d87-khd@sm.luth.se (Karl-Gunnar Hultland) (11/02/90)
I'm in the middle of writing a sharware game on my A3000 but
when I tried my program on an ordinary A500 it flickers like h*ll.
Now I need some advice on how to avoid this.
In assembler I'd just use a copper interrupt to wait until the beam is
below the area I'm changing but in C I'm stuck!
I've looked at Double-bufferd display but I can't figure out how to
use it without taking over the whole display using LoadView.
I would like to have by graphics inside a window on a custom screen.
Karl
-- //
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// \\ // \\ // Karl Hultland,(d87-khd@sm.luth.se)
\X/ \X/ \X/ University of Lulea,Sweden
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I have called this principle, by which each slight variation,
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