vestal (03/31/83)
I know you guys are hacking in the bits, but I'm curious about what really counts. About bit-mappied dislays, their utility, how they're progrmmmed: If you divide graphics sysems into two processes (one running on the special diaplay machine and one running on the special user machine) you (hopefully) have come up with: A Formal interface language which expresses how people think about graphics (mostly typeset characters for met right now) and how machines think about graphics (mostly lines of bits for me right now) would be an extremely interesting thing for me to hear about. Are there any interesting discussions about where Descartes went wrong reducing geometry to arithmetic imbeded here> Can/should mathematics develop intuitive/spatial/graphic models (left off since when....) that we can implement on graphic terminals so that mechanical engineers/ animation artists/ optical engineers/ etc. can try to visualize things in terms they're use to?