peck@ral.rpi.edu (Joseph Peck) (06/29/90)
Well, I am fiddling around with simple sprites at the moment, and have a quick question. Is there a "nice" way of taking over sprite #0 so that I can have 8 simple sprites? Upon exiting my program, I want to return the pointer to its original condition. (i.e. working :) After all of the huffing and puffing about not requiring a reboot when a program is finished, (yes, this is for a game!) I thought I would try to appease people with my (future) product... I am currently using Latttice C v5.05 and am eagerly awaiting DevPac II (backordered:( ) Any help would be appreciated... Thanks, Joe Peck peck@ral.rpi.edu "Of course IBM's can multiprocess! They can write to all 8 of the parallel port pins SIMULTANEOUSLY!!!"