mpierce@ewu.UUCP (Mathew W. Pierce) (12/11/90)
Hi all, I have some questions regarding board-game programming. I am going to write a couple of simple board-type games and don't really know how I should handle the game pieces. I will write the game in C, and since there is no fast action, I will do no assembler at all ( great since I barely know any!). My question is - how should I program the game pieces? Should they be simple graphic objects with a set of coordinates in their definition, or should I program them as bobs and use intuition functions to manipulate them? I plan to use a scrolling superbitmap window for a playing surface, so there is no problem there. Any help on how the pieces should be programmed would be appreciated, I don't need any code, just a hint and maybe a short explaination. Thanks, Mathew Pierce