tron1@tronsbox.xei.com (HIM) (10/01/90)
For some animation work I have to do , I need to make a new RastPort the same size and depth etc as the rastport for a window I have. Now, the question is ... To make the new RastPort I need to make a new BitMap ... can I just copy the entries of the old_rast->BitMap structure to the new one , allocate new planes for the planeptr array and be all set ? IOr does InitBitMap do something special ?? ========[ Xanadu Enterprises Inc. Amiga & Unix Software Development]======= =Also the mantra and spells, the obeah and the wanga; the work of the wand= =and the work of the sword: these shall he learn and teach. = = He must teach; but he may make severe the ordeals. = =========== Ken Jamieson: uunet!tronsbox.xei.com!tron1 =================== = NONE of the opinions represented here are endorsed by either = = Xanadu Enterpises or its clients, AT&T Bell Labs or others. = === The Romantic Encounters BBS 201-759-8450(PEP) / 201-759-8568(2400) ====
jesup@cbmvax.commodore.com (Randell Jesup) (10/04/90)
In article <2706b243-962comp.sys.amiga.tech@tronsbox.xei.com> tron1@tronsbox.xei.com (HIM) writes: > To make the new RastPort I need to make a new BitMap ... can I > just copy the entries of the old_rast->BitMap structure to the > new one , allocate new planes for the planeptr array and be > all set ? IOr does InitBitMap do something special ?? InitBitMap is fairly straightforward currently, but it may not be in the future. For maximum compatibility, I would encourage you to use it if possible. -- Randell Jesup, Keeper of AmigaDos, Commodore Engineering. {uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.cbm.commodore.com BIX: rjesup Common phrase heard at Amiga Devcon '89: "It's in there!"