d87-khd@sm.luth.se (Karl-Gunnar Hultland) (11/02/90)
I'm in the middle of writing a sharware game on my A3000 but when I tried my program on an ordinary A500 it flickers like h*ll. Now I need some advice on how to avoid this. In assembler I'd just use a copper interrupt to wait until the beam is below the area I'm changing but in C I'm stuck! I've looked at Double-bufferd display but I can't figure out how to use it without taking over the whole display using LoadView. I would like to have by graphics inside a window on a custom screen. Karl -- // // // \\ // // \\ // \\ // Karl Hultland,(d87-khd@sm.luth.se) \X/ \X/ \X/ University of Lulea,Sweden 500 2000 3000 I have called this principle, by which each slight variation, if useful, is preserved, by the term of Natural Selection. /C. Darwin