[comp.sys.amiga.tech] RKM Example "joy.c" BUG!

sl35746@uxa.cso.uiuc.edu (By-Tor) (11/10/90)

I am beginning game development, and am very frustrated to have found a bug
in the RKM example program "joy.c" which demonstrates how, or how not which
may be the case, to use the gameport.device.  When "joy" is executed, it 
works fine.  But, when I launch it with a "run," play with it for a while,
and exit, a subsequent call to the program without "run" will crash my
Amiga.  This is disturbing, and the code looks fine to me so far.  Does
anyone have any ideas?  How about the CreateStdIO()?  Is that a funky call?
Should it be converted to CreateExtIO()?

Thanks!

smp@myamiga.UUCP (Steve Palm) (11/12/90)

I know that this is a very elementary question, but could someone post a small 
program to pop up a recoverable alert?  I know you use the DisplayAlert 
function, and I have the RKM set.  However, that program doesn't work and I 
can't decipher how to make it.
 
If I'm missing something, please point it out to me.



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