jonabbey@walt.cc.utexas.edu (Jonathan Abbey) (09/01/89)
Greetins everyone! I'm writing in hope of finding people who have had experience with low-level Amiga graphics.. particularly fast polygon draw/fill routines. I'm currently working on a 3d modem maze game in Assembly and C, similar to MidiMaze on the Atari ST with inspiration from MazeWars. I have a lot of the preparatory work done, including the data structures, i/o channels (anyone want an Input Device handler cheap? :']), as well as fast 32bit fixed point math routines. I'm now diving into the implementation of the graphics.. I have the basics done as far as perspective projection/perspective clipping/hidden surface elimination, but I am concerned about the system overhead in the AreaDraw() routines... I'd be interested in hearing from anyone who has had any experience with anything similar.. if you have a really good blitter routine you're willing to share, or if you have worked on something similar and are amenable to telling of the experience, please e-mail. As it stands, I expect to have this "done" sometime next summer realistically, and it will be freeware, to give back something of what I have received from all of you good folks. If there are any programmers out there who would be interested in helping with such a thing, by all means drop me a line.. And thank Yew for your support. -Jon // /\ /\/\ | Jonathan Abbey - jonabbey@doc.cc.utexas.edu - (512) 926-5934 \X/ / \ / \ | Wanted: Programmers interested in 3d graphics/modem games. // /\ /\/\ | Jonathan Abbey - jonabbey@doc.cc.utexas.edu - (512) 926-5934 \X/ / \ / \ | Wanted: Programmers interested in 3d graphics/modem games.