glennl@cit-vlsi.UUCP (07/01/88)
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I'm working on a simple game on the Amiga in my spare time, and need
to know how to check whether certain keys are down or up.
I could do this one of two ways: Either receive one and only one
KEYDOWN message, and one KEYUP message, or Not accept messages at all, but
check the key directly each time within a loop.
I would prefer the former method, but when I use:
while (message = GetMsg(..)) { ... }
and hold down a key, the timing within the WaitTOF() loop gets all
messed up, and nothing appears on the screen until I let go of the key.
So how to I check the status of a few keys, without messing up my animation
loop?
Thanks for your help. Please reply via e-mail, since this is
probably not terribly useful for everybody else.
-- Glenn Lewis
glennl@vlsi.caltech.edu