koster@cory.Berkeley.EDU (JAG (Just Another Guy)) (07/26/88)
I am having some trouble with animation. I want to display about seven small figures (about 16x16), each with at least 16 colors on a 320x200 display. Now, I have seen this type of thing done in various games, such as Emerald mines, space ranger, and other things. I want the figures to be updated 60 times a second, to coincide with the display rate. If I use sprites, I am limited to 3 colors. If I use attached mode, I have 16 colors but only have 3 sprites to work with. I want to be able to display as many as seven figures on a line, fairly close together. Will the gels system handle this? Can the copper write to the registers on the fly fast enough? If I use the blitter to do the figures, I have all the colors I want, but it takes about 1/60th of a second just to do it, and unless I use double buffering, I get transitional flickering as the separate planes come in. I am at my wits end. Can these figures be done honestly, without having to go to the hardware directly? I would like to be able to use system routines, if possible. Thanks in advance for any help or advice.....