sharkey@fugazi.uucp (Bernhard Wolf) (09/05/90)
Hi, I just managed to send tetris into my hp48, after spending some hours trying to transmit this f*cking 'redsq'... Although the game is a bit (harhar) slow, it is incredibly funny. But I found something strange: Every time the object floats down one step, I get ten points. If I press 'DROP', it drops down (what else) *WITHOUT* increasing the score. This seems to be a bit illogical (sp?). Why should I get fewer points for playing faster? Any hints/fixes/comments? ciao, Bernhard -- ---------- Bernhard Wolf - D1000 Berlin 47 - sharkey@fugazi.UUCP ----------- | | | No .sig for today... | ----------------------------------------------------------------------------
lennartb@lne.kth.se (Lennart Boerjeson @ KTH/LNE, The Royal Inst. of Tech.) (09/07/90)
In article <0J6IWXK@fugazi.uucp>, sharkey@fugazi.uucp (Bernhard Wolf) writes: >Hi, > >I just managed to send tetris into my hp48, after spending >some hours trying to transmit this f*cking 'redsq'... > >Although the game is a bit (harhar) slow, it is incredibly >funny. But I found something strange: > >Every time the object floats down one step, I get ten points. >If I press 'DROP', it drops down (what else) *WITHOUT* >increasing the score. This seems to be a bit illogical (sp?). > >Why should I get fewer points for playing faster? > >Any hints/fixes/comments? Well, as I said, I had no ideas on how the original Tetris awards point. I have gotten some comments, but I have no time now to hack it. Feel free to do whatever improvements you like! If you do, please send your patches back to me. > >ciao, Bernhard >-- >---------- Bernhard Wolf - D1000 Berlin 47 - sharkey@fugazi.UUCP ----------- >| | >| No .sig for today... | >---------------------------------------------------------------------------- !++ ! Lennart Boerjeson, System Manager ! School of Electrical Engineering ! Royal Institute of Technology ! S-100 44 Stockholm, Sweden ! tel: int+46-8-7907814 ! Internet: lennartb@lne.kth.se !--