[comp.sys.amiga.tech] Graphics Programming

jonabbey@walt.cc.utexas.edu (Jonathan Abbey) (09/01/89)

Greetins everyone!  I'm writing in hope of finding people who have had
experience with low-level Amiga graphics.. particularly fast polygon
draw/fill routines.

I'm currently working on a 3d modem maze game in Assembly and C,
similar to MidiMaze on the Atari ST with inspiration from MazeWars.  I
have a lot of the preparatory work done, including the data
structures, i/o channels (anyone want an Input Device handler cheap?
:']), as well as fast 32bit fixed point math routines.  I'm now diving
into the implementation of the graphics.. I have the basics done as
far as perspective projection/perspective clipping/hidden surface
elimination, but I am concerned about the system overhead in the
AreaDraw() routines...

I'd be interested in hearing from anyone who has had any experience
with anything similar.. if you have a really good blitter routine
you're willing to share, or if you have worked on something similar
and are amenable to telling of the experience, please e-mail.

As it stands, I expect to have this "done" sometime next summer
realistically, and it will be freeware, to give back something of what
I have received from all of you good folks.

If there are any programmers out there who would be interested in
helping with such a thing, by all means drop me a line..

And thank Yew for your support.

-Jon

  // /\   /\/\   | Jonathan Abbey - jonabbey@doc.cc.utexas.edu - (512) 926-5934
\X/ /  \ /    \  | Wanted: Programmers interested in 3d graphics/modem games.
  // /\   /\/\   | Jonathan Abbey - jonabbey@doc.cc.utexas.edu - (512) 926-5934
\X/ /  \ /    \  | Wanted: Programmers interested in 3d graphics/modem games.