[comp.sys.amiga.tech] How to animate without flicker in C?

d87-khd@sm.luth.se (Karl-Gunnar Hultland) (11/02/90)

I'm in the middle of writing a sharware game on my A3000 but
when I tried my program on an ordinary A500 it flickers like h*ll.
Now I need some advice on how to avoid this.
In assembler I'd just use a copper interrupt to wait until the beam is
below the area I'm changing but in C I'm stuck!
I've looked at Double-bufferd display but I can't figure out how to
use it without taking over the whole display using LoadView.
I would like to have by graphics inside a window on a custom screen.

					Karl

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