nsw@cbnewsm.ATT.COM (Neil Weinstock) (01/04/90)
Oh well, another decade, another few grey cells gone. While reading the description of the Black Belt graphics enhancer (provides 8-bitplane graphics modes in a fairly funky way), I remembered a question that I have had for a while, but it usually slips away before I ask someone. Why can the Amiga handle 4 bitplanes at 640 pixels/line, but only 6 bitplanes at 320 pixels/line? I understand limitations on number of color registers and the like, but that shouldn't have any bearing on the potential for future enhanced chipsets to handle 8 bitplane modes. Nonetheless, we hear periodically that the Amiga just *can't* handle more bitplanes/colors due primarily to chip memory bandwidth limitations. I can't seem to make this all add up. Can someone clarify? ________________ __________________ _________________________ //// \\// \\// \\\\ \\\\ Neil Weinstock //\\ att!cord!nsw or //\\ "Your hair is so... //// //// AT&T Bell Labs \\// nsw@cord.att.com \\// lustre-laden." - Moss \\\\ \\\\________________//\\__________________//\\_________________________////
a464@mindlink.UUCP (Bruce Dawson) (01/04/90)
The complicating thing with that explanation is sprites. In hi-res mode there are still 32 colour registers available (well actually only 28 or 31, depending on how you use your sprites). So how can they be multiplexed? But wait, give me a chance to answer my own question. Could it be because the sprites are done in lo-res? ie; they would be multiplexed when displaying bitplane data, but not when displaying sprite data? That sure gets wierd, because I would imagine it would get complicated multiplexing the registers, knowing that at any point the top sixteen registers might suddenly have to be used for something completely different. The top sixteen registers couldn't just have duplicats of the bottom sixteen colours, because they are independently set, even in hi-res. .Bruce.
portuesi@tweezers.esd.sgi.com (Michael Portuesi) (01/04/90)
>>>>> On 4 Jan 90 16:34:37 GMT, ckp@grebyn.com (Checkpoint Technologies) said:
ckp> I have this odd theory, though, that when Jay left Amiga he took
ckp> a lot of the custom-chip knowledge with him, and that Commodore has only
ckp> recently (if at all?!?) figured out how they work.
This doesn't make a whole lot of sense. If Commodore felt that they
needed Jay's expertise to update the Amiga chip set, they would have
asked him to be a consultant or work on a freelance basis, like Dale,
JimM, and others do now.
ckp> This would explain
ckp> the length of time it took to get the mildly-Enhanced Chip Set
ckp> produced, and some of the oddities:
I'm not a VLSI designer, so I don't know anything about the oddities,
but I would blame the ECS delay more on Commodore's mis-management of
the Amiga product line than anything else. For example, when
Commodore decimated the Los Gatos facility, development work on
Intuition ground to a halt for a year or so. I wouldn't be surprised
to discover that Amiga hardware development was similarly impeded by
bad management.
--M
--
__
\/ Michael Portuesi Silicon Graphics Computer Systems, Inc.
portuesi@SGI.COM Entry Systems Division -- Engineering
bob@cbmvax.commodore.com (Bob Raible - LSI Design) (01/05/90)
In reply to the poster that asked why only 6 bitplanes are available to the user in lores, the answer is that it is only a matter of silicon design tras on DENISE and not a result of chip bandwidth limitations. Unfortunately the original DENISE(8362) was designed in 1984(or thereabouts) and was fabricated in 4 micron NMOS technology which was a sort of standard in those days. The architecture is fully capable of 8 bitplanes and some provision was made for them (gaps in the register map,etc.). In fact 8 bitplanes in lores DOES use the samed bandwidth as HIRES 4 bitplanes. PS: forgive me if I violated some net protocols. I am not a UNIX(TM) type person and do not get along real well with vi. I thought that a more or less official answer would be beneficial.
ckp@grebyn.com (Checkpoint Technologies) (01/05/90)
In article <8219@cbnewsm.ATT.COM> nsw@cbnewsm.ATT.COM (Neil Weinstock) writes: > >Why can the Amiga handle 4 bitplanes at 640 pixels/line, but only 6 >bitplanes at 320 pixels/line? I understand limitations on number of color >registers and the like, but that shouldn't have any bearing on the potential >for future enhanced chipsets to handle 8 bitplane modes. Nonetheless, we >hear periodically that the Amiga just *can't* handle more bitplanes/colors >due primarily to chip memory bandwidth limitations. > >I can't seem to make this all add up. Can someone clarify? Don't worry, it really doesn't add up. The Amiga chip RAM bus really does have the bandwidth to support 8 bit planes in low res. What it doesn't have is the bit plane pointers and color palette registers. There are only 6 bit plane pointers, and 32 color pallette registers, and that's why it can't do more than 6 bit planes. Now, a clever individual might notice, looking at a memory map of the custom chips, that there are two unused long words in the custom chips just following the 6 bit plane pointers, and the color palette registers come last. In other words, Jay Miner definitely had 8 bit planes in mind when these things were first designed. He just ran out of silicon on the chips; 256 color palette registers didn't fit. And I just *have* to believe that Commodore knows about this. So maybe a 256-plane Amiga is in the cards, someday... I have this odd theory, though, that when Jay left Amiga he took a lot of the custom-chip knowledge with him, and that Commodore has only recently (if at all?!?) figured out how they work. This would explain the length of time it took to get the mildly-Enhanced Chip Set produced, and some of the oddities: Only 64 colors in super-hires? That could be because they couldn't figure out how to double the speed of the color palette registers in Denise. (Another reasonable explanation would be simply that Commodore didn't have the time and money to put a reasonable effort into the ECS chips.)
daveh@cbmvax.commodore.com (Dave Haynie) (01/05/90)
in article <14120@grebyn.com>, ckp@grebyn.com (Checkpoint Technologies) says: > I have this odd theory, though, that when Jay left Amiga he took > a lot of the custom-chip knowledge with him, and that Commodore has only > recently (if at all?!?) figured out how they work. This would explain > the length of time it took to get the mildly-Enhanced Chip Set > produced, and some of the oddities: Only 64 colors in super-hires? That > could be because they couldn't figure out how to double the speed > of the color palette registers in Denise. Neither could Jay. Color registers have always run at the 320 pixel/15 kHz dot rate. When you're in a 640 pixel/15 kHz dot rate, the 32 lores color registers magically become 16 hires color registers; eg, they're multiplexed. Now enter the new stuff, like 640 pixels @ 31kHz. Everything must go twice again as fast. Another level of multiplexing is introduced, only for speed it's introduced as late in the pixel path as possible. The speed problems are entirely a function of the rather ancient NMOS technology the chips are built from. Facts are, the original Amiga folks stuffed about as much goop as possible into that 4 micron NMOS before ECS ever came along. So there wasn't much room left inside to add stuff; you hit very real limits on the size of NMOS chips based on heat factors if nothing else. That's why all the new stuff happening just about everywhere is CMOS, even though CMOS is more complicated. -- Dave Haynie Commodore-Amiga (Systems Engineering) "The Crew That Never Rests" {uunet|pyramid|rutgers}!cbmvax!daveh PLINK: hazy BIX: hazy Too much of everything is just enough
ckp@grebyn.com (Checkpoint Technologies) (01/06/90)
In article <9213@cbmvax.commodore.com> daveh@cbmvax.commodore.com (Dave Haynie) writes: > >... Color registers have always run at the 320 pixel/15 kHz >dot rate. When you're in a 640 pixel/15 kHz dot rate, the 32 lores color >registers magically become 16 hires color registers; eg, they're multiplexed. Lemme get this straight: you say the color palette halves are multiplexed, making an effective 16 color palette entries from the 32, when the Amiga is in hi res? I could understand this, but I would expect to see certain side-effects. Alternate high-res pixels would address alternate halves of the color palette (but they don't). And sprite zero would appear to use color registers 1-3 (but it doesn't). So I can't figure out what you really mean when you say they're multiplexed.