a634@mindlink.UUCP (Rob Prior) (11/18/90)
No, this isn't about the ML version... :) I have improved the faster version posted yesterday... Now the program starts at a more reasonable speed and builds up as you play, eventually getting as fast as the original post. Anyways, enough talk, here is the update: Replace: TETRIS, RK2 with the new ones below Delete: RKEY (presumably a test version of RK2, doesn't do anything) Add: delay, a (a will be created by the new TETRIS, if you like) Everything else stays the same. Enjoy the revision! The programs: ==================================CUT HERE====================================== TETRIS \<< .101 'a' STO 1 @ Initializes the delay timer CF MKSCR 0 'PNTS' STO 0 ADDP DO delay FLST @ Decreases the delay before RAND 7 * IP 1 + DUP @ each piece is displayed 'OB1' STO GET 1 DUP 'OB2' STO GET # 11d 1 CF DO IF 1 FC? THEN RK2 RK2 RK2 RK2 END DUP2 # 0d XFIG # 256d + DUP2 # 0d + TFIG IF # 0d == THEN DUP2 # 63903d XFIG ELSE # 256d - # 63903d XFIG # 0d END UNTIL DUP # 0d == END 20 ADDP DROP PACK MEM DROP UNTIL FULL END 2 WAIT WHILE KEY REPEAT DROP END \>> RK2 \<< IF KEY THEN IF { 72 74 73 63 } SWAP POS DUP THEN { \<< # 1d NEG MSIDE \>> \<< # 1d MSIDE \>> \<< 1 SF \>> ROTF } SWAP GET EVAL ELSE DROP END END a WAIT @ Waits the specified time \>> delay @ The program that changes the \<< a .001 - DUP @ wait time IF 0 \<= THEN 0 'a' STO DROP ELSE 'a' STO END \>> a .101 @ the delay ==================================CUT HERE====================================== -- _______________________________________________________________ |Rob Prior - President, Still Animation Logo Design, Burnaby, BC| |---------------------------------------------------------------| | Mail to: a634@mindlink.uucp | | ___ _ or: !uunet!van-bc!rsoft!mindlink!a634 | | /__ /_\ "You must find us.... a shrubbery!!!!!!" | |____/ / \____________________________________________________|
frechett@boulder.Colorado.EDU (-=Runaway Daemon=-) (11/19/90)
Hmmm, could you possibly post the whole directory over again? I downloaded TETRIS RK2 and delay after much hassle, stripping off the name that comes from the fact that those objects look to have been stipped out of a directory object. Also, if I download a file called delay from my UNIX it trys to create DELAY and of course chokes, and calls it DELAY.1 so I have change it to "delay". Such fun, and when I am all done and I exececute TETRIS, it comes up a bit slower which is nice but absolutely none of the commands work.. It will not move or rotate with the arrow keys at all. Any idea what this could be? ian -- -=Runaway Daemon=-
kaufman@delta.eecs.nwu.edu (Michael L. Kaufman) (11/20/90)
Sorry about posting this, but my mail to you keeps bouncing. Could you send me
a copy of the entire Fast-Tetris directory? Our system didn't get your first
post and I have lost my copy of tetris anyhow. Thanks, Michael
Michael Kaufman | I've seen things you people wouldn't believe. Attack ships
kaufman | on fire off the shoulder of Orion. I watched C-beams glitter
@eecs.nwu.edu | in the dark near the Tannhauser gate. All these moments will
| be lost in time - like tears in rain. Time to die.
gt3398b@prism.gatech.EDU (DELANO,ANDREW DOUGLAS) (11/20/90)
In the delay program, \<< a .005 - DUP IF 0 \>= THEN 0 'a' STO ..... when 'a' is 0, the program ends and so does you game, so make a default to a number other than 0: \<< a .005 - DUP IF 0 \>= THEN .0000001 'a' STO .....rest of original program This will make the Tetris continue to play at top speed once it reaches that point. Enjoy, Andy Delano p.s. by the way, thanks for the great improvements on this game (all of you). -- DELANO,ANDREW DOUGLAS Georgia Institute of Technology, Atlanta Georgia, 30332 uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt3398b Internet: gt3398b@prism.gatech.edu
frechett@boulder.Colorado.EDU (-=Runaway Daemon=-) (11/21/90)
Ok, I did figure out the part about the keys being redefined. I promptly put them back and added a few things. Fixed the 0 wait bug in 'delay'. I changed the first few lines of 'TETRIS' to \<< b 'a' STO where 'b' contains the intial delay value so that you don't have to edit 'TETRIS' when your skill level goes up in general. I changed the last bit of 'TETRIS' to END 1 CF \>> Which makes sure to clear flag one. This you will set if you end the game by dropping (down arrow) to dead. If you look at RK2, you can see that this flag is set whenever you hit down arrow and it tells everything when to drop and to not do anything else while dropping. And finally, I added something that I had been meaning to add for a long time, A clockwise rotation key. I am not able to decipher ROTF fully yet so I just used a kludge. In RK2 the IF ... THEN stuff has been modified. old: IF { 34 36 35 25 } SWAP ....... etc. new: IF { 34 36 35 25 26 } SWAP ....etc. That is the NXT key. further down. old: .... \>> ROTF } new: .... \>> ROTF \<<ROTF ROTF ROTF \>> } So what I did was to add the keystroke NXT to rotate the figure three times counter clockwise and thus once clockwise. I know, I know, some what of a mess but I will get it all straightened out eventually. ;) Thaz it. I would like to say that I am not a video game nut and tetris was one of the only games that I could stand, until I saw MINEHUNT today. ;) Bill, I suspect that anyone who is asking for the M-L version of tetris already has a hp48sx and so I suspect that buying a GAMEBOY would be a bit impractical. I realize that this is one serious piece of machinery but I rebel at the thought that it has be be used in a purely serious sense. Go ahead and try to convince me that machine language hacking is serious work and holds less enjoyment than a video game holds for some people. I wouldn't believe you anyway. ;) I would like to see TETRAS for two reasons. I suspect that it is very small, and I am curious of course why HP is interested. As for the speed, does anyone really think that they can handle a version of "fast tetris" faster than what it will run with the delay gone? I doubt it. Ah well, I haven't tryed any of the CHIP stuff yet, even though it is in my archive, because I don't have the space.. Need that 128K card NOW!!! ;) ian -- -=Runaway Daemon=-