mplevine@phoenix.Princeton.EDU (Marshall P. Levine) (02/09/90)
I am writing a game which needs input from the keyboard through an IDCMP. Well, I guess that I could get around the IDCMP, but I would rather not. The problem is that if a key is held, the keyboard starts sending repeat codes for that key. This tends to waste valuable cycles when processing the IDCMP's queue. Is there some way to shut off the keyboard repeat for only one window or prevent the IDCMP from receiving messages with the REPEAT qualifier? I would like to avoid receiving them in the first place. Thanks. -- Marshall Levine