[comp.sys.amiga.tech] The script bit

cks@ziebmef.uucp (Chris Siebenmann) (10/12/88)

 Personally, I find the script bit one of the most irritating changes
in 1.3. As far as I can see, it does nothing that can't already be
done (after all, the shell can just try to LoadSeg() the file, and if
it fails and the Execute bit is on, try and execute it as a script),
and adds an inelegant extra bit.

 About the only rational for its existence I can see is that it's a
quick fix to the fact that just about every file in the known Amiga
universe has the Execute bit turned on (and thus shells will think
they're all scripts). This could have been fixed by supplying a
utility that turned the execute bit off on all the files in a
directory tree; people could then use Protect to turn the Execute bit
back on for their scripts.

 The Amiga file system has all these mode bits already defined; why
not use them? I hope 1.4 will pay attention to them all.

-- 
	"You're a prisoner of the dark sky/The propeller blades are still
	 And the evil eye of the hurricane's/Coming in for the kill"
Chris Siebenmann		uunet!utgpu!{ontmoh!moore,ncrcan}!ziebmef!cks
cks@ziebmef.UUCP	     or	.....!utgpu!{,ontmoh!,ncrcan!brambo!}cks