[comp.sys.amiga.tech] Nice way to steal the pointer's sprite?

peck@ral.rpi.edu (Joseph Peck) (06/29/90)

Well, I am fiddling around with simple sprites at the moment, and have
a quick question.  Is there a "nice" way of taking over sprite #0 so 
that I can have 8 simple sprites?  Upon exiting my program, I want to 
return the pointer to its original condition. (i.e. working :)  After all
of the huffing and puffing about not requiring a reboot when a program
is finished, (yes, this is for a game!) I thought I would try to appease
people with my (future) product...  I am currently using Latttice C v5.05
and am eagerly awaiting DevPac II (backordered:( )  Any help would be
appreciated...  

           Thanks,
           Joe Peck
           peck@ral.rpi.edu

"Of course IBM's can multiprocess!  They can write to all 8 of the parallel
port pins SIMULTANEOUSLY!!!"