal" features like base-register page flipping, virtual screens bigger than physical screens, etc, etc. > It really is wonderful to see what can be done if money is no object :^). Definitely. Doug Merritt doug@mica.berkeley.edu (ucbvax!mica!doug) or ucbvax!unisoft!certes!doug
doug@eris (Doug Merritt) (04/16/88)
In article <2824@crash.cts.com> haitex@pnet01.cts.com (Wade Bickel) writes: > One of the engineers' working for Evens-Sutherland described how their >system works. Basically, the first level of software (using co-processing) >fills structures, and the second level analayzes them and transforms them into Well, yes, but this isn't addressing Bryan's specification of a "frameless" display. Certainly you can put all kinds of nifty features into display hardware, and I'm familiar in general with fancy architectures like E&S, Silicon Graphics, the Amiga :-) etc. The example of vector graphics on a non-pixelated display took care of the previous set of questions. Now we're working on what it means to not have any frames, yet still have "normal" features like base-register page flipping, virtual screens bigger than physical screens, etc, etc. > It really is wonderful to see what can be done if money is no object :^). Definitely. Doug Merritt doug@mica.berkeley.edu (ucbvax!mica!doug) or ucbvax!unisoft!certes!dou